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How Do You Feel About Change In Minerals Mined

2weak

Overlord
171 posts

Pet 0
0

Standing: Spammer

Jan 1st, 13:09
Personally am glad blizzard made units mine less minerals at a time, it not only gives a little more balance to the game, but it gives more time to think at the begining about how you will play. or defend rush
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mustachio NZ

Carrier
4,959 posts

Pet 29,725
23,458

Character:
mustachio#702 (SEA)

Jan 1st, 13:18
well they get less in one trip but the mining rate is actually faster, so you mine alot more over time.

plus you start with more workers, that makes teching quite easy early in the game

PsiWarp CA

Phoenix
3,487 posts

Pet 12,584
3,283

Jan 1st, 13:19
Well, to compensate, we have 6 starting workers for faster scouting and earlier supply structure/unit construction

I am glad as well, it only makes sense the minerals collected be 5 per trip, since all costs are products of 5.


-Psi (Hai Mustachio!)
Starcraft 2 Officially Released!!
Thankies Mustachio for the Awesomesauce Avatar ^^!

2weak

Overlord
171 posts

Pet 0
0

Standing: Spammer

Jan 1st, 13:31
ya i agree, i cant wait to see how people use that to there advantage once the game comes out. 6pooling is pretty much outta the question.
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2weak

Overlord
171 posts

Pet 0
0

Standing: Spammer

Jan 1st, 13:43
well, i would think every one would send 1 drone or scv out at very start of game, that way you would be aboe to scout any 6pool or rush before they even got a chance to start it(if you saw then stop making drones at 6 or 7 and start saving or see a fast pool you would know its a rush) and if your good with micro use probe or scv to delay pool if you saw drone moving out. i like this very much because whenever i play a game of sc i find myself saying. i hope they arent 6pooling, i hope they dont rush. only to gawk in horror to see i wasnt fast enough to beat 6pool or 9pool. its starting to look to me like sc br and sc2 are too complete different games, seeing to how most of the units have changed and that most of the stategies you can use in sc br you cant ues in sc2 and vice versa
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Dreadwave NL

Dark Templar
634 posts

Pet 15,956
3,665

Jan 1st, 13:57
Quote by 2weak
Personally am glad blizzard made units mine less minerals at a time,

Blizzard actually confirmed that mining rate is similar/faster compared to BW, like Mustachio said.

The reasoning in your OP is bad even if you were right about the income rate.
Quote by 2weak

it not only gives a little more balance to the game,

Why?
Quote by 2weak

but it gives more time to think at the begining about how you will play. or defend rush

More time to think? That's not going to help because anyone half-decent starts the game with a plan so you're still screwed.
Quote by 2weak
well, i would think every one would send 1 drone or scv out at very start of game, that way you would be aboe to scout any 6pool or rush before they even got a chance to start it(if you saw then stop making drones at 6 or 7 and start saving or see a fast pool you would know its a rush) and if your good with micro use probe or scv to delay pool if you saw drone moving out.

i like this very much because whenever i play a game of sc i find myself saying. i hope they arent 6pooling, i hope they dont rush. only to gawk in horror to see i wasnt fast enough to beat 6pool or 9pool.
its starting to look to me like sc br and sc2 are too complete different games, seeing to how most of the units have changed and that most of the stategies you can use in sc br you cant ues in sc2 and vice versa

If you want people to actually read and understand what you wrote, you should use the enter and shift keys to prevent unreadable walls of text.
Then again since you didn't even read the 2nd post in the thread that's probably a foreign concept for you.

Bluetank55555 gets the "most-retarded-poster-of-the-thread" award.
"You should be grateful when someone draws your attention to a faulty action / opinion of yours ... even if it is done in an unfriendly mannerism." - Unstable

Judicator Aldaris CA

Broodling
924 posts

Pet 2,004
1,448

Character:
flamer#618 (US)

Standing: Troll

Jan 1st, 14:00
Give's more impact on the later game with less resoucres, I don't really like the idea becasue there will probably be less units then sc1.
While me and trib were in a 2v2
Me: Hey trib, what terran strat should I use?
Trib: m&m
I DIED FIVE MINUTES IN AND THEY WERE THE BEST M&M'S EVER

Dreadwave NL

Dark Templar
634 posts

Pet 15,956
3,665

Jan 1st, 14:04
Quote by Judicator Aldaris
Give's more impact on the later game with less resoucres, I don't really like the idea becasue there will probably be less units then sc1.

