Thu, Sep 2nd 2010, 14:43 Sign Up Login Forgot Password
Armory Network: Starcraft 2 Armory Diablo 3 Armory
Page 2 - Jump to:
How Do You Feel About Change In Minerals Mined

2weak

Overlord
171 posts

Pet 0
0

Standing: Spammer

Jan 2nd, 10:13
most of you didnt understand what i was saying, or didnt bother to think about it and just wanted to critsize. what am saying is that when am playing sc br i find my self rushing trying to block a rush and then when i find out they didnt rush ive wasted time and energy blocking it or the other half of the time i mess up some how or am not fast enough blocking it and get powned. since they mine less(a little increase in mining speed is not going to make a difference, 1/8 of a second doesnt matter to me. and i doubt they are going to double mining rate) it give you alot of le way since you can send first probe to scout and detect a 6 pool before it happens and since the essence of a 6pool is to catch the enemy off gaurd and get to him when hes not expecting it, early scouting gives you a chance to counter or defend
The Tournaments is still alive, if you want to sign up PM this account or blackRoSe, sign ups end on Aug 10th, for any more info go to -

http://sc2armory.com/forums/topic/18019

c1a3w US

Civilian
15 posts

439
309

Jan 2nd, 10:15
I like the idea for the mineral change. It makes the game a little more forgiving so the game can develop a little more and actually use all the units.

Gemini_19 US

Colossus
2,166 posts

Pet 57,898
41,613

Character:
Gemini#560 (US)

Jan 2nd, 10:18
Does anyone know the actual mining rate in SC2 compared to that of SC:BW? I think knowing that would clear up alot of issues in this thread.

c1a3w US

Civilian
15 posts

439
309

Jan 2nd, 10:21
I think it is blue gives your 8 and the high yield gives you 12. Correct me if I'm wrong.

Gemini_19 US

Colossus
2,166 posts

Pet 57,898
41,613

Character:
Gemini#560 (US)

Jan 2nd, 10:22
I meant the time it takes to mine one thing of minerals.

Destroyer CH

Point Defense Drone
2,697 posts

Pet 157,000
79,122

Jan 2nd, 10:30
No C1, blue gives 5 minerals yellow gives 8.
Insanity is doing the same thing over and over again expecting a different result.

Outlaw_Star US

Archon
1,390 posts

Pet 9,365
5,754

Jan 2nd, 10:48
now that all players start off w/ 6 miners doesn't that make a 6 pool a lot easier and faster....? that's my only concern otherwise i like the whole idea. of from 8/trip to 5/trip and 4 workers to 6 workers.

Gemini_19 US

Colossus
2,166 posts

Pet 57,898
41,613

Character:
Gemini#560 (US)

Jan 2nd, 11:26
Well you don't start out with any initial resorces in SC2, but again since the mining time is faster it does even it out. I think a 6pool would either be the same or a bit easier and faster, but it also means that the other player could already have a defense up.

nbtnbt5 KR

Broodling
906 posts

Pet 32,103
19,337

Jan 2nd, 11:50
Quote by 2weak
shitty post


I lol'd.

Quote by Tom Phoenix
2weak, if you continue posting like that, you will be warned as well.


If you don't want to get warned 2weak...
PROTIP: Use the shift and enter keys.
Now you may be wondering, "Nbt, I've never even heard of these keys before, where are they"?
Well I've included an image for you. Now you may not have the same keyboard, but the shift and enter keys are located on every keyboard. Note that the enter key is circled in blue and the shift keys are circled in red.

Kimera757 CA

Queen
328 posts

13,778
10,606

Jan 2nd, 12:32
Quote by Gemini_19
I meant the time it takes to mine one thing of minerals.


We were told, long ago, that it's the same rate as in Brood War. (Workers make more trips due to better pathfinding, so they carry fewer minerals; end result is the same rate.)
StarCraft wiki; a referenced database on the StarCraft game series and lore.

HotS and LotV will be priced as expansions.

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Jan 2nd, 13:25
It's probably like this to encourage people to use more workers as only having 10 raking in 50 minerals every few seconds isn't too much. Now with faster mining units won't stay on so long and that means more workers can be working at every given time.
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

Gemini_19 US

Colossus
2,166 posts

Pet 57,898
41,613

Character:
Gemini#560 (US)

Jan 2nd, 14:35
Quote by Mr-Trib
It's probably like this to encourage people to use more workers as only having 10 raking in 50 minerals every few seconds isn't too much. Now with faster mining units won't stay on so long and that means more workers can be working at every given time.

Therefor making it seem like there is a faster income.

sc2releasehound

Zergling
267 posts

Pet 0
0

Character:
FPSfanatic#343 (US)

Jan 2nd, 15:21
No C1, blue gives 5 minerals yellow gives 8.

actually, I think the mining rate on the yellow patches are reduced, so that the blue minerals take 5 seconds, but the yellow takes 2.5 seconds.
would you kindly read this fanfiction?
cracks in the glass

No Refuge GB

Queen
446 posts

Pet 1,685
1,391

Jan 2nd, 15:30
I think it's a good idea. Recieving 8 minerals per trip always seemed to be a bit odd to me and 5 sounds more reasonable. It all balances out with starting with 6 workers instead of 4 which is to my liking as well. Also, hearing that the rate of mining is faster is also a good thing. When playing, I always seem to find that the rate of mining is slow. And that also means that more workers can work at one mineral source which will also be interesting to see how worker production changes.
Youtube - Newmanr523
I cover songs on guitar.
Check it out.

EU Beta

Zerg-Meat KR

Observer
922 posts

38,906
30,571

Jan 2nd, 15:50
But then again, there are always those situations where you are trying to survive having only 1 worker. Rebuilding your new "runaway" base will take a lot longer, since you only have 1 worker with smaller amounts of minerals per trip. I mean, it was already hard enough to start a new runaway base right now in Sc1.