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VOX - their fleet has arrived too

defxon2

Civilian
51 posts

0
0

Aug 17th 2009, 08:50
Quote by Xave
OH MY GOODNESS GRACIOUS!

You truly are imaginative.
So there is a producer unit that makes other units but only at sites where the materials for making that unit are ready.

But i would imagine the Vox to look more perfect and balanced, as do most animals that make their own shells. But seriously, amazing idea!

hmm... what are we gunna do about the lore? The Vox look kind of like an experiment that the xel'naga would do, but, really, that gets cliche.

How about Terrans were at a junk yard and found a very weak Vox Voxoid feeding off of a piece of machinery. The terrans didn't know what it was doing and left to call the cops. When they arrived the Voixoid had turned into a Prowler or something and then destroyed the police caravan. While the humans scrambled around and pointed fingers, the prowler sent a signal to its mothership (Maybe "Center" or "Spark Foundry").

The Mothership was wandering aimlessly through space(as Vox have no aging cycle, they have absolutely no perception of time) when it percieved the signal.

The Mothership (I'm so bad with names, sorry guys) arrived and picked up the stranded Vox, and Terrans noticed that this was not of their own - and clearly not of protoss build. They made communications and made a shaky alliance.

The Terrans brought the Mothership to all of their outposts and celebrations were held at each one. However, when the Mothership arrived at the final outpost, a protoss observer, which had noticed the unusually large mechanical object and was looking for clues as to what happened, was seen by the mothership. The Vox knew of the protoss - the terrans had told them that they were openly hostile to them. The Mothership opened up its weopons.

The entire planet was destroyed.

As the Vox do not give birth to life, they only duplicate, they have no knowledge of life or death. When a Vox dies, it is pure energy, and is absorbed back to the earth. So, when the Vox destroyed the planet and everything on it, they didn't realize that they had ended a life, or, for that matter, billions of lives. They did not realize that they had started a war with the Terrans.

Anyone like it?

Edit: How could you communicate with a being of pure energy? Maybe they sent pulses of force to the Vox...
How would a being of pure energy percieve what we mean by alliance? ON earth we shake hands - to show each other that we don't have a dagger in our best - right - hand.
Now that the Vox have a purpose once more they will fight until their enemy is obliterated or their entire race extinct.
Oh, and to Defx, if i destroyed your ideas, im sorry man. Do you like this? You can edit it if you want.


"VOYAGER
Movement: Air
Damage: none
Range: none
transport.
special -
Rematerialize - a voyager can transfer a building from one spot right next to it by dematerializing and rematerialzing it. the entire building turns into swirling particles around the voyager and the voyager can then move to its destination and slowly rearrange the particles to form the building back. cannot transport units in this mod"

GASP!
The ultimate base defence! Put your buildings into status before a raid and the baddies can't touch them! When the raid is over replace them

And everyone, the abilities can be researchable - stop complaining about to many abilities.

Oh and i loved the name thrall - a thrall was the name of a worker (slave unfortunately) of the viking hordes of Norway. I loved the reference!

:Edit - should i change the name of that mothership thing to Monolith because of the monoliths nuke thing ability? Prolly...

Edit:"Lightning Spike - Missile Turret, Detector, Hits both land and air, requires foundry"
But you said that everything looks like rocks... how about it has like a ton of rock shards floating around it that it throws at baddies then pulls back? THAT WOULD BE EPIC!

Oh and maybe you could research stalagmites and have all buildings do damage to mele attackers - just like WarIII!






Thank you for those very kind words, Xave.
The producer unit (Exarch) summons units by splitting its back open, exposing its own spark and then splitting its spark in two, using the new spark to create a new unit by helping that unit form its outer shell plus uploading the combat protocols and attack strategies necessary for that new unit to function in its new role.

The idea came to us (me and sinistha) when we thought what alien archetype would totally different to the ones that exist in starcraft lore: terrans (humans), protoss (technologically superior, psionically devastating) and the zerg (pure feral rage with a biology second to none). So we thought hmmm, what about a race of creatures that are composed of energy that can manipulate the ground to form outer shells in order to manipulate the environment further, ie construction, blah blah.

