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Primarily a support unit, the remodeled heavyweight Firebat suit packs Quad K12 Punisher grenade launchers that devastate enemy structures and vehicles from a distance. As the Dominion military began to reevaluate its systems, it determined that it was still geared to fight Terran-vs.-Terran battles that were imagined pre-Zerg. There needed to be an increase in armor-shattering combat units with weapons capable of piercing through hardened Zerg carapaces. The Marauder was the answer. These virtual walking tanks have given the Dominion infantry the hard-hitting, easy-to-produce support that had been missing on the front lines.
Weapons
| Icon | Weapon | Damage | Count | Bonus | Speed | Range | Effect |
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Punisher Grenades Ground |
10 (+1) | 10 (+1) vs Armored | 1.5 | 6 |
Slowing |
Abilities
| Stimpack (T) | |
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| Requires: | Stimpack |
| Type: | Command |
| Stats: | -10 Marine HP / -20 Marauder HP |
| Duration: | 3 sec |
| Concussive Shells | |
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| Requires: | Concussive Shells |
| Stats: | 50% Slow |
| Range: | 6 |
Upgrades
| Infantry Weapons (W) | ||
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| Upgrades the damage dealt by infrantry units. | ||
| Requires: | Armory (L2+) | |
| Minerals | Vespene | Time |
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| Infantry Armor (A) | ||
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| Upgrades the armor of infantry units. | ||
| Requires: | Armory (L2+) | |
| Minerals | Vespene | Time |
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| Stimpack (T) | ||
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| Concussive Shells (S) | ||
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