That's why the mining rate isn't lower in SC2, it says so right in the 2nd post.
"You should be grateful when someone draws your attention to a faulty action / opinion of yours ... even if it is done in an unfriendly mannerism." - Unstable

nbtnbt5 KR

Broodling
906 posts

Pet 32,103
19,337

Jan 1st, 14:54
Quote by Dreadwave

Bluetank55555 gets the "most-retarded-poster-of-the-thread" award.


Dunno Dread, even after all the posts there was still this:

Quote by Judicator Aldaris
Give's more impact on the later game with less resoucres, I don't really like the idea becasue there will probably be less units then sc1.


He obviously saw the OP, and then neglected to read any of the replies, posting immediately.

RoachPoacher

Stalker
389 posts

Pet 19,230
6,915

Jan 1st, 15:07
Quote by PsiWarp
Well, to compensate, we have 6 starting workers for faster scouting and earlier supply structure/unit construction

I am glad as well, it only makes sense the minerals collected be 5 per trip, since all costs are products of 5.


-Psi (Hai Mustachio!)


Except for Repair
Mothership: like taking the most perfect wedding cake, with beefy Zealots and Stalkers holding up the base, all the way to light, airy Carriers on the top tier, and putting a little plastic Elvis statue on top. Big, flashy, but dead of lung cancer at 35.

Dreadwave NL

Dark Templar
634 posts

Pet 15,956
3,665

Jan 1st, 15:13
Quote by nbtnbt5
Quote by Dreadwave

Bluetank55555 gets the "most-retarded-poster-of-the-thread" award.


Dunno Dread, even after all the posts there was still this:

Quote by Judicator Aldaris
Give's more impact on the later game with less resoucres, I don't really like the idea becasue there will probably be less units then sc1.


He obviously saw the OP, and then neglected to read any of the replies, posting immediately.

His post at least resembled English and I said poster not post.

Are you trying to one-up bluetank55555555, nbt? You'll have to try a lot harder than that eye-sore of a post to get the coveted "most-retarded-poster-of-the-thread" award.
"You should be grateful when someone draws your attention to a faulty action / opinion of yours ... even if it is done in an unfriendly mannerism." - Unstable

CoruPTd_VoID AU

Immortal
1,658 posts

Pet 40,745
20,829

Character:
rAin#238 (SEA)

Jan 1st, 15:24
I agree with the rest you guys. THe mining rate is adequate. With 6 workers at the start tech-ing will be way faster, scouting easier, and the 6 pool rush will more prevalent!
Also blizzard has added the mechanic that allows you to set the nexus etc relay point to the mineral/gas so there is no thinking required there and no amp needed to achieve this task. All races also have their own unique way to gain extra minerals at a faster rate, so this will help also. On top of all this, if you look carefully you will find that building in SC2 are cheaper than their SC.BW counterparts! SO tech-ing is going to really easy, making for a much faster game!
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"

Tom Phoenix SI

Community Manager
Phoenix
2,779 posts

Pet 20,369
10,167

Jan 1st, 15:26
I deleted bluetank55555`s post, since I cannot stand the sight of it. Please do something about your grammar if you intend to stay on the Armory. 2weak, if you continue posting like that, you will be warned as well.

This serves as a warning to all members. The staff is fairly lenient as far as grammar is concerned, but there is a limit. Even non-native speakers with basic English knowledge should be capable of making complete sentences. So posting with horrendously poor grammar will get you warned. If you do not find it worth your time to make your posts readable, then why should we find it worth our time to read your posts?

Hug-A-Hydralisk

Sentry
310 posts

Pet 14,880
5,319

Jan 1st, 15:48
don't really care about the change, Blizzard probably wanted the begging of the game to feel slightly different.

Trojan_Soldier US

Sentry
240 posts

Pet 12,641
10,424

Character:
Apoth#483 (US)

Jan 1st, 16:03
Quote by mustachio
well they get less in one trip but the mining rate is actually faster, so you mine alot more over time.

I thought it was that workers have better pathing, which leads to more efficient mining, not an increase in mining rate. For example, if you get 1 mineral mined per second, it'll take 5 seconds to mine 5 minerals and return (SC2) as opposed to 6 seconds to mine 6 minerals (SC1), which leads to the illusion that the mining rate is faster.

Anyway, I agree with PsiWarp on the multiples of 5 thing.