Zealot

Assault Warrior
Stats : Lore : Abilities : Upgrades
Added in patch 1.0.0
Last updated in patch 1.4.3
Wings of Liberty
Multiplayer
Production Vitals Statistics Information
  • Minerals: 100
  • Supply: 2
  • Build Time: 38
  • Hit Points: 100
  • Shields: 50
  • Regen: 2.00
  • Delay: 10
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Shield Armor: 0 (+1)
  • Hotkey: Z
  • Cargo Size: 2
  • Sight Radius: 9
  • Build Score: 100
  • Kill Score: 200
  • Producer: Gateway
  • Attributes: Light - Biological
  • Classification: Ground
For over a thousand years the Templar caste of the protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.

The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology they bear. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.

All protoss have some psionic power. Zealots focus their powers exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements, striking with deadly accuracy and dodging attacks by inches.

Some zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.

In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.

Strengths

Weaknesses

 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
Psi Blades
Ground
8 (+1) 2 1.2 0.1
 

Abilities


Charge (C)
Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds.
Requires: Charge
Type: Auto-Cast
Cooldown: 10 sec
Patch: 1.0.0 / 1.4.3
 

Upgrades


Protoss Shields (S)
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council (L2+)
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
150
225
300
150
225
300
160
190
220
Charge (C)
Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots.
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
200
200
140
Protoss Ground Weapons (G)
Upgrades the damage dealt by Protoss ground units.
Requires: Twilight Council (L2+)
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
100
150
200
100
150
200
160
190
220
Protoss Ground Armor (A)
Upgrades the armor of Protoss ground units.
Requires: Twilight Council (L2+)
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
100
150
200
100
150
200
160
190
220