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Ghost

Stealth Sniper
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 150
  • Vespene: 150
  • Supply: 2
  • Build Time: 40
  • Repair Time: 41.66
  • Hit Points: 100
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: G
  • Cargo Size: 2
  • Sight Radius: 11
  • Build Score: 300
  • Kill Score: 600
Born with incredible psionic potential, these individuals are recruited, quarantined, and put into training by the government from childhood. Ghosts learn to channel their psionic energies to augment their natural physical strength and endurance. They are rightly feared for their preternatural sniping ability with the C-10 Canister Rifle and their advanced stealth maneuvering. Ghosts can be equipped with psionically powered Personal Cloaking devices that allow them to become virtually undetectable by enemies without specialized sensory equipment.
 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
C-10 Canister Rifle
Ground, Air
10 (+1) 10 (+1) vs Light 1.5 6
 

Abilities


Sniper Round (R)
A careful shot dealing 45 damage. Ignores armor.
Type: Command
Stats: 45 damage
Energy: 25
Range: 10
Cloak (C)
Cloaks the Ghost, preventing enemy units from seeing or attack it. A cloaked unit will only be revealed by detector units or effects.
Requires: Personal Cloaking
Type: Command
Stats: -0.9 energy a second
Energy: 25
Tactical Nuke (N)
Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land but deal 300 (+200 to structures) in a large radius.
Requires: Arm Silo with Nuke
Type: Channeled
Stats: 300 damage (+200 buildings)
Cast Time: 20 sec
Range: 10
Radius: 8
EMP Round (E)
Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time.
Type: Command
Stats: -100 shields, -100% energy
Energy: 75
Range: 10
Radius: 2
 

Upgrades


Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Moebius Reactor (M)
Increases the starting energy of Ghosts by 25.
Minerals Vespene Time
100
100
80
Personal Cloaking (C)
Enables Ghosts to use the Cloak abilty. Cloak renders a unit invisible to enemies unless revealed by detector units or effects.
Minerals Vespene Time
150
150
120