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Zerg Unit Review (Blizzcon 2008)

gearvOsh US

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Battlecruiser
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gearvOsh#896 (US)

Oct 18th 2008, 20:40
Earlier I brought you a review of the Terrans and our fellow member stebo88 covered the Protoss. In this new article on the Zerg, stebo88 and I collaborated on different units of the Zerg. We hope you enjoy this article and get as much out of it as possible.

Other Blizzcon Reviews
- Terran Units
- Protoss Units
- Zerg Units

Baneling - gearvOsh - A
Stats via Game Guide

The evolved for of the Zergling, these little suicide bombers are extremely effective. By only costing minerals, you can mass Zerglings and Banelings with no problem. The downside is that they have low health and can easily be killed. But coupled with other units, they can deal a ton of damage. Its best to use their bonus to structures wisely because if used correctly you could cripple enemy defenses or grouped units.

Roach - gearvOsh - B
Stats via Game Guide

The Roach is simply a more beefier Zergling. With its higher health, ranged attack, increase hp regeneration and armored defense type, these little critters are formiddable on the battlefield. As with the ling family, the Roach currently only costs Minerals and are at a pretty low tier, which means you can mass produce them easily. They excel at dealing with biological ground units and will kill mostly anything if microd correctly.

Infestor - gearvOsh - B
Stats via Game Guide

Even though the infestor lost the cool ass ability to spray and infest buildings, this unit is still deadly. Its abilities include a limited mind control, aoe damage spell and can spawn Infested Terrans. If you are facing off against a large enemy, you can either use its Neural Parasite (mind control for 10 seconds) to take control of the massive units OR you can use its Fungal Infestation (aoe damage) to instantly kill a unit and deal splash damage to neighboring units. The Infestor can deal loads of damage to grouped units if used carefully. If you have multiple Infestors you can summon 5 Infested Terran to instantly gain a large army for a duration, these Infested can help win and push or defend a counter.

Ultralisk - stebo88 - A
Stats via Game Guide

The best of the best. These gigantic bulldogs are crazy in battle and are feared by your opponents. A brand new and very affective ability for the Ultralisk is now Burrow. Most Zerg fans would know that one of the best tactics for raiding is unleashing a pack of Ultralisks into a base or battle. This tactic is more affective now that the Ultrlaisk has larger attack damage and more HP. The Ultralisk also has a structure specific attack that is extremely strong.

Corruptor - stebo88 - C
Stats via Game Guide

Basically, the Corruptor seems to be a replacement for the Devourer. Except, as most Zerg fans might say, Devourer's aren't the most popular Zerg unit. The only difference between the Devourer and Corruptor is that the Corruptor is much more vulnerable. For some people, I'd imagine the Corruptor would not be an option for battle. I for one find the Corruptor to save your ass when you least expect it. If you have 12 enemy Battlecruisers knocking on your front doorstep, send in a group of Mutalisks and Corruptors; The Corruptor immobilizes the Battlecruisers while the Mutalisks finish them off.

Nydus Worm - stebo88 - B
Stats via Game Guide

A mega insane transporter; these big worms so happen to be very flexible through out the map. Nydus Worms can now hold a large proportion of units, allowing quick access to unleash the fury of the swarm. Nydus Worms can now be summoned from the Overseers on anywhere on the map. Before you create a Nydus Worm you must first create a Nydus Network (building), and once it is created, you deploy the Nydus Worm on your location, load the Nydus Network with all your units, and then boom! You unload all your units and kick your opponent's ass. This is a very affective transportation because you can simply transfer your units from base and into anywhere on the map. Instant access!

Queen - stebo88 - D
Stats via Game Guide

These sensitive wardens are good for only one thing: base defending. Even then, the Queen still isn't a worthy adversary. They are weak, their attack is below average, and her abilities aren't appreciated. For such a bad unit, the Queen requires too much micro to be kept safe. Apparently, they are highly required. You need a Queen to create a Creep Tumor to expand your bases. Luckly, the current build allows you to create as many Queens as you want, giving you the access to have multiple Queens to help defend your base(s).


Larva - stebo88 - Isn't it amazing how one little maggot can transform into a huge mega Ultralisk? Yeah, this is one godly unit. Don't mess with the Larva

Zergling - stebo88 - Zerglings are by far the one of best unit to use for any battle. They prove worthy in the beginning of the game and then once you upgrade them they become powerful, allowing them to still be useful in late game.

Hydralisk - gearvOsh - This unit is pretty similar to its SC1 counter part. Its good en masse but not so much on its own. Its the Zergs only counter to early air rushes.

Mutalisk - gearvOsh - Not much to say about this unit, its exactly the same as the original. It still can be stacked and it can dance.

