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Fansite Q&A 5: SC2A

Silent.Stalker CA

Ghost
538 posts

Pet 4,605
2,924

May 28th 2009, 13:59
Quote by gearvOsh
Quote by Silent.Stalker
/facepalm did some of the people that asked the questions even look at our game guide here? and some questions were kinda silly.

Edit: But it beats the SCLegacy Q&A hands down.


Some of these questions are now outdated, but werent when we asked them.


Oh, Okay I get it now, I thought those questions were just made recently, TL updates the Q&A once a month, I wasn't sure if they were just sent.

Also, some of then weren't that bad either such as the HSM muta one, although that makes it slightly OP because when doing to an attack you don't want to just run away..eh?
Quotes of the Year!
Quote by gearvOsh
*And of course like every damn topic nowadays, its full of crap.
*I dont play Starcraft, lulz.

Mezzer US

Super Moderator
Warp Prism
1,134 posts

Pet 7,562
4,118

May 28th 2009, 14:20
I'm somewhat worried that teching for air units may end up being all too popular with the current state of affairs among the races. Aside from terrans, 'toss and zerg are quite dependent on very specific units to take down flyers unless they're teching for flyers themselves. This may just seem overly exaggerated by looking at what does extra damage against which flyer though.

dillinger

Reaper
402 posts

377
430

May 28th 2009, 15:19
Woo-hoo! My question got picked. Thanks GearvOsh and Blizzard.

Unfortunately it was outdated about a week after I posted it, but with so much build change lately it's at least an interesting confirmation.

mustachio NZ

Carrier
4,959 posts

Pet 29,725
23,458

Character:
mustachio#702 (SEA)

May 28th 2009, 15:38
hmmmn i dont realy think they answerd the BC question....imo

im realy confused now, because if you are facing 4 BC's and you use 12 vikings then they missle barrage them to death...same with viod rays?

unless 1 missle barrage isnt strong enough to kill them, how much damage does the missle barrage do??

PerfectTear SI

Observer
987 posts

26
17

May 28th 2009, 15:48
Quote by mustachio

How much damage does the missle barrage do??

It isn't yet known, the only thing we know is that it does bonus damage against light units, and it doesn't damage friendly units.

Admonished US

Zergling
262 posts

Pet 673
3,013

May 28th 2009, 16:10
Finally! I'd been wondering if different corrupted units did different damage, un/fortunately they don't.
Electrolysis Drill Possibility!!

dillinger

Reaper
402 posts

377
430

May 28th 2009, 16:22
You know, it's funny, I spent months p*ssing and moaning about the loss of EMP, and now? Now I am kinda disappointed it isn't a totally new ability instead. How do they get their grass so green on the other side?

mustachio NZ

Carrier
4,959 posts

Pet 29,725
23,458

Character:
mustachio#702 (SEA)

May 28th 2009, 16:39
hmmmn that is pretty crap for the oppenent considering they can't counter well....

i think we need to see some in game footage of some senarios, that would probobly put alot of my worries and speculations to rest.

lom109 US

Super Moderator
Immortal
1,801 posts

Pet 4,689
1,228

May 28th 2009, 17:16
great, nice to know that hallucination can make probes.. O__O.

it would have been nice for some sc2edit answers .... hopefully its NOT gonna be jass.

Moderator

chrisy08 US

Marauder
263 posts

Pet 8,785
7,500

May 28th 2009, 17:55
Quote by Illidan Stormrage
Hmmm...now that is strange.
I thought for the thor to get its aoe anti ground ability, it would lose its air attack but now it still has it.
Vikings with bonus vs massive is old news but when they answered question 2, i thought they were gonna say that the bc lost the missile barrage (HSM anyone)...but it didnt

yes, i'm also rather confused as to how the Thor's anti air capabilities will work. But to answer my own question, i'm guessing that it'll just use its arm cannons for air targets as well. (although the 10 range splash damage against air units must indeed be gone now)

Xero US

Zealot
146 posts

888
1,265

May 28th 2009, 18:54
its good to hear that the ghost has the EMP back. but its kinda lame how the high templar can only spawn protoss units. not a bad Q&A at all.
And like a thousand other commanders on a thousand other battlefields, I wait for the dawn.

mustachio NZ

Carrier
4,959 posts

Pet 29,725
23,458

Character:
mustachio#702 (SEA)

May 28th 2009, 19:00
correction there xero the disruptor has halunication now....
and it is realy sad but oh well...

and is the emp's energy depletion aoe??

PsiWarp CA

Phoenix
3,487 posts

Pet 12,584
3,283

May 28th 2009, 19:18
Ouch, there I was talking about Hallucination yesterday and now it's +50 more energy

Hopefully, unit passive abilities carry over to Hallucinations, such as Zealot Charge and Immortal Hardened Shield.

Great questions everybody


-Psi
Starcraft 2 Officially Released!!
Thankies Mustachio for the Awesomesauce Avatar ^^!

silent_templar PH

Void Ray
3,698 posts

Pet 37,013
25,740

May 28th 2009, 19:25

2) With missile barrage and Yamato cannon, Battlecruisers' can deal with most threats. My question is, how effectively can a Battlecruiser be countered? How well do Hydralisks, Void Rays, and Vikings work vs Missile barrage? - camelmeat
Hydralisks are easily the Zerg's most important ground unit against air, including Battlecruisers. Void rays can be a good Protoss counter for battlecruiser, with focused fire and increasing damage over time on its attack. In fighter mode, the Terran viking does +10 damage against massive units like the battlecruiser.


pardon me for the profanity but this is a really an answer worthy of what terrans call ****.

all they did was restate what we really already know, they did not answer the real problem the battlecruiser can pretty much own anything including its counters, thanks to its multitudinous specialization.

all the terran commander has to do now is to scout the enemy and see if the enemy is building up light troops or heavy hitters, and selectively upgrade his battlecruisers.

if the enemy changes tactics, newly built battlecruisers will simply adapt.

while this is the way the battle works, with constant scouting and adapting, the mere fact that one unit type, not to mention one that has 600 hp and 8(*8) damage, can stand on its own means that there is something terribly wrong.
The Golden Guild is in an upheaval on Siege Lament.

gearvOsh US

Administrator
Battlecruiser
6,190 posts

Pet 41,620
24,865

Character:
gearvOsh#896 (US)

May 28th 2009, 19:36
@silent_templar - Yes but what if the BC went Yamato instead of missile pods? Or what if the BC went missiles but the enemy had ground units? It would be owned by all the counters.

There is no way you will have more then 2 BC, maybe 4. They are extremely exp and the tech is the longest.