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VOX - their fleet has arrived too | Aug 17th 2009, 08:50 | |
Thank you for those very kind words, Xave. The producer unit (Exarch) summons units by splitting its back open, exposing its own spark and then splitting its spark in two, using the new spark to create a new unit by helping that unit form its outer shell plus uploading the combat protocols and attack strategies necessary for that new unit to function in its new role. The idea came to us (me and sinistha) when we thought what alien archetype would totally different to the ones that exist in starcraft lore: terrans (humans), protoss (technologically superior, psionically devastating) and the zerg (pure feral rage with a biology second to none). So we thought hmmm, what about a race of creatures that are composed of energy that can manipulate the ground to form outer shells in order to manipulate the environment further, ie construction, blah blah. Vox backstory is this: they were living in their own part of the universe peacefully and relatively primitive, having no weapons and only using their "shells" for construction and maintenance of their abodes. they were attacked by an invading species and almost decimated, for that alien species wanted the bountiful minerals that were buried deep in the crust of the Vox homeworld. Having survived this attack, the vox then slowly began constructing their own war "shells", copying forms that alien species used like flying vehicles, ground infantry, vehicles and also incorporating the forms of the native species found on their planet to form animal looking vehicles like the prowler, the titan and the talon. when this hostile alien species returned to plunder the vox planet, the vox were fully prepared to repel the invaders and destroy them thoroughly. over the centuries, many other species have come to raid the vox planet, but the vox managed to study and evolve their battle tactics to repel and destroy any invading force. their leadership soon decided the best thing to do is to seek out battles, learn what other races are using and then evolve their own "shells" to be at the pinnacle of fighting prowess so that they would easily overcome any foe. that's when one of their scouts discovered the koprulu sector with three separate alien forces fighting each other. this would be the perfect chance to study, evolve and take on these forces, incorporating whatever new technology or fighting style they see into their own battle doctrines to make them the most powerful fighting force ever. thats why they headed to the koprulu sector. (this won't be let on til later, but the Xel'Naga had a hand in leading the vox to develop this mentality) vox communicate indeed by sending out pulses. they are masters of learning and adapting and always announce themselves before doing battle of their intentions. they do not destroy everything, they leave civilians and non-military buildings in tact. their only purpose is to decimate the army. any alien who lays down its arms will be spared. so that's where we're at in terms of lore. you can add to this and we're very receptive of ideas. knee of justice and clubby have been very, very helpful in developing this race as well. the voyager doesn't really put a building in stasis. it basically causes the building it deconstitutes to turn into a sand storm that swirls around it. and then it can transport this swirling sandstorm to any position and rematerialize them at their new location. if you destroy the voyager, the building is lost. so be careful as to not let that happen. you like the name thrall. cool. its either between that or voxoid. nothings set in stone yet. yeah the mothership you speak of is the monolith. the lightning spikes. well, the vox are masters of the elements, air, fire and earth. they live on a desert world that has no water so they aren't masters of that. they can cause the pressure changes in the air utilizing the spikes to generate bolts of lightning. thats how their stormbringer unit attacks as well. but please do explain your rock shard throwing tower. that sounds interesting. as to the stalagmites, that would be unfair because the terran do not have melee units and thus this would only be useful against the protoss and zerg. to be balance, we incorporated only abilities that will effect all three races. we did think of the stalagmites too but then decided against it for the sake of balance. anyways, you're more the welcome to comment on what changes you'd like to see and we can implement them if they rock. thanks for the feedback. rock on. no pun intended. |
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| Aug 17th 2009, 10:18 | |
5. How about 3 armor while deployed then? The main point is to make sure that zerglings woould be able to at least scratch it. 8. Alright, could you maybe include that in the writing for it? Have it say that it adds an attack for each enemy unit in the direction of the attack, up to 3 (6 with overload activated?) |
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| Aug 17th 2009, 20:13 | |
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'masters of the elements, air, fire and earth"
