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Killing Hunter Seeker Missiles | Jun 30th 2009, 18:31 | |
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So everyone knows these Hunter Seeker Missiles are small missiles that are shot at individual units dealing 150 dmg i believe. It lasts for 10 seconds in which a unit must retreat or face the consequences. It also has some AOE dmg to nearby units. To me 10 seconds to move a unit is a long time. I think that you should be able to target and kill the missiles instead of having to just run for 10 seconds. And to keep it fair it would have to be targeted and specifically given the command to attack the missiles instead of just attacking it automatically. This way it still takes some attention to avoid the damage, but it doesn't take 10 seconds of running to avoid it.
Just to state im not saying the missiles are OP or anything since that seems to be a touchy subject (lol...) but just how i think they should be tweaked. What are your thoughts?
If being dumb was a sin, I would be Satan.
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| Jun 30th 2009, 18:35 | |
| Jun 30th 2009, 18:36 | |
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This ability is way less powerful than Irradiate. Could you 'kill' irradiate? No. Ergo, this ability requires you to either:
a) Send the targeted unit towards the enemy, possibly damaging his forces. b) Run for 10 seconds, to avoid losing a unit, but taking your attention from the battlefield c) Set the unit aside to DIE. Compared to irradiate, this ability is a blessing.
My admin went to BlizzCon and all I got was this lousy t-shirt!
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| Jun 30th 2009, 18:38 | |
What about in choke point battles. |
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| Jun 30th 2009, 18:38 | |
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I agree that irradiate was much more harmful. But i still think it should be kill able instead of running forever
If being dumb was a sin, I would be Satan.
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| Jun 30th 2009, 18:41 | |
Send the targeted unit into the enemy. Or the opposite way if he was in the back. Ya pretty much everything in that list still can apply to choke points. |
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| Jun 30th 2009, 18:42 | |
Suck it up, I guess. Science vessels were even worse in a choke point, because Irradiate happened immediately. You had no way of planning ahead. Because the pathing system is way better, it is possible to send your targeted unit running towards the enemy front lines.
My admin went to BlizzCon and all I got was this lousy t-shirt!
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| Jun 30th 2009, 18:49 | |
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Ok, the biggest problem i'm seeing with the 'its weaker then irradiate' argument is that, as far as i know, you don't know which of your units is being targeted, so if you have a mass of units and you see a HS missile, they ALL have to run else you will receive 1 dead unit and mass splash.
At least with Irradiate you could tell which unit was dead/killing your own guys, meaning you could either move the guy aside to die peacefully or make it charge the enemy. Personally i want them to shorten the HS missiles length but I really like Setsura's idea with being able to target the missile and i like how he added the twist that units wont do it on their own, instead they have to be micro-ed to do it. ![]() WEEEEEEEEEEEEEEEE |
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| Jun 30th 2009, 18:53 | |
Blizzard said they were working on a way so that you can tell who the hunter seeker is targeting. I am too busy to search for the post though. Here it is:
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| Jun 30th 2009, 18:55 | |
| Jun 30th 2009, 19:02 | |
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I think all would be solved if the time was shortened to 5 seconds. yes, that is half, but time is very very very precious in the game of Starcraft and 10 seconds is just a death sentance to most strategies, 5 seconds is an amount of time that makes it annoying to dodge, but at least its an option.
---We make war so that we may live in peace---
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| Jun 30th 2009, 19:06 | |
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im just gonna throw this back onto topic... do u think that you should be able to kill the hunter seeker missile as well as having the option to run.
If being dumb was a sin, I would be Satan.
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| Jun 30th 2009, 19:11 | |
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naw. It looked pretty balanced to me in Battle-report two. It took 3 missiles to kill about 5-6 hydralisk. that's pretty balanced to me.
Blizzard has added so many tweaks to it that it's lost it's OP-ness. (Slow movement, unit target shown, dissapears after a certain time.) It reminds me of a scarab, and how those went away after some time. |
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| Jun 30th 2009, 19:13 | |
No it should not be killable in my opinion because there are other ways to avoid it. They are fine. |
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| Jun 30th 2009, 19:15 | |
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Yes, you should be able to kill it IF it doesn't tell you which unit it targets.
OR No but instead it should tell you exactly which unit it's going for... (Having neither or both is too much for one side or the other... i think.) You get it? Or want me to explain? |
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