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SC2A Blizzcon Q&A: Protoss

gearvOsh US

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Battlecruiser
6,190 posts

Pet 41,620
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Character:
gearvOsh#896 (US)

Sep 2nd 2009, 08:25
Time for the Protoss Q&A Batch. This batch was mainly answered by stebo, but I added a bit of my input as well. Of course, if you have any questions, be sure to ask!

1 - Did having two different buildings for Dark Templar and High Templar affect the strategy in a negative way?
Not at all. Personally, I don't think you need both available at your disposal, especially for multiplayer; either you want the Dark Templar or the High Templar for use. In the end, both buildings are cheap so it's not an overall issue.

2 - How does the Phoenix fare as an aerial superiority unit? Do you see it gaining more use than the Scout in SC1?
The Phoenix feels more efficient than the Scout, yet a little more vulnerable. However, supplying the battle field with a few Phoenix's will get the job done for most aerial battles. On top of that, its Graviton Beam is amazingly effective for taking out key enemy units. Once the enemy is lifted (it is targeted as an air unit), your other Phoenix's can focus fire it.

3 - Does the Immortals hardened shield ability stop working once their shields are depleted, or until the death of the unit?
It works until the Immortal's shield is depleted to zero. To clear up some confusion, hardened shields is not the Immortals regular shields, they act separately. Hardened shields is just the name of the ability, and all it does is lower damage to 10 if its higher. So you would have to remove the Immortals regular shields, and then its health to kill it.

4 - With the Colossus being considered both in the air and on the ground, does it become a corrupted turret if killed by a Corruptor?
Yes a Colossus can be corrupted of killed by a Corruptor. I believe in one of the SC2 exhibition matches this same exact scenario occurred and the Colossus was corrupted into a stationary turret.

5 - Are the Disruptors force fields limited to a specific size or can they adapt to fit in smaller gaps?
From my experience, the Force Fields can adapt to choke points or any type of complex terrain. They however can not be larger in size compared to the usual state.

6 - What is the phase shift ability on the High Templar? Is it an ability like the old Stasis Field?
No its not like stasis field, its more like banish from WC3. Once cast, the target unit starts glowing blow and gradually fades in and out. While fading it can not be targeted.

7 - In your opinion, was detection too easy to get for Protoss? Observers are very cheap and are produced from one of the main Protoss buildings.
I felt the Observer was too low of a tier, which is made from the Robotics Facility. The Observer requires no building to unlock it like it does in SC1, so you can get it relatively fast, which might be a bit overpowered compared to the other races.

8 - How did Archons feel compared to SC1, are they still the all powerful ground unit for Protoss or did the Immortal take that roll away from them?
The Archon still has the same vibe from SC1. It still is a big bad ball of psionic energy ready to kickass for any type of battle. Both units are pretty situational. The Immortal seems more like a tank that would assault defenses and high damage units, where as the Archon would tank squads of units and air units with its mighty splash damage.

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 2nd 2009, 08:34
Questions 4,5,6 and 8 were all great. Can't wait for the Zerg Q&A tomorrow.
Ruin Begets Beauty
-Vega

thewcloner US

Overlord
182 posts

Pet 398
1,248

Sep 2nd 2009, 08:37
YES, protoss. like the questions they where very informative too. also good to know that the pheonix will be a better air unit then the scout. i thought the immortal shield question was answered alrdy but all well. a corrupted colossus, im gonna have to try that. lol. the forcefield info was good. i didn't know that, and it dont surprise me that it changes depending on the gap size. For the archon its a heavy support assult type unit just like in SC1 and immortals are tanks.... im betting larger wars will be using both in battles.

EDIT: almost got first but my post was too friggin long. lol. i cant wait for zerg either
i now have my beta key. i will be testing out the races. i will also upload replays once i find a good way to do it.

FOR THE SWARM

DVUSpy

Sentry
306 posts

Pet 1,204
1,094

Character:
DVUSpy#438 (US)

Sep 2nd 2009, 08:39
Great awnsers! Lots of info. Thx.

It looks like the observer might need some attention - I wounder if blizz will change up the tech tree or add another building for toss if they find that the observ is too ez to get early on.