change the air to storm and you have a garunteed spot in SC3 from the Blizzard Taskforce. Awww... but i really like my lore heh heh. I mean, everyon thinks of an alien as an animal or something. I think of it as something more. Aliens could be anything. They could be 4-D and so we could not always see them. They could be Un-killable and thusly have no concept of dying. They could be anything, and all that we think about are little green men or similar things. So i really like the idea of a completely different unit. IDEA: Since the Vox are only energy, maybe they can shift their dimensions or planar location - they could become 2-D and thusly not be modified by gravity - they could abandon their shell and run away to make a new one - but leaving the shell to be take again later - they could become 4-D and make a kind of Temporal Well that is so heavy and massive that air units are pulled down and small units and killed instantly. Yes my ideas are OP but realistic if they are composed of energy. Speaking of which, how about this piece of lore: Most of the so called "Elements" are really just different types of energy: Fire is heat, which radiates energy, Wind is movement, which causes objects to change, Earth is chemical, which holds the very molecules in place. Because of this, the Vox (which are pure energy) can change their energy types to decimate foes. When at rest, the Vox eminate their energy as photons - light. However, the Infernal Emanates its energy differently. It's weapon captures the energy in and uses it in what the Vox call the "Earth Disruptor" - a beam that shatters the chemical bonds that hold molecules together - and uses the leftover energy and matter to augment the Infernal. Like it? Oh, and please, PLEASE reconsider my other lore, the one about the Vox being found by the terrans? I really like my idea... not that yours is bad... Its just that i like the idea of a totally different alien type that has different emotions and is nothing like a living animal. Wait... OH NO! Thats what the Xel'Naga are >.< Edit: Sigh... I wish i could think of my own race... Wait... Maybe I already have... Edit: Dang it i looked im some old drawers and found all of these papers i made about aliens when i was like 8. The Preans: Exactly like the protoss - but instead of having big robots they just focus on having suits around themselves because they see themselves as the perfect beings. The Greentheens: Robots. Nuff said. The Gron: Plant people that are exactly like the Zerg. Dang it. Edit: How about instead of the sheilds like the protoss, the Vox workers have mineral formations that hover around them - a type of physical sheild. The sheilds take damage and slowly fall away, but can be replenished by using the absorb ability by taking minerals out of the ground and using them to make new sheilds. Oh, and how does a Vox make a building? Does he like make the building around him? Or pull up minerals into a pile so that the Exarch can easily use the materials to make a unit?
So, I heered that you enjoy Mudkipz.
Well... I like Mudkipz too Wanna go out? #1 pickup line ever! |
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| Aug 18th 2009, 04:42 | |
There are few problems stated concerning your lore with regards to the vox: 1. the little vox was devouring metals and later, it formed a prowler. this is not possible without an exarch and the building necessary to arm and input the data into the vox forming the prowler. 2. the terrans welcomed the vox with open arms. considering the fact that the most powerful faction is the dominion led by emperor mengsk, the same man who abandoned kerrigan to the zerg, i don't think he's gonna welcome anyone with arms opened or crossed. besides, the terrans (the dominion especially) is living in constant fear, surrounding by two alien forces they aren't on friendly terms with, who have done more than their share of destruction to the terrans. 3. the terrans rejoiced and took this monolith from colony to colony in celebration. not only will the dominion never allow any unknown alien force to visit each and every one of its colonies, especially an alien force with unknown weapons and motivations, the terrans will never ever celebrate openly until all their enemies are dead. they will never let their guard down for at any time, the zerg might strike, raynor and his protoss allies might come swooping in for a raid or sabotage mission. celebration = big no no. 4. even if the terrans made an alliance with the vox, it would be to their benefit. its clear that the vox aren't making allies with raynor for raynor never stays in one place for long. and the dominion has no reason to make allies with the vox unless the vox want to eradicate both protoss and zerg as well as any bandit or dissident terran faction. 5. why would the vox be enemies with the protoss? our vox are completely different from the other races as much as we made them. i have no idea what a being that exists in 4 dimensions would look like, hence am unable to put that into creating the vox. we can't incorporate any planar shifting or teleportation because that would resemble the protoss too much. any bending of space and time will be left to the protoss. the vox can manipulate elements (not masters as defxon wrote) but they do not store them within their spark. the spark is a mix of photon/chemicals. the infernal disruptor you mentioned was an idea we scrapped call the leech beam because at that point there were too many abilities. now we've knocked them down to a balanced mix. good ability though. maybe it might be considered for the dreadnought warships. the vox make their buildings like this. the thrall sacrifices his spark within the radius of the exarch to form the spark of the building. the exarch meanwhile raises the earth around the dead thrall's spark to form the building while uploading the data into that dead thrall's spark to hold the information necessary for that building to function once its completed. unlike terrans and protoss, the vox units have no circuits and gizmos that make their vehicles and infantry function. everything is controlled by the spark. thats why when you enter a destroyed vox vehicle's husk, you will find no control panel, combustion engine or the like. everything was manipulated by the spark.
please explain...
Ruin Begets Beauty
-Vega |
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| Aug 18th 2009, 05:01 | |
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You know what, Tears of The Moon, defxon2, and I should all put our races in one thread When they are all perfected, then we should try to balance them and make a little SC rip-off of our own! That would be awesome and fun.
Ya might wanna wear a helmet so it don't get messy when I BLOW YA MIND!
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| Aug 18th 2009, 05:11 | |
Hell yeah! I'd love to see that.