Infested Terran - stebo88 - The brainless moron human beings that are corrupted to the core by the Zerg have made a come back to Starcraft 2. Except now, they are summoned from eggs from the Infestor. They also have a ranged attack with their machine guns, no longer suicidal. Makes a lot of sense right? Machined gunned, mechanical armored, half Human/half Zerg units made from eggs.

swarmpower99 US

Roach
1,196 posts

Pet 2,927
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Oct 18th 2008, 20:59
Yay thers zergs! Fix models blizz >.

spartan198 PH

Warp Prism
1,234 posts

Pet 10,862
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Oct 18th 2008, 21:19
Thanks for this post Stebo and Gearvosh.

But where are the lurker, overlord and overseer? I want to see their ratings.

And what can you say about broodlings also?
"There is no shame in defeat so long as the spirit is unconquered"
Praetor Fenix

B.net identity: dfool

gearvOsh US

Administrator
Battlecruiser
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gearvOsh#896 (US)

Oct 19th 2008, 00:31
Theres not much to say about the lurker, its exactly the same as the original. Same goes for the overlord/seer, isnt much to say about them besides their abilities; unless stebo wants to add to it.

Broodlings are like weaker zerglings and only last for 5 seconds.

Illidan Stormrage EG

Raven
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Oct 19th 2008, 01:09
Hmmm...the corruptor only immobilizes the air units...no stationary spore turret thing?
Also what about the swarm gyardian?

silent_templar PH

Void Ray
3,698 posts

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Oct 19th 2008, 06:19
i am so devastated by with the queen...i loved the idea that she is unique and the 'big thing' next to the mighty ultralisks...i hope she gets beefed up a little more (at least 50 hp or bonus 3(x2) damage)

and the infestor sucks...rifles being spawned along with the terrans themselves? and what if you are against protoss player? how come the infestor was able to store genetic information of terrans to spawn some on the battlefield? unless blizz will say that in the campaign, the zerg copied enough information needed to spawn infested terrans even without the process of infestation nor the presence of the hosts...but that still leaves us with the guns
The Golden Guild is in an upheaval on Siege Lament.

SolarWind

Traveler
16 posts

669
523

Oct 19th 2008, 06:47
How do Nydus worms work in more detail? (It's kind of difficult to imagine from the descriptions. it sounds something like: Build nydus network, order network to create worm, load units, summon worm, unload units. Than, to move units through the network: load units into network, find the worm that they exit from, and unload. Again, though, it's kind of difficult ot tell if this is what actually happens from the descriptions.)

DNA36 MX

Drone
58 posts

Pet 444
197

Oct 19th 2008, 09:48
Thanks guys, but what about the swarm guardian, changling, and broodlings. any info on them?

pyee

Traveler
2 posts

72
48

Oct 19th 2008, 09:59
For the Infestor's ability to spawn Infested Terrans, do they have a set time limit before they expire? Or do they have a set amount of life? Thanks for the review.

gearvOsh US

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Battlecruiser
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gearvOsh#896 (US)

Oct 19th 2008, 11:50
Quote by pyee
For the Infestor's ability to spawn Infested Terrans, do they have a set time limit before they expire? Or do they have a set amount of life? Thanks for the review.


They have a life duration... so they last for x seconds or unless they are killed first.

Also this is how the nydus system works:
1 - Build a nydus network
2 - Load as many units as you want into the nydus network (They are now underground, if the network is destroyed and you have no other networks, all units are lost).
3 - Have an overseer create a nydus worm at a location
4 - The nydus worm now acts like an exit for the nydus network
5 - You can unload all units from either the nydus worm or network (You can also place as many worms as you want and choose which one to unload the units with)

Larvaofdeath US

Civilian
5 posts

146
94

Oct 19th 2008, 12:16
thank you so much gearvOsh and stebo88 for reviewing my favorite race! its great to hear that the Hydralisk, Zergling, Mutalisk, and Lurker are pretty much the exact same from the classic Starcraft. its also awsome to hear that Ultralisk is better than ever with even 2 new abilities.

I have some questions about the swarm. is it a hastle to evolve the Overlord into the Overseer? is it also true that once they are Overseers they loose the ability to supply food? how does the zerg deal with the units that can tranverse the ledges and cliffs? would a mass army of Roaches be effective?

stebo88 US

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Stebo#627 (US)

Oct 19th 2008, 13:10
Quote by Illidan Stormrage

Also what about the swarm gyardian?


I never used the Swarm Guardian. Let me Miles make a summary about it. Otherwise I'd help you out Illidan

gearvOsh US

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gearvOsh#896 (US)

Oct 19th 2008, 13:13
Not much to say about the swarm either, its exactly the same as before except then when it attacks 2 broodlings spawn. Same thing weve known forever. I only used 1 swarm guardian so I couldnt really tell you much tactics.

stebo88 US

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Oct 19th 2008, 13:23
@Miles - Make a short summary about the Swarm then. In fact, just copy and past what you typed above as the summary. Problem solved.

swarmpower99 US

Roach
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Oct 19th 2008, 15:11
stebo could you explain the corruptor? Does the enemy unit not turn into a air turret anymore or what?