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Cybernetics Core

Stats : Lore : Upgrades : Researches
Production Vitals Statistics Information
  • Minerals: 150
  • Build Time: 50
  • Hit Points: 550
  • Shields: 550
  • Regen: 2.00
  • Delay: 10
  • Armor: 1
  • Shield Armor: 1 (+1)
  • Hotkey: Y
  • Grid Size: 3x3
  • Sight Radius: 9
  • Build Score: 75
  • Kill Score: 225
  • Requires: Gateway
  • Attributes: Armored - Structure
  • Classification: Ground
The Cybernetics Core provides upgrades for Air Weapons and Armor. In addition, once the Cybernetics Core is constructed, the Gateway can begin production of Immortals. The Cybernetics Core is also the key structure needed to proceed into the advanced tech tree of Protoss technology.
 

Upgrades


Shields (S)
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council (L2+)
Minerals Vespene Time
200
300
400
200
300
400
140
170
200
 

Researches


Air Weapons (E)
Increases the damage dealt by Protoss air units.
Requires: Fleet Beacon (L2+)
Minerals Vespene Time
100
175
250
100
175
250
140
170
200
Air Armor (A)
Upgrades the armor of Protoss air units.
Requires: Fleet Beacon (L2+)
Minerals Vespene Time
150
225
300
150
225
300
140
170
200
Warpgate (G)
Enables Gateways to upgrade to Warpgates.
Minerals Vespene Time
50
50
140
Hallucination (H)
Allows Sentries to use Hallucination. It creates hallucinations that cannot deal damage and die more easily.
Minerals Vespene Time
100
100
110