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Marauder

Armored-Assault Infantry
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 100
  • Vespene: 25
  • Supply: 2
  • Build Time: 30
  • Repair Time: 25
  • Hit Points: 125
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Hotkey: D
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 75
  • Kill Score: 150
  • Producer: Barracks
  • Requires: Tech Lab
  • Attributes: Armored - Biological
  • Classification: Ground
Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
Punisher Grenades
Ground
10 (+1) 10 (+1) vs Armored 1.5 6 Slowing
 

Abilities


Stimpack (T)
Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit's health.
Requires: Stimpack
Type: Command
Stats: -10 Marine HP / -20 Marauder HP
Duration: 3 sec
Concussive Shells
Targets hit by the Marauder are temporarily slowed. Massive units are immune.
Requires: Concussive Shells
Stats: 50% Slow
Range: 6
 

Upgrades


Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Stimpack (T)
Enables Marines, and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but speed up its attack and movement speed for a short time.
Minerals Vespene Time
100
100
140
Concussive Shells (S)
Upgrades the Marauder weapons to slow down opponents.
Minerals Vespene Time
50
50
60