Vox backstory is this: they were living in their own part of the universe peacefully and relatively primitive, having no weapons and only using their "shells" for construction and maintenance of their abodes. they were attacked by an invading species and almost decimated, for that alien species wanted the bountiful minerals that were buried deep in the crust of the Vox homeworld. Having survived this attack, the vox then slowly began constructing their own war "shells", copying forms that alien species used like flying vehicles, ground infantry, vehicles and also incorporating the forms of the native species found on their planet to form animal looking vehicles like the prowler, the titan and the talon. when this hostile alien species returned to plunder the vox planet, the vox were fully prepared to repel the invaders and destroy them thoroughly. over the centuries, many other species have come to raid the vox planet, but the vox managed to study and evolve their battle tactics to repel and destroy any invading force. their leadership soon decided the best thing to do is to seek out battles, learn what other races are using and then evolve their own "shells" to be at the pinnacle of fighting prowess so that they would easily overcome any foe.
that's when one of their scouts discovered the koprulu sector with three separate alien forces fighting each other. this would be the perfect chance to study, evolve and take on these forces, incorporating whatever new technology or fighting style they see into their own battle doctrines to make them the most powerful fighting force ever. thats why they headed to the koprulu sector. (this won't be let on til later, but the Xel'Naga had a hand in leading the vox to develop this mentality)

vox communicate indeed by sending out pulses. they are masters of learning and adapting and always announce themselves before doing battle of their intentions. they do not destroy everything, they leave civilians and non-military buildings in tact. their only purpose is to decimate the army. any alien who lays down its arms will be spared.

so that's where we're at in terms of lore. you can add to this and we're very receptive of ideas. knee of justice and clubby have been very, very helpful in developing this race as well.

the voyager doesn't really put a building in stasis. it basically causes the building it deconstitutes to turn into a sand storm that swirls around it. and then it can transport this swirling sandstorm to any position and rematerialize them at their new location. if you destroy the voyager, the building is lost. so be careful as to not let that happen.

you like the name thrall. cool. its either between that or voxoid. nothings set in stone yet.

yeah the mothership you speak of is the monolith.

the lightning spikes. well, the vox are masters of the elements, air, fire and earth. they live on a desert world that has no water so they aren't masters of that. they can cause the pressure changes in the air utilizing the spikes to generate bolts of lightning. thats how their stormbringer unit attacks as well. but please do explain your rock shard throwing tower. that sounds interesting.

as to the stalagmites, that would be unfair because the terran do not have melee units and thus this would only be useful against the protoss and zerg. to be balance, we incorporated only abilities that will effect all three races. we did think of the stalagmites too but then decided against it for the sake of balance.

anyways, you're more the welcome to comment on what changes you'd like to see and we can implement them if they rock. thanks for the feedback. rock on. no pun intended.

Clubby US

Viking
1,814 posts

Pet 3,496
432

Aug 17th 2009, 10:18
Quote by Sinistha6
Quote by Clubby
3. Sentinel: Nah, now that I look at the ability list, just more health, well maybe just one armor... It should be short of beating zealots one on one, because of it's cost and also this races' heavy buffing power. Also, it doesn't make sense for sentinels to increase health temporarily with their ability.

4. Vanguard: alright then. To show if it is still firing, could it have a mini set up phase like the dragoon had in SC1?

Infernals: WHOA! WAY too much armor with that armor ability. Can't it be more like 1 or 2?

Prowlers: Now that I think about it, it should cost gas. Marines hold a special place in SC for being the only anti air non gas unit. If not, it should cost gas for the gun upgrade, individually.

Decimator: Melee at at close range, perhaps? Because What I see from what you are saying is that it is possible to evade it's shots, but if it is point blank then I don't see how that is possible to evade.

Stormbringer: Alright, overload is almost there, but I think the final fix is that you split up the attack into a starting 6x4, and only increase the number of attacks by 2 (6x6) and finally making it only +2 against armored (that's still about 50 damage for a 2 supply unit!). This keeps the same attack speed though, right? Because that is what I'm basing this suggestion on.
Now onto dust storm. Should this unit really have this ability? And can it still fight while the spell is on the ground?

12. Dreadnought: Well, it would pretty much just be projectile weaponry, right? Whether it's from metal guns or elementals, a gun is a gun.