Find me in beta ---> DVUSpy.438

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 2nd 2009, 08:42
I don't see what the problem is with the observers. They're on the same tier level (almost exactly) as the overseer.
Ruin Begets Beauty
-Vega

Knee of Justice US

Phoenix
3,306 posts

Pet 11,485
6,380

Sep 2nd 2009, 08:43
I dont think forcefield should adapt automatically. It should be one size fits all so that you have to have precise placement (like a building) if you want to block a choke. And like a building, when you place it, it should show you the outline of the FF (like, when you hit "b" it shows you the barracks and then you place it and the SCV goes to construct it).

Encouragement of more micro. Its already a very strong ability.
KneeJustice.war
Protoss Tactical Guide


gearvOsh US

Administrator
Battlecruiser
6,190 posts

Pet 41,620
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gearvOsh#896 (US)

Sep 2nd 2009, 08:51
Quote by Knee of Justice
I dont think forcefield should adapt automatically. It should be one size fits all so that you have to have precise placement (like a building) if you want to block a choke. And like a building, when you place it, it should show you the outline of the FF (like, when you hit "b" it shows you the barracks and then you place it and the SCV goes to construct it).

Encouragement of more micro. Its already a very strong ability.


I dont believe he means it changes sizes, he means that they can overlap things.

Soulseeker PL

Larva
31 posts

Pet 258
80

Sep 2nd 2009, 09:19
What if Immortal has 10 or less shields and is hit by Battlecruiser?? Shield vanishes /or negates attack to 10 and extra damage is taken from Immortals health??

and...
To clear up some confusion, hardened shields is not the Immortals regular shields, they act separately.

WTF? Immortal has two kinds of shields??

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 2nd 2009, 09:21
I think what he means is that the Immortal takes less than 10 damage per shot till the shields are gone and then it takes damage normally.
Ruin Begets Beauty
-Vega

Xxio CA

Stalker
406 posts

6,416
4,327

Sep 2nd 2009, 09:25
"6 - What is the phase shift ability on the High Templar? Is it an ability like the old Stasis Field?
No its not like stasis field, its more like banish from WC3. Once cast, the target unit starts glowing blow and gradually fades in and out. While fading it can not be targeted."

I never played WC3 so I'm too sure about this. Do you cast it on your own unit and make him unable to be targeted by the enemy? or do you cast it on the enemy and make it unable to move or take any action?

Random US

Siege Tank
911 posts

Pet 18,607
12,896

Sep 2nd 2009, 09:26
numbers 3 and 4 were sorta useless where they have been answered DOZENS of times

people if you dont understand how heavy shields works then pm knee of justice asking for a link to his article that he made about it that 100% explains the heavy shield mechanic

but other then those two the other questions were informative

MrEdgeworth CA

Traveler
217 posts

2,170
1,687

Sep 2nd 2009, 09:57
The Hardening Shield ability is quite simple, it only makes the regular shield harder to break when you use heavy damage. Attacks from light units (Zerglings, Hydra, Zealots, Marines, Reapers, etc.) don't activate it.

Knee of Justice US

Phoenix
3,306 posts

Pet 11,485
6,380

Sep 2nd 2009, 10:10
@Gear: it says that it cannot be larger in size than the usual state. That led me to think that it could become smaller (to deal with smaller chokes) but not bigger (cause that would make it unlimited).

The overlap makes sense though.

people if you dont understand how heavy shields works then pm knee of justice asking for a link to his article that he made about it that 100% explains the heavy shield mechanic


or you can click on the first link in my signature. I hate it when people ask about the hardened shield or warp in.

l
l
V
KneeJustice.war
Protoss Tactical Guide


kerberos_39 KR

Drone
70 posts

995
1,225

Sep 2nd 2009, 12:12
Horray to gear for another great Q&A. *cheers and jubilation*
Other than couple of already known facts, this Q&A was quite solid. I shall wait for the Zerg Q&A =D
"It says any key...well...well which one's the any key?"

mustachio NZ

Carrier
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Pet 29,725
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Character:
mustachio#702 (SEA)

Sep 2nd 2009, 12:18
@Xxio, knee probobly has better details in his stratigy guide.

but in WC3 you could banish your own units, and im pretty sure that you will be able to phase shift them aswell.