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Fansite Q&A 5: SC2A

gearvOsh US

Administrator
Battlecruiser
6,190 posts

Pet 41,620
24,865

Character:
gearvOsh#896 (US)

May 28th 2009, 09:42
Well its finally our time to shine, thanks to everyone who submitted questions, and thanks to Karune, Cydra and the rest of the blues.

1) Blizzard, how attached are you guys to the proton charge/mule extra macro-for-money system? I know nothing is set in stone at this point, but will these mechanics in all likelihood make it into the final game? - Voan
This is a mechanic that we would like to keep if possible. Because the game is not yet in beta phase, there may still be tweaks and changes to these mechanics, but we are looking forward to players trying it out themselves in beta. We will continue testing the macro mechanics internally and we really want to see how the players will adopt these mechanics into their gameplay.

2) With missile barrage and Yamato cannon, Battlecruisers' can deal with most threats. My question is, how effectively can a Battlecruiser be countered? How well do Hydralisks, Void Rays, and Vikings work vs Missile barrage? - camelmeat
Hydralisks are easily the Zerg's most important ground unit against air, including Battlecruisers. Void rays can be a good Protoss counter for battlecruiser, with focused fire and increasing damage over time on its attack. In fighter mode, the Terran viking does +10 damage against massive units like the battlecruiser.

3) Brood War Mutalisk micromanagement is an important aspect of the Terran vs. Zerg match up. Blizzard has been reported to be trying to implement some form of the Mutalisk stacking bug. My question is, how well do Terrans deal with stacked Mutalisks now that Irradiate is no longer in the game, Medics are higher tier, and a single control group can consist of much more then the eleven Mutalisks currently in StarCraft: Brood War? - Ursus
The ghost's snipe shot, which deals 60 damage (and ignores armor) to biological units like the mutalisk, can be a good defensive ability. The Thor's anti-air attack also has +2 damage against Mutalisk's Light armor. Additionally, the nighthawk's hunter seeker missile gives splash damage, making it a great counter against mutalisk stacking, considering it does 150 damage. One missile can effectively 1-shot a whole stack of mutalisks if the zerg player does not try to dodge the missile. Even though players can group up many more than 12 mutalisks in a stack now, with abilities like the Hunter Seeker missile on the field, they may still want to think twice about it.

4) When the Corrupters attack turns enemy flyers into "turrets" does the unit turned effect damage? In other words would a corrupted mutalisk do any less damage than a corrupted Battlecruiser or Mothership? - Warchamp
Once they are corrupted, all corrupted units will do the same damage.

5) If the Zerg Infestor uses neural parasite on a unit, will that unit still have all upgrades / abilities if the player researched them? - 5c012ch3d
Yes, the parasited unit will have all upgrades / abilities.

6) Goliath could benefit from the Charon Boosters in SC:BW, However the Goliath is now replaced by the Viking (air mode) as AtA unit. Is there still any range increase going to happen for the Viking, to extend it's missile range like the Goliath, or is it presumed unnecessary because Vikings can truly fly (and thus not limited in mobility)? - Scourge
There is currently no range upgrade for the viking. However, vikings can still move in and out combat by shifting modes. In regards to the unit's mobility, vikings will be much better than the original StarCraft's goliath due to its new transformation abilities.

7) When we were told EMP was removed from the Ghost, it wasn't mentioned what, if any, spell/ability would replace it. Can you comment on the current spells and abilities of the Ghost? And is EMP still a possibility for the game, whether on the Ghost or any other unit? - Dillinger
The ghost has regained the EMP ability again and EMP now does 100 damage to shields and drains all energy from player's own and enemy units in the targeted area.

8) Can Blizzard give a well detailed explanation on how the new mechanic of the ability hallucination work. It was said that it can spawn 8 fake probes, how many then to other units? Zealots, stalkers, immortals, air units? Can it be used on allies (Zerg and Terrans)? -spartan198
By using 100 energy, you can spawn one of these sets: 2 zealots, 2 stalkers, 1 immortal, 2 high templars, 1 archon, 1 void ray, 1 phoenix, 1 warp prism, or 1 colossus. You can only spawn Protoss units.

It seems however, that none of the editor questions I submitted were answered, oh well! Enjoy!

Omega US

Raven
4,243 posts

Pet 69,491
52,445

Character:
Omega#122 (US)

May 28th 2009, 10:03
There is some good info here. 2) So, vikings now do +10 Damage vs. massive, that can be handy, but does that mean it now does 40 total vs. massive. 7)EMP is AoE again is it, this can come in handy and make those pesky high templar fear the Terrans, and only four units have more than 100 shields. Hmm one Hallucination Phoenix, now that can be a useful scout indeed.
@Gear, It looks like they want to keep as many surprises with the new editor a possible.

Pyrolisk LB

Zergling
320 posts

Pet 2,361
538

May 28th 2009, 10:05
At least I now finally know that HSM can attack air units. Nothing seems to be safe from it.
Though I walk through the valley of the Dark Templar,
I shall fear no...(head gets sliced off)

Millennium TR

High Templar
540 posts

Pet 606
450

May 28th 2009, 10:12
Good questions and answers.
''Hang in there. We're in the final stretch."
-Dustin Browder, 16/02/09

Uberman US

Marauder
254 posts

Pet 7,113
6,376

May 28th 2009, 10:19
Very good Q&A. Way better than yesterdays Q&A batch 51.
Quote by John Wayne
"Life is tough, but it's tougher when you're stupid."

