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Ping, Banelings, Force Field and UI

Tom Phoenix SI

Community Manager
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Jan 19th, 16:04
While information continues to be scarce, Zhydaris, the new CM on the Battle.net forums, has graced us with a few interesting details.First, he confirmed that the minimap ping feature is indeed in StarCraft II:

The ping feature feature is currently in StarCraft II. I agree with you, using this feature when playing with allies is very important.

Source: Battle.net

Next, he also confirmed that Banelings do not cause friendly splash damage:

I can confirm you that exploding Banelings do not damage allied units: both your units and those of your allies are not affected at all by the acid explosion.

Source: Battle.net

Lastly, he revealed that the Disruptor`s Force Field ability also blocks workers and that workers cannot drill their way through them with a mineral run:

No, they won't, the force fields actually stop harvesters, just like they do with other ground units. I still prefer using them to block all escape routes, but what you`re suggesting is a valid alternative indeed!

Source: Battle.net

Recently, there was also an update on the StarCraft twitter account. There, Blizzard revealed that they have updated the UI for research upgrades in the single player campaign. Sadly, no picture has been provided:

We have updated the UI for research upgrades in the #StarCraft2 Terran single player campaign. #SCUpdate

Source: StarCraft Twitter

Viking02 US

Marauder
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Jan 19th, 16:08
whoo hoo, finally some information i can digest.
You read this because it was red.
on 27/6/10Quote by iPwnzr
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Tom Phoenix SI

Community Manager
Phoenix
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Jan 19th, 16:11
Quote by Viking02
whoo hoo, finally some information i can digest.


It is not much, but at least it is something to sink your teeth in. I find the comment regarding Force Fields to be most interesting. It makes me wonder whether worker drilling is possible in SC2.

Also, I moved this thread using IE and I cannot believe it worked without bugging out. o.O

Hug-A-Hydralisk

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Jan 19th, 16:12


Recently, there was also an update on the StarCraft twitter account. There, Blizzard revealed that they have updated the UI for research upgrades in the single player campaign. Sadly, no picture has been provided:


lol, has blizzard even revealed the old research upgrade in a screenshot?

Destroyer CH

Point Defense Drone
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Jan 19th, 16:17
Awww, will have to keep the Disruptors at arms length or they'll screw any army harder than the MS and the HT.
Insanity is doing the same thing over and over again expecting a different result.

gwoodkid AU

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GLeeary#386 (SEA)

Jan 19th, 16:22
Quote by Hug-A-Hydralisk


Recently, there was also an update on the StarCraft twitter account. There, Blizzard revealed that they have updated the UI for research upgrades in the single player campaign. Sadly, no picture has been provided:


lol, has blizzard even revealed the old research upgrade in a screenshot?


Well, I guess it's not yet. The research upgrades are supposed to be seen in Hyperion Laboratory section and there hasn't been any released videos about the Lab and research upgrades so far. I think all we have had is just an old screenshot below


"I bring tidings of doom..."
SC2 ID: GLeeary.386

CoruPTd_VoID AU

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Jan 19th, 19:28
Nice Blizzard is giving us some more scraps to feed on. Like hungry dogs we are. Like cats we pounce of every bit of information we can get.

I wonder what this new UI will look like.
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"

MEDAVAS US

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Jan 19th, 19:40
Cool, thanks for the... update. At least theres some information. Also, was not everyone assuming that ping would be in SC2? That would be pretty stupid of them to take it out. That's almost like taking the Marine out of the game.
HAVE A QUESTION ABOUT ZERG? Zerg Tactical Guide by MEDAVAS

Mr-Trib US

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Jan 19th, 19:57
I completely forgot what UI means. AI is artificial intelligence so what does UI stand for in this situation?

Other n that it looks mighty fine, although I couldn't see not including ping, I thought we were already told about the banelings and the force field thing was obvious in the battle report 3.

Point of post: read my Q and ty Tom this is nice of you mate
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BradyBread US

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Jan 19th, 20:06
UI = user interface

so it just means that they changed the way it looks with different buttons / colors or whatever.

Liraco MX

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Jan 19th, 20:14
A tiny morsel to awaken a slumbering stomach is only going to make the hunger worse.

I'm curious about the UI though and if there'll be any "before and after" to compare with to see the changes.

As for blocking the workers, I wouldn't have expected anything less.
Miles' broken hand FTW!

CoruPTd_VoID AU

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Jan 19th, 20:18
Quote by MEDAVAS
Cool, thanks for the... update. At least theres some information. Also, was not everyone assuming that ping would be in SC2? That would be pretty stupid of them to take it out. That's almost like taking the Marine out of the game.


The ping is a huge strategic advantage to have in team games. I never thought they would carry this over from WC3 but I am really glad they did.

I played SC.BW for 10 years but never payed attention to this feature. Was it in the game or not, I can't remember!
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setsura12 US

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Jan 19th, 20:25
Yes it was..
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Artline7 AU

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Snakedoc#694 (SEA)

Jan 19th, 20:30
yeah liking the fact they incorporated the ping in sc2, and alot of other things ilike automatic mining from command centre, pre building after mineral run, then auto casting back to mine and building grouping like 2 barracks to number (2) with holding shift then cntrl + 2.

i've been playing wc3 since 2003 on bnet, and trying to play sc is a very different without having those features. only played SC a bunch of times but working on getting better


thanks for the info on those great news!
Snakedoc

gwoodkid AU

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Jan 19th, 20:37
Quote by BradyBread
UI = user interface

so it just means that they changed the way it looks with different buttons / colors or whatever.

Well, buttons, bars, labels, panels are all just part of the UI. They just represent the basic controls of the system. More accurately, the user interface shows the interaction between the human and the machine( or computer) which means that there will be lots of input/output operations involved.

I think the reason why Blizzard is working on UI improvements is to provide a more satisfactory system usability as well as to give users better gaming experiences which are both very essential to the product quality. Hopefully there will be some screen shots relating to the new UI later on. Look forward to it.

"I bring tidings of doom..."
SC2 ID: GLeeary.386