13. Monolith: Hrm.... it does require heavy upgrading, so I guess it fits the way it is right now.


3. Holy crap I didn't even realize the 20 HP boost in umbral mode! That's crazy. I think the armor should be 2. They can't attack in this mode, and its basically to get close without sustaining damage from ranged fire, marines and hydralisks in particular. won't be of much help against marauders.

4. You mean like an animation set up? I suppose the shoulder mounted dual rotator blasters can be shown to swirl around before firing.

5. Hmmm. Actually the infernals are supposed to have that much armor. maybe nerfing the HP down to 90 or something.

6. I like the gas for gun cost upgrade. it'll be like the lurker upgrade in starcraft. researched first, and then the option presents itself to build these guns on to it.

7. decimators have a 2 second delay before each shot is fired with a very visual animation showing that its main gun is powering up. all you gotta do is micro run around to its back and the shot will miss. takes a little micro, but thats one way to get around them.

8. the concept of stormbringer is akin to the old corsair. a fast moving flyer with splash ability, the ability to stop ground units from firing at it but it can only attack air units with its multiple lightning pods. yeah, we shall nerf the damage output a little. the concept we got going is more of a unit thats good against many flyers but not so much so against one. that's what the dreadnoughts are for, precision shots.

12. gotcha.

13. yeah, monoliths have lots of various abilities and upgrades. we are thinking of introducing some new mechanics which include making them massable, but in this case, they would be nerfed stats wise, their cataclysm weapon would be dropped onto the ground and set on a time (prob 5-8 seconds) before it explodes. its up to the enemy to destroy this weapon before it detonates. also if this unit is massable, we're thinking the command hub ability should turn this unit permanently into a structure. either that, or it drops a command hub on to the ground, losing it certain amount of HP in the process permanently, until a replacement hub is built again. Quite complex the monolith is, and that's why we're toying around with these different concepts. Any thoughts?


5. How about 3 armor while deployed then? The main point is to make sure that zerglings woould be able to at least scratch it.

8. Alright, could you maybe include that in the writing for it? Have it say that it adds an attack for each enemy unit in the direction of the attack, up to 3 (6 with overload activated?)

Xave BW

Queen
418 posts

Pet 6,791
5,451

Aug 17th 2009, 20:13
'masters of the elements, air, fire and earth"
change the air to storm and you have a garunteed spot in SC3 from the Blizzard Taskforce.

Awww... but i really like my lore heh heh.

I mean, everyon thinks of an alien as an animal or something. I think of it as something more.
Aliens could be anything. They could be 4-D and so we could not always see them. They could be Un-killable and thusly have no concept of dying. They could be anything, and all that we think about are little green men or similar things.

So i really like the idea of a completely different unit.

IDEA: Since the Vox are only energy, maybe they can shift their dimensions or planar location - they could become 2-D and thusly not be modified by gravity - they could abandon their shell and run away to make a new one - but leaving the shell to be take again later - they could become 4-D and make a kind of Temporal Well that is so heavy and massive that air units are pulled down and small units and killed instantly.

Yes my ideas are OP but realistic if they are composed of energy.

Speaking of which, how about this piece of lore:

Most of the so called "Elements" are really just different types of energy: Fire is heat, which radiates energy, Wind is movement, which causes objects to change, Earth is chemical, which holds the very molecules in place. Because of this, the Vox (which are pure energy) can change their energy types to decimate foes.

When at rest, the Vox eminate their energy as photons - light.

However, the Infernal Emanates its energy differently. It's weapon captures the energy in and uses it in what the Vox call the "Earth Disruptor" - a beam that shatters the chemical bonds that hold molecules together - and uses the leftover energy and matter to augment the Infernal.

Like it?

Oh, and please, PLEASE reconsider my other lore, the one about the Vox being found by the terrans? I really like my idea... not that yours is bad...

Its just that i like the idea of a totally different alien type that has different emotions and is nothing like a living animal.

Wait...

OH NO!

Thats what the Xel'Naga are >.<

Edit: Sigh... I wish i could think of my own race... Wait... Maybe I already have...

Edit: Dang it i looked im some old drawers and found all of these papers i made about aliens when i was like 8.

The Preans: Exactly like the protoss - but instead of having big robots they just focus on having suits around themselves because they see themselves as the perfect beings.

The Greentheens: Robots. Nuff said.

The Gron: Plant people that are exactly like the Zerg.

