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Is the Baneling cost effective?

Charles1977

Zergling
314 posts

Pet 8,065
3,674

Feb 8th, 11:27
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -

Gemini_19 US

Colossus
2,167 posts

Pet 57,948
41,653

Character:
Gemini#560 (US)

Feb 8th, 11:33
I think this is a terrible idea. If anything make it worth more. The baneling is already easily massed and quite powerful if your facing someone who has bad micro.

Banelings kind of blow **** up....and are quite good at their job.

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Jayden CA

Larva
38 posts

752
564

Feb 8th, 11:34
Does it spawn 2 in one egg like Zerglings and scrouges?
Long Live the Swarm!

Outlaw_Star US

Archon
1,390 posts

Pet 9,365
5,754

Feb 8th, 11:35
in mid game, zerglings generally don't get more the 3 or 4 hits (if not then less) before they die. some get less hits, so if you can do 45 damage plus splash then yes it is well worth it. think about it if you can sneak 6 banelings into the mineral line then you pretty much killed the economy of your opponent. 6 zergling won't last to kill more than 3 workers in the mid game. 6 hydralisk isn't much better.

Arthanis

Broodling
972 posts

Pet 4,296
268

Standing: Spammer

Feb 8th, 14:17
Banelings are fine. They are supposed to be more situational then for example hydras.

Alphennus US

Broodling
854 posts

Pet 18,941
15,322

Feb 8th, 14:24
I feel like no one will really use them that often, cuz there just that...situational...quite really situational...lings for early game are for harassing and scouting, and occasional massing when opportunity arises.....banelings, i feel are very risky and will be used if only way ahead in economy, because even if you use them, they are gone...nothing to defend with...because banelings practically become obsolete in mid and late game
Here : D have a zergling leg...OM NOM NOM NOM....taste like chicken : O

esertap BR

Zergling
221 posts

Pet 1,819
1,327

Feb 8th, 14:38
Quote by Charles1977
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -


the current status of baneling this good in my opinion.

however, a good change / reduction, it would be good if the cost of it was: 30 minerals / 25 gas.

Azrael

Stalker
369 posts

Pet 8,602
3,135

Feb 8th, 14:39
Quote by Alphennus
I feel like no one will really use them that often, cuz there just that...situational...quite really situational...lings for early game are for harassing and scouting, and occasional massing when opportunity arises.....banelings, i feel are very risky and will be used if only way ahead in economy, because even if you use them, they are gone...nothing to defend with...because banelings practically become obsolete in mid and late game



I saw a match where the zerg player rolled into a terran base/defending army with 5 ultralisks. All of a sudden, from behind the left flank of the attacking ultralisks roll in a line of banelings. Terran base and what remained of the army was gone in literally seconds. It was devastating. Food for thought.
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Deathleech US

Corruptor
3,009 posts

Pet 50,147
30,316

Feb 8th, 14:53
TONS of discussion about unit balance in this thread created just the other day, including the Baneling and it's cost/dmg.

zerginfestor US

Overseer
1,297 posts

Pet 9,933
2,707

Feb 8th, 15:44
I find it quite a great late game usage as well for mid..early? HAHAHA! no..sorry its just too expensive to just harbor those abominations, still they do their job quite nicely ^^
"A Man Chooses....A Slave Obeys.."


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djriki MX

Thor
1,075 posts

Pet 2,520
1,155

Character:
djriki#397 (US)

Feb 8th, 15:54
Its way more useful than the ling, so it should be more expensive to get.

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bluestorm355 CA

Changeling
614 posts

Pet 14,938
9,693

Feb 8th, 18:09
The fact that you ALWAYS will loose your bannelings to attack justify a low cost. Actually, if you kill 5 marines with 3 bannelings, you are the one that lost the battle, since you lost more ressources in dead bannelings than the ennemy lost ressources in dead marines.

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Feb 8th, 18:30
Quote by Charles1977
Again, I apoligize if this topic has been brought up, but i was thinking that the baneling cost was a little high as of right now...

Baneling cost
50 minerals, 25 gas

For this unit to be massed without killing your economy, the mineral cost should come down slightly to 25 minerals, 25 gas, which would make it cheapier than a hydralisk, while saving 25 minerals.

- Discuss -


Actually the baneling costs the same as the hydralisk. It costs the same supply, 75/25 (account for the ling it morphed from) and probably takes a little more time.

Is it cost effective? Not at all unless used absolutely perfectly. Remember in score terms it is 250 points. That's 2 1/5 marines, or 5 zerglings. If your banelings each get less than that it isn't worth it unless it is like a close match and you use it to break his D.

It's probably never going to be cost effective but that isn't the role of the suicide units. Suicide units are there to kill key units or key armies so you can take charge.

Edit @ Jayden: It spawns from a ling similar to a lurker. So no, it does not spawn in 2's.
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

Deathleech US

Corruptor
3,009 posts

Pet 50,147
30,316

Feb 8th, 18:39
My problem with the Baneling is it does so little damage and it's expensive, all on top of being fairly vulnerable. 75m/25g for a unit that only has 30hp? And only does 15 dmg +25 vs light? Uhh... no thanks. I'd rather spend the same resources on a Hydralisk that does 8 dmg per attack, can hit both air and ground, and can keep fighting until it's actually killed by the enemy.

The problem with the Baneling is not only do you have to worry about hitting enough targets to make the suicide worth while, you also have to worry about just getting the Baneling in range. With all of this considered I think 25m/25g would be a great price for the Baneling if everything else is kept as is. If the price stays the same beef up the damage to something like 40 +35 to light.

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Feb 8th, 18:49
Quote by Deathleech
If the price stays the same beef up the damage to something like 40 +35 to light.


The damage used to be 45 + 20 or something like that. Blizzard found it a bit rigged however that one baneling could annihilate an entire marine army so they nerfed it to 15 + 20 (yes it is 15 + 20). Now it's fine I suppose. As long as you are distracting the enemy with hydras or lings, you can march in a few of these and mess up the terran's life.

Remember infested Terrans from the original? They did 500 damage people. That is a lot of damage, however it was practically impossible to get them and what did they need the damage for anyways?

I have to admit after all those videos I am satisfied with it, although I would prefer the cost 25/25
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.