Ground - Armored - Biological
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Heavy assault infantry.
| Icon | Weapon | Damage | Count | Bonus | Speed | Range | Effect |
|---|---|---|---|---|---|---|---|
|
Punisher Grenades Ground |
10 (+1) | 1 | 10 vs Armored | 1.5 | 6 |
Slowing |
| Icon | Ability | Cost | Range | Cool | Time | Duration | Radius |
|---|---|---|---|---|---|---|---|
|
Patch: 1.0.0 / 1.4.3
Concussive Shells
Units hit by the Marauder are temporarily slowed. Massive units are immune. Requires Upgrade: Concussive Shells |
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Use Stimpack
(T) Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 20 of the unit's life. Requires Upgrade: Stimpack |
20 | Self |
| Icon | Upgrade | Minerals | Vespene | Time |
|---|---|---|---|---|
|
Patch: 1.0.0 / 1.4.3
Terran Infantry Armor
(A) Upgrades the armor of infantry units. Requires Building: Armory (2+) |
100 175 250 |
100 175 250 |
160 190 220 |
|
|
Patch: 1.0.0 / 1.4.3
Terran Infantry Weapons
(E) Upgrades the damage dealt by infantry units. Requires Building: Armory (2+) |
100 175 250 |
100 175 250 |
160 190 220 |
|
|
Patch: 1.0.0 / 1.4.3
Concussive Shells
(G) Upgrades the Marauder weapons to slow down opponents. |
50 |
50 |
60 |
|
|
Patch: 1.0.0 / 1.4.3
Stimpack
(T) Enables Marines and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but they increase its attack and movement speeds for a short time. |
100 |
100 |
170 |