Dang it.

Edit: How about instead of the sheilds like the protoss, the Vox workers have mineral formations that hover around them - a type of physical sheild. The sheilds take damage and slowly fall away, but can be replenished by using the absorb ability by taking minerals out of the ground and using them to make new sheilds.

Oh, and how does a Vox make a building? Does he like make the building around him? Or pull up minerals into a pile so that the Exarch can easily use the materials to make a unit?
So, I heered that you enjoy Mudkipz.
Well...
I like Mudkipz too
Wanna go out?
#1 pickup line ever!

Sinistha6

Stalker
442 posts

Pet 267
677

Aug 18th 2009, 04:42
Quote by Xave
'masters of the elements, air, fire and earth"
change the air to storm and you have a garunteed spot in SC3 from the Blizzard Taskforce.

Awww... but i really like my lore heh heh.

I mean, everyon thinks of an alien as an animal or something. I think of it as something more.
Aliens could be anything. They could be 4-D and so we could not always see them. They could be Un-killable and thusly have no concept of dying. They could be anything, and all that we think about are little green men or similar things.

So i really like the idea of a completely different unit.

IDEA: Since the Vox are only energy, maybe they can shift their dimensions or planar location - they could become 2-D and thusly not be modified by gravity - they could abandon their shell and run away to make a new one - but leaving the shell to be take again later - they could become 4-D and make a kind of Temporal Well that is so heavy and massive that air units are pulled down and small units and killed instantly.

Yes my ideas are OP but realistic if they are composed of energy.

Speaking of which, how about this piece of lore:

Most of the so called "Elements" are really just different types of energy: Fire is heat, which radiates energy, Wind is movement, which causes objects to change, Earth is chemical, which holds the very molecules in place. Because of this, the Vox (which are pure energy) can change their energy types to decimate foes.

When at rest, the Vox eminate their energy as photons - light.

However, the Infernal Emanates its energy differently. It's weapon captures the energy in and uses it in what the Vox call the "Earth Disruptor" - a beam that shatters the chemical bonds that hold molecules together - and uses the leftover energy and matter to augment the Infernal.

Like it?

Oh, and please, PLEASE reconsider my other lore, the one about the Vox being found by the terrans? I really like my idea... not that yours is bad...

Its just that i like the idea of a totally different alien type that has different emotions and is nothing like a living animal.

Wait...

OH NO!

Thats what the Xel'Naga are >.<

Edit: Sigh... I wish i could think of my own race... Wait... Maybe I already have...

Edit: Dang it i looked im some old drawers and found all of these papers i made about aliens when i was like 8.

The Preans: Exactly like the protoss - but instead of having big robots they just focus on having suits around themselves because they see themselves as the perfect beings.

The Greentheens: Robots. Nuff said.

The Gron: Plant people that are exactly like the Zerg.

Dang it.

Edit: How about instead of the sheilds like the protoss, the Vox workers have mineral formations that hover around them - a type of physical sheild. The sheilds take damage and slowly fall away, but can be replenished by using the absorb ability by taking minerals out of the ground and using them to make new sheilds.

Oh, and how does a Vox make a building? Does he like make the building around him? Or pull up minerals into a pile so that the Exarch can easily use the materials to make a unit?


There are few problems stated concerning your lore with regards to the vox:
1. the little vox was devouring metals and later, it formed a prowler. this is not possible without an exarch and the building necessary to arm and input the data into the vox forming the prowler.
2. the terrans welcomed the vox with open arms. considering the fact that the most powerful faction is the dominion led by emperor mengsk, the same man who abandoned kerrigan to the zerg, i don't think he's gonna welcome anyone with arms opened or crossed. besides, the terrans (the dominion especially) is living in constant fear, surrounding by two alien forces they aren't on friendly terms with, who have done more than their share of destruction to the terrans.
3. the terrans rejoiced and took this monolith from colony to colony in celebration. not only will the dominion never allow any unknown alien force to visit each and every one of its colonies, especially an alien force with unknown weapons and motivations, the terrans will never ever celebrate openly until all their enemies are dead. they will never let their guard down for at any time, the zerg might strike, raynor and his protoss allies might come swooping in for a raid or sabotage mission. celebration = big no no.
4. even if the terrans made an alliance with the vox, it would be to their benefit. its clear that the vox aren't making allies with raynor for raynor never stays in one place for long. and the dominion has no reason to make allies with the vox unless the vox want to eradicate both protoss and zerg as well as any bandit or dissident terran faction.
5. why would the vox be enemies with the protoss?