Knee of Justice US

Phoenix
3,306 posts

Pet 11,485
6,380

May 28th 2009, 10:46
Yea, congrats to all whos questions go answered!

However, I feel that some of their answers were really half-assed and didnt really explain what the poster asked.

HSM sounds like it will either be really OP (one shotting an ENTIRE STACK OF MUTAS (potentially more than 11!) or really worthless (too easy to dodge). I mean, thats like if you could make a reaver in the air almost...

Hallucination seems ok for 50 energy, but the units should have some kind of ability that goes with them.
KneeJustice.war
Protoss Tactical Guide


PerfectTear SI

Observer
987 posts

26
17

May 28th 2009, 10:56
Wow this q&a is much better than the last one from scl.They are much more detailed

Lewis US

Hellion
663 posts

Pet 1,422
928

May 28th 2009, 11:07
Yay!
But yea, if Blizzard picks the questions, why did they pick Dillinger's question about EMP everyone knew it was back in again?
And I seriously wanted to hear about the campaign or the campaign editor.
But yea, compared to a few of the other sites, I'd say we had pretty decent questions.
BETABETABETAYES.

Spartan US

Marauder
239 posts

Pet 3,446
3,074

Character:
NKspartan#568 (US)

May 28th 2009, 11:10
Nice batch. Good to know they're keeping tabs on the stacking aspect.
Founder of the Vile Gaming network!

http://nkspartan.com

Illidan Stormrage EG

Raven
4,226 posts

Pet 54,532
37,473

May 28th 2009, 11:46
Hmmm...now that is strange.
I thought for the thor to get its aoe anti ground ability, it would lose its air attack but now it still has it.
Vikings with bonus vs massive is old news but when they answered question 2, i thought they were gonna say that the bc lost the missile barrage (HSM anyone)...but it didnt

Liraco MX

Archon
1,418 posts

Pet 2,148
985

May 28th 2009, 12:06
The Hunter Seeker Missile seems like an interesting gamble if anything. Seems like the ability isn't overpowered as Mutalisks are highly mobile so you'll just have to outrun the darn thing (so it'll only buy the enemy more time).

I just hope that if a unit gains sufficient distance it'll cause the HSM to immediately "die" as opposed to following you across the map for however many seconds it has. That to me seems more unfair than the actual damage. At least then, you could use a mobile unit's speed as an advantage to disable the attack completely and return to the assault. A player who isn't careful of course will be slaughtered (in the case of stacked units).

Still not happy about EMP draining absolutely all energy but what are you gonna do?

#4 is quite interesting, I had assumed that the bigger the target, the better the "reward" but it seems to not be the case.
Miles' broken hand FTW!

Silent.Stalker CA

Ghost
538 posts

Pet 4,605
2,924

May 28th 2009, 12:28
/facepalm did some of the people that asked the questions even look at our game guide here? and some questions were kinda silly.

Edit: But it beats the SCLegacy Q&A hands down.
Quotes of the Year!
Quote by gearvOsh
*And of course like every damn topic nowadays, its full of crap.
*I dont play Starcraft, lulz.

gearvOsh US

Administrator
Battlecruiser
6,190 posts

Pet 41,620
24,865

Character:
gearvOsh#896 (US)

May 28th 2009, 12:56
Quote by Silent.Stalker
/facepalm did some of the people that asked the questions even look at our game guide here? and some questions were kinda silly.

Edit: But it beats the SCLegacy Q&A hands down.


Some of these questions are now outdated, but werent when we asked them.

VArsovskiSC MK

Infestor
2,413 posts

Pet 19,960
13,633

May 28th 2009, 13:23
@Knee - on the post it says 100 energy for hallucination spell..

And guess what - they nerfed the Hall.. Can't believe it..

Perhaps it would be good to ask Blizz whether for real or not Phoenix's damage has been nerfed, and why ..

How do i do that ??
Quote by steve42

Noobs know the enemy, good players know what the enemy knows, great players know what the enemy knows you know. Gosu progamers know what the enemy knows you know they know.

Liraco MX

Archon
1,418 posts

Pet 2,148
985

May 28th 2009, 13:46
Quote by VArsovskiSC
Perhaps it would be good to ask Blizz whether for real or not Phoenix's damage has been nerfed, and why ..

How do i do that ??

Go to the Battle.net forums and whine till someone of the staff answers your question or wait for the beta to see if the units is really nerfed. Judging from a recent hands on, it's quite agile and attacks fast (better than a corsair) so wait till you call it "nerfed".

I always think something got shot at by foam darts when I hear that term. (Yes, I know where "nerfed" came from.)

If Blizzard hadn't taken so long to answer these Q&As then a lot of the ones we saw as being "lame" may have actually been interesting and revealing new info. The selective nature of what they chose to answer also cuts down on the expected quality.

Hallucination seems fine to me, and energy costs are subject to balance.
Miles' broken hand FTW!