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VOX - their fleet has arrived too

defxon2

Civilian
51 posts

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Aug 27th 2009, 14:47
Quote by Clubby
I guess the name switch makes sense, because a vanguard is the guy in front, instead of the guy behind.

You articulated my thoughts exactly.

Clubby US

Viking
1,814 posts

Pet 3,496
432

Aug 27th 2009, 19:16
Also, I'm really having my doubts about this sand ark idea, I just don't think it would be an effective replacement for the more cost effective sandfleas as a detector. Because of it's reaver like mechanic of deploying fleas as their buffing ability, it would naturally require a high supply cost to compensate.

defxon2

Civilian
51 posts

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0

Aug 27th 2009, 20:32
I've always had doubts with the sandflea. Here's my reasoning:
1. ok. if it was a ground unit and had detection, it wouldn't work because your detector has to be airborne in order to traverse any terrain. so sand flea can't be a ground unit.
2. ok now sandflea is a flying detector. with permanent cloaking, it would be to similar to the observer. with permanent cloaking and abilities it would be an OP observer.
3. so now sandflea as a flyer and detector without cloaking. too few HP means that once spotted, it'll be dead very soon. so that's a no no.
4. so now sandflea with detector, flyer and cloaks by burrowing to form the sensor pod... hmmm... wait. i guess it wouldn't be OP this way. but don't you think it would be too similar to the observer? that's my biggest concern. if you think its no biggie, then i'll scrap the sand ark.

Clubby US

Viking
1,814 posts

Pet 3,496
432

Aug 27th 2009, 21:25
1. you could give the sand flea cliff jumping and ravine jumping abilities, making it as mobile as an air unit, but vulnerable to ground attacks (a strength traded off with a weakness)
2. Sand fleas are significantly weaker than observers, and cost more supply (and by your discretion, more resources)
3. If this still troubles you, then up it's hp to around 80-90, remove stealth, and make it lose detection but gain stealth while deploying the sensor pod.

defxon2

Civilian
51 posts

0
0

Aug 27th 2009, 22:49
1. What about those great expanses of terrain like space or mountains that are uncrossable by land units. that would be a key spot to have a detector sitting far away from reach to reveals parts of the map. no, i'm afraid that the detector has to fly.
2. more supply, cost more, good points.
3. maybe i'll up its hit points a little bit, boost its speed but keep detection and sensor pod all.
conclusion: scrap the sand ark, keep the sand flea.

Clubby US

Viking
1,814 posts

Pet 3,496
432

Sep 7th 2009, 16:15
Well all right then. How are things going with the idea?

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 8th 2009, 14:31
Just to let you know, Clubby, Defxon is actually in the process of designing the units. He's met with a guy who does concept art and as soon as he's mapped out what the vox are gonna look like he might post the pics up. it might take some time as the concept artist dude has some ideas of his own and they're both working to find some middle ground. i know one of the ideas brought up is that since the vox do not need conventional eyes, or do not even have a brain stored in the head, that a head might not even be necessary so they're trying to design some of the units to look really really alien. the exarch concept art looks pretty cool. hopefully defxon will have it posted up real soon.
Ruin Begets Beauty
-Vega

Clubby US

Viking
1,814 posts

Pet 3,496
432

Sep 8th 2009, 14:35
Well alright then, looking forward to it.

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 9th 2009, 03:24
Here's a mini update.
Since the vox do not have control systems for their vehicles nor do they employ "heads" or "eyes" for their infantry, their sparks will be exposed so the vox can see what's going on. so you can see the exposed spark on each and every vox unit. for example. the infernal will look like a massive armored warrior with no head and the spark exposed in the center torso. the thralls will have a rib cage like structure built around their spark with large spines jutting out the dorsal aspect to hold the minerals or vespene they carry from mineral patch/refinery to the pinnacle. stuff like that.
Ruin Begets Beauty
-Vega

Tears Of The Moon

Immortal
1,507 posts

1,369
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Sep 9th 2009, 03:54
Do you maybe have an tech tree for the Vox, it would be far easier to know how each unit and the the whole race works, if you would have a tech tree.
I'm willing to make you one, and to balance it accordingly to other races, if you post a list of buidings and what they do and what tier they should be.

Xave BW

Queen
418 posts

Pet 6,791
5,451

Sep 9th 2009, 16:10
I have a question - do the vox count as biological? If not, the ghost's snipe would do nothing in a Tvs Vox and all biological killing units would be much less useful.

But hey, the ghosts snipe already sucks vs Toss.
So, I heered that you enjoy Mudkipz.
Well...
I like Mudkipz too
Wanna go out?
#1 pickup line ever!