our vox are completely different from the other races as much as we made them. i have no idea what a being that exists in 4 dimensions would look like, hence am unable to put that into creating the vox. we can't incorporate any planar shifting or teleportation because that would resemble the protoss too much. any bending of space and time will be left to the protoss.

the vox can manipulate elements (not masters as defxon wrote) but they do not store them within their spark. the spark is a mix of photon/chemicals.

the infernal disruptor you mentioned was an idea we scrapped call the leech beam because at that point there were too many abilities. now we've knocked them down to a balanced mix. good ability though. maybe it might be considered for the dreadnought warships.

the vox make their buildings like this. the thrall sacrifices his spark within the radius of the exarch to form the spark of the building. the exarch meanwhile raises the earth around the dead thrall's spark to form the building while uploading the data into that dead thrall's spark to hold the information necessary for that building to function once its completed. unlike terrans and protoss, the vox units have no circuits and gizmos that make their vehicles and infantry function. everything is controlled by the spark. thats why when you enter a destroyed vox vehicle's husk, you will find no control panel, combustion engine or the like. everything was manipulated by the spark.

How about instead of the sheilds like the protoss, the Vox workers have mineral formations that hover around them - a type of physical sheild. The sheilds take damage and slowly fall away, but can be replenished by using the absorb ability by taking minerals out of the ground and using them to make new sheilds.

please explain...
Ruin Begets Beauty
-Vega

BigFatButtFaceBaby US

Hellion
728 posts

Pet 9,626
7,806

Aug 18th 2009, 05:01
You know what, Tears of The Moon, defxon2, and I should all put our races in one thread When they are all perfected, then we should try to balance them and make a little SC rip-off of our own! That would be awesome and fun.
Ya might wanna wear a helmet so it don't get messy when I BLOW YA MIND!

Sinistha6

Stalker
442 posts

Pet 267
677

Aug 18th 2009, 05:11
Quote by BigFatButtFaceBaby
You know what, Tears of The Moon, defxon2, and I should all put our races in one thread When they are all perfected, then we should try to balance them and make a little SC rip-off of our own! That would be awesome and fun.

Hell yeah! I'd love to see that.
Ruin Begets Beauty
-Vega

defxon2

Civilian
51 posts

0
0

Aug 18th 2009, 05:22
Quote by Sinistha6
Quote by BigFatButtFaceBaby
You know what, Tears of The Moon, defxon2, and I should all put our races in one thread When they are all perfected, then we should try to balance them and make a little SC rip-off of our own! That would be awesome and fun.

Hell yeah! I'd love to see that.

I'm in. Send a message to tears of the moon. Start a thread and have you, me and moon post our different factions, put it to a poll and let the sc2armory vote on which faction should be the one that should become the sc2armory 4th race and the one that gets the most votes will become the foundation for which we can work on. we should all put our entire factions up with as much info as possible and also a section stating why we think our own individual factions would make the most compelling 4th race. Like this:

Faction Name
Description/Lore
Units
Tech Tree
Reasons for why (faction) is the most unique

BigFatButtFaceBaby US

Hellion
728 posts

Pet 9,626
7,806

Aug 18th 2009, 05:37
@ defxon2: Can you sum up your races lore in one sentence for me. I need it for the new thread I am making.
Ya might wanna wear a helmet so it don't get messy when I BLOW YA MIND!

defxon2

Civilian
51 posts

0
0

Aug 18th 2009, 08:00
Though they appear to be a race of rock-like creatures, resembling everything from bipedal humanoid warriors to armored vehicles and flying ships, the vox are actually composed of pure energy with the ability to manipulate their surroundings as well as the elements to form a fierce fighting force. Having been at the receiving end of countless invasions, the formerly docile vox have taken the stance of forming an unbeatable army so that they would never have to be invaded again. To this end they are always evolving their weapons, studying their enemies and doing battle with them - not for dominating the stars or simply laying waste to everything in their path - but to evolve to the pinnacle of battle, ensuring that they are simply the most powerful race in the universe.

