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Protoss Unit Review (Blizzcon 2008)

Psyker BE

High Templar
463 posts

Pet 7,149
5,172

Oct 20th 2008, 04:21
Quote by Tom Phoenix
Quote by silent_templar
can anybody please confirm whether the immortal's hardened shields are affected by the emp???


No, it is not affected by EMP as it is a (passive) ability.

Yeah, but if the EMP drains the Immortal's shields like it does with any other Protoss unit or building, the hardened shields won't activate untill the shields recharge at least partially (10 shield?).

Quote by Proto Protoss
Can the immortal attack air targets?

No, it can't.

Tom Phoenix SI

Community Manager
Phoenix
2,779 posts

Pet 20,369
10,167

Oct 20th 2008, 05:50
Quote by Psyker
Yeah, but if the EMP drains the Immortal's shields like it does with any other Protoss unit or building, the hardened shields won't activate untill the shields recharge at least partially (10 shield?).


As far as I know, the Hardened Shield is not connected to the regular one. So if the Immortal loses all his regular shield, then any damage he takes probably affects his health directly like any other Protoss unit.

the swarm

Zergling
212 posts

Pet 1,251
2,299

Character:
Fear#381 (US)

Oct 20th 2008, 09:45
It would still be almost even being that the siege tank takes about 3 shots to kill 1 immortal and the immortal takes about 5 to kill the siege tank, considering how much slower the siege tank's attack is. In addition, the protoss player probably has backup forces to compliment the immortals. It wouldn't give the siege tank much of an advantage in my opinion, tell me if I'm wrong.
Because I don't have anything witty or amusing to insert here.

swarmpower99 US

Roach
1,196 posts

Pet 2,927
3,117

Oct 20th 2008, 13:08
actually it would take the siege tank about 11 hits to kill and imorrtal if its harden shield takes 8 of the hits (reduces the damage to 10 damage), so really you need the same units to take out immortals.

Hyperion US

Reaper
370 posts

Pet 326
274

Oct 20th 2008, 13:26
why does the colossus have to suck so much?!?! stebo did you ever counter a base using the colossus?

gearvOsh US

Administrator
Battlecruiser
6,190 posts

Pet 41,620
24,865

Character:
gearvOsh#896 (US)

Oct 20th 2008, 13:27
Karune had this to say about the colossus:


In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus.

Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield.

stebo88 US

Community Manager
Banshee
4,902 posts

Pet 45,937
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Character:
Stebo#627 (US)

Oct 20th 2008, 13:35
I do agree with Karune; No doubt that a group of Colossus's are extremely affective against biological units in big groups, but he is forgetting the huge macro that is required for the Colossus.

Psyker BE

High Templar
463 posts

Pet 7,149
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Oct 20th 2008, 14:54
Quote by Tom Phoenix
Quote by Psyker
Yeah, but if the EMP drains the Immortal's shields like it does with any other Protoss unit or building, the hardened shields won't activate untill the shields recharge at least partially (10 shield?).


As far as I know, the Hardened Shield is not connected to the regular one. So if the Immortal loses all his regular shield, then any damage he takes probably affects his health directly like any other Protoss unit.

Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right?

Tom Phoenix SI

Community Manager
Phoenix
2,779 posts

Pet 20,369
10,167

Oct 20th 2008, 16:41
Quote by Psyker
Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right?


Em, no. What I meant was that while the damage is still reduced to 10, the Immortal takes damage to his health rather then shields since his shields are gone.

silent_templar PH

Void Ray
3,698 posts

Pet 37,013
25,740

Oct 21st 2008, 05:13
Quote by Tom Phoenix
Quote by Psyker
Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right?


Em, no. What I meant was that while the damage is still reduced to 10, the Immortal takes damage to his health rather then shields since his shields are gone.


but if there is a second delay between the emp and tank hit then the immortal might have regenerated 2 shield points so only 8 will be dealt to hp, right?
The Golden Guild is in an upheaval on Siege Lament.

Proto Protoss

Traveler
24 posts

827
612

Oct 21st 2008, 17:22
Quote by silent_templar
Quote by Tom Phoenix
Quote by Psyker
Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right?


Em, no. What I meant was that while the damage is still reduced to 10, the Immortal takes damage to his health rather then shields since his shields are gone.


but if there is a second delay between the emp and tank hit then the immortal might have regenerated 2 shield points so only 8 will be dealt to hp, right?


i think thats the cases althoght i hope its like that. I think the immortal is the protoos only replacement for the collisi

silent_templar PH

Void Ray
3,698 posts

Pet 37,013
25,740

Oct 21st 2008, 20:20
so if the immortal recieved 10 damage direct to health due to EMP'd shields, that 10 damage is still reduced by armor, right?
The Golden Guild is in an upheaval on Siege Lament.

Illidan Stormrage EG

Raven
4,226 posts

Pet 54,532
37,473

Oct 22nd 2008, 01:59
Quote by Tom Phoenix
Quote by Psyker
Indeed, meaning an EMP burst that drains the normal shields will leave the Hardened Shields temporarily disabled because follow up attacks will cause full damage to HP, right?


Em, no. What I meant was that while the damage is still reduced to 10, the Immortal takes damage to his health rather then shields since his shields are gone.


WHAT?!WHAT?!WHAT?!
so even after i deplete the ****er's shields he still reduces the damage taken to his hp...God i hate this!!!
I'm gonna get rapped!!!

Tom Phoenix SI

Community Manager
Phoenix
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Oct 22nd 2008, 02:49
Before anyone starts to have a nervous breakdown, let me just say that I only ASSUME that is the case. For all I know, I could be wrong.

stebo88 US

Community Manager
Banshee
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Character:
Stebo#627 (US)

Oct 22nd 2008, 14:27
I could had saved a lot of arguing If I would had just tested out EMP with the Immortal. x.x

Sorry guys. lol. ^^ oi