Ruin Begets Beauty
-Vega |
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| Aug 18th 2009, 05:22 | |
I'm in. Send a message to tears of the moon. Start a thread and have you, me and moon post our different factions, put it to a poll and let the sc2armory vote on which faction should be the one that should become the sc2armory 4th race and the one that gets the most votes will become the foundation for which we can work on. we should all put our entire factions up with as much info as possible and also a section stating why we think our own individual factions would make the most compelling 4th race. Like this: Faction Name Description/Lore Units Tech Tree Reasons for why (faction) is the most unique |
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| Aug 18th 2009, 05:37 | |
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@ defxon2: Can you sum up your races lore in one sentence for me. I need it for the new thread I am making.
Ya might wanna wear a helmet so it don't get messy when I BLOW YA MIND!
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| Aug 18th 2009, 08:00 | |
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Though they appear to be a race of rock-like creatures, resembling everything from bipedal humanoid warriors to armored vehicles and flying ships, the vox are actually composed of pure energy with the ability to manipulate their surroundings as well as the elements to form a fierce fighting force. Having been at the receiving end of countless invasions, the formerly docile vox have taken the stance of forming an unbeatable army so that they would never have to be invaded again. To this end they are always evolving their weapons, studying their enemies and doing battle with them - not for dominating the stars or simply laying waste to everything in their path - but to evolve to the pinnacle of battle, ensuring that they are simply the most powerful race in the universe.
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| Aug 19th 2009, 01:07 | |
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They're elemental possessors, how's that for a simple name? Capable of entering natural occurring rock, sand, and other non organic material and bringing it to life, as well as shaping it.
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| Aug 19th 2009, 08:43 | |
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elemental phantoms... that is a cool one line description. hey clubby, do you think the monolith should be massable?
You've already seen what they can do in the build that they are a singular unit, but here's the suggestion for multiple monoliths: 1. Less hardpoints, lower HP. 2. The Exarch's ability to decrease all surrounding damage by 50% will be given to the monolith but to employ this ability the monolith has to land and cannot attack. 3. The Tectonic Decimator Weapon does not require the monolith to land but can be dropped from the sky onto the ground that it intends to target. it does 500 damage + bonus to buildings but has like 100 HP and can be destroyed before it launches its deadly weapon. if the monolith is still floating above this weapon when it goes off, it won't take any damage but any other vox unit will be destroyed. also it still costs 200m 200g to build. its up to opposing players to spot and destroy the monolith before it can close in on the base. 4. multiple monoliths will allow for the deployment of multiple command hubs, which technically can act as pillars that the exarchs can use to spawn any unit it wants to as long as the tech is available. my question is would this be imbalance.
Ruin Begets Beauty
-Vega |
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| Aug 19th 2009, 12:07 | |
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Maybe they could be, but only one can be flying at a time; also, you need to have one of the buildings that unlocks for each monolith. But otherwise it might be better to just have it unique.
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| Aug 19th 2009, 21:10 | |
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This an amazing new race. IMO, it greatly surpasses Tears o' the moon's UED and BFBFB's Cyanauts in tems of new, fresh lore and radical difference from the Zerg, Protoss or Terrans, which is exactly what the fourth race must be.
I think the spark's way of life is actually more Zergish than Tossish, what with the assimilating minerals around them, and I thik these are a far better candidate for "The other half of a greater whole" should the Zerg ever attempt to infest them. >:) |
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| Aug 20th 2009, 00:31 | |
Thanks! We certainly put in a lot of effort in designing them. The whole zerg infesting them would definitely prove interesting. I wonder how that would turn out. Elemental/Biological monstrosities rampaging across the galaxy. Definitely something we're gonna look into. @clubby. How about each monolith having to be constructed individually on the ground as a building and then with maybe 100m 100g more, turned into flying monoliths?
Ruin Begets Beauty
-Vega |
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| Aug 20th 2009, 08:39 | |
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Here are the names of the Vox buildings. Please comment if any should be changed.
PINNACLE: Nexus HYDROVAT: Pylon. I think another name should be given to describe a building that produces and stores the liquid necessary to produce sparks. PURIFIER: Refinery BASTION: Barracks/Gateway OBSIDIAN ENCLAVE: Cybernetics Core CIRCLE OF FIRE: Tech building for producing the fire-wielding units. PLANARIUM: tech building for producing casters/support units from their respective production buildings. the units are elemancer and sandflea ASSEMBLER: Vehicle production akin to Factory EDIFICE OF WAR: Armory ARTIFICER: Tech building for upgrading vehicles and unlocking the pulverizer. ASTRAL RELAY: Aircraft production ASTRAL NODE: Aircraft upgrade center and unlocks more powerful aircraft including the dreadnought. SACRED SANCTUM: For producing the most powerful units: the Titan and Monolith. Monolith also requires Astral Node. Suggestions will be appreciated. |
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how about it has like a ton of rock shards floating around it that it throws at baddies then pulls back? THAT WOULD BE EPIC!