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 10th 2009, 00:19
@Tears of the Moon:
We do have a tech tree but we're not 100% happy with it. If you wanna tweak it, that would be awesome. The tech tree does need a lotta improvements, I'll post the current version of the tech tree:

Here are the names of the Vox buildings. Please comment if any should be changed.
PINNACLE: Nexus
HYDROVAT: Pylon. I think another name should be given to describe a building that produces and stores the liquid necessary to produce sparks.
PURIFIER: Refinery
BASTION: Barracks/Gateway
OBSIDIAN ENCLAVE: Cybernetics Core
CIRCLE OF FIRE: Tech building for producing the fire-wielding units.
PLANARIUM: tech building for producing casters/support units from their respective production buildings. the units are elemancer and sandflea
ASSEMBLER: Vehicle production akin to Factory
EDIFICE OF WAR: Armory
ARTIFICER: Tech building for upgrading vehicles and unlocking the pulverizer.
ASTRAL RELAY: Aircraft production
ASTRAL NODE: Aircraft upgrade center and unlocks more powerful aircraft including the dreadnought.
SACRED SANCTUM: For producing the most powerful units: the Titan and Monolith. Monolith also requires Astral Node.

Let me just make a few points, before you do go on to make the tech tree. buildings are created when the exarch unit transforms one of the thralls into said building. units are created from the exarch but the exarch must be next to the production building that allows for said unit to be created.
EDIT: there are some inconsistencies in the tech tree and the list i've put up there. the list is more up to date. also it says voxoid in the tech tree. that name has been changed to thrall. also exarches are the only units that are spawned straight from the hydrovat. all other units require the exarch to summon them. an alternative way of producing units is to make the thrall sacrifice itself, releasing its spark and the spark then can be used to form new units.

@Xave: Speaking from a lore perspective, the vox would count as elemental, not biological, a totally new class. also, the snipe should work on smaller units, as the vox spark is exposed, and a direct shot would mean killing the unit. but to be honest, we're not 100% certain until starcraft 2 comes out and we play about with the editor to see what we can and cannot do.
Ruin Begets Beauty
-Vega

Tears Of The Moon

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Sep 10th 2009, 03:11
Sinistha i will start to do the tech tree, and i made some changes to it. I would just like for you to check if i have the latest names:

tier1 : Bastion(sentinel); Foundry
tier1.5 -2 : lightning Spire; Planar Sanctum (elemancer,sandflea); Assembler(prowler); Obsidion Enclave(Vanguard)
tier2.5 -3 : Circle of fire(infernal, talon); Artificer(pulverizer); Astral relay(voyager,stormbringer) Battle Edifice(Titan)
tier3.5 -4: Astral Node(drednaught); Sacred Sanctum(Monolith)

I will explain the changes when i have the tech tree!

And another thing i'm wondering is, what color do you imagine for the vox, and do you have an symbol or an oficial emblem for them?( would help)

Sinistha6

Stalker
442 posts

Pet 267
677

Sep 10th 2009, 05:50
Your summary is perfect tears of the moon. We did make some changes with regards to names, though.
Here's the list of name changes not in your list:
1. vanguard is now sentinel.
2. sentinel is now vanguard.
(we did the swap because its better to have the tall infantry unit called the vanguard and the smaller bot like four legged droid the sentinel)
3. prowler is now talon.
4. pulverizer is now hellbore.
5. the name of the talon is temporarily trident though we don't like the name at all. the "trident" is a flyer which shoots both ground and air and its weapon is flame based, as in it sets fire to units and buildings, that's why its in the same tech building as the infernal which is also kinda flame based. if you have a name suggestion that involves fire for the "trident" please suggest.
other notes:
1. elemancer should be a tech 2.5 unit at the lowest, 3 at the highest due to its powerful spells.
2. titan should be 3.5 because it's crazy strong. its between the thor and ultralisk in terms of strength.

we haven't decided on a color. as far as emblem goes, that's still up in the air. defxon is thinking of whether the vox should incorporate animal designs to the units because the vox for the most part are not imaginative, they just copy what they see and incorporate it into its units. they have no culture to speak of except the pursuit of improvement and knowledge. so the marauder race they fought and crushed according to lore were honored in the same way the scourge honored the nerubians, by incorporating their architecture into their designs. and that marauder race used a lot of animal symbols in its designed which the vox then used as they pose a terrifying look that would be a psychological advantage against other races who are ruled by their emotions and subject to shock and awe.
so if you're thinking emblem or insignia, it would be animal based, perhaps some weird alien lion creature, as the talon, hellbore and titan all have lion features built into their design, whereas the "trident" and "dreadnought" have hawk designs. the monolith, voyager and stormbringer all look like flying ziggurats kinda, a design the vox stole from another race they beat.
the infantry (vanguard, infernal and elemancer) all look like armored golems. the sandflea, thrall and sentinel slightly beetle like but the design is still being done as we don't wanna overlap with the zerg.

hope that was helpful.
Ruin Begets Beauty
-Vega

Tears Of The Moon

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Sep 10th 2009, 06:26
Thanks sinistha, i have alredy made some changes, but i need the Vox logo , without it i cannot finish the tech tree
(and you may want to suggest a new name for the trident today, or i will incorporate it in, you can expect the tech tree tomorow)
Edit: maybe SALAMANDER-(The spirit of fire)?
And could you explain what the Battle Edifice building is, i need to know so i can put it in the correct tier?