Clubby US

Viking
1,814 posts

Pet 3,496
432

Aug 19th 2009, 01:07
They're elemental possessors, how's that for a simple name? Capable of entering natural occurring rock, sand, and other non organic material and bringing it to life, as well as shaping it.

Sinistha6

Stalker
442 posts

Pet 267
677

Aug 19th 2009, 08:43
elemental phantoms... that is a cool one line description. hey clubby, do you think the monolith should be massable?
You've already seen what they can do in the build that they are a singular unit, but here's the suggestion for multiple monoliths:
1. Less hardpoints, lower HP.
2. The Exarch's ability to decrease all surrounding damage by 50% will be given to the monolith but to employ this ability the monolith has to land and cannot attack.
3. The Tectonic Decimator Weapon does not require the monolith to land but can be dropped from the sky onto the ground that it intends to target. it does 500 damage + bonus to buildings but has like 100 HP and can be destroyed before it launches its deadly weapon. if the monolith is still floating above this weapon when it goes off, it won't take any damage but any other vox unit will be destroyed. also it still costs 200m 200g to build. its up to opposing players to spot and destroy the monolith before it can close in on the base.
4. multiple monoliths will allow for the deployment of multiple command hubs, which technically can act as pillars that the exarchs can use to spawn any unit it wants to as long as the tech is available. my question is would this be imbalance.
Ruin Begets Beauty
-Vega

Clubby US

Viking
1,814 posts

Pet 3,496
432

Aug 19th 2009, 12:07
Maybe they could be, but only one can be flying at a time; also, you need to have one of the buildings that unlocks for each monolith. But otherwise it might be better to just have it unique.

Uberlisk US

Infestor
1,954 posts

Pet 11,435
47,492

Aug 19th 2009, 21:10
This an amazing new race. IMO, it greatly surpasses Tears o' the moon's UED and BFBFB's Cyanauts in tems of new, fresh lore and radical difference from the Zerg, Protoss or Terrans, which is exactly what the fourth race must be.

I think the spark's way of life is actually more Zergish than Tossish, what with the assimilating minerals around them, and I thik these are a far better candidate for "The other half of a greater whole" should the Zerg ever attempt to infest them. >:)

Sinistha6

Stalker
442 posts

Pet 267
677

Aug 20th 2009, 00:31
Quote by Uberlisk
This an amazing new race. IMO, it greatly surpasses Tears o' the moon's UED and BFBFB's Cyanauts in tems of new, fresh lore and radical difference from the Zerg, Protoss or Terrans, which is exactly what the fourth race must be.

I think the spark's way of life is actually more Zergish than Tossish, what with the assimilating minerals around them, and I thik these are a far better candidate for "The other half of a greater whole" should the Zerg ever attempt to infest them. >:)

Thanks! We certainly put in a lot of effort in designing them. The whole zerg infesting them would definitely prove interesting. I wonder how that would turn out. Elemental/Biological monstrosities rampaging across the galaxy. Definitely something we're gonna look into.

@clubby. How about each monolith having to be constructed individually on the ground as a building and then with maybe 100m 100g more, turned into flying monoliths?
Ruin Begets Beauty
-Vega

defxon2

Civilian
51 posts

0
0

Aug 20th 2009, 08:39
Here are the names of the Vox buildings. Please comment if any should be changed.
PINNACLE: Nexus
HYDROVAT: Pylon. I think another name should be given to describe a building that produces and stores the liquid necessary to produce sparks.
PURIFIER: Refinery
BASTION: Barracks/Gateway
OBSIDIAN ENCLAVE: Cybernetics Core
CIRCLE OF FIRE: Tech building for producing the fire-wielding units.
PLANARIUM: tech building for producing casters/support units from their respective production buildings. the units are elemancer and sandflea
ASSEMBLER: Vehicle production akin to Factory
EDIFICE OF WAR: Armory
ARTIFICER: Tech building for upgrading vehicles and unlocking the pulverizer.
ASTRAL RELAY: Aircraft production
ASTRAL NODE: Aircraft upgrade center and unlocks more powerful aircraft including the dreadnought.
SACRED SANCTUM: For producing the most powerful units: the Titan and Monolith. Monolith also requires Astral Node.
Suggestions will be appreciated.