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Detection for Pylon or Cannon
Give it to Pylon
Leave it with Photon Cannon
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Detection for Pylon or Cannon

RoachPoacher

Stalker
389 posts

Pet 19,230
6,915

Dec 26th 2009, 14:46
Another thing: The main attribute of the Protoss for me has been their units' level of polish.

Zealots and Stalkers are the "perfect" Teir 1 units.

High Templars are the "perfect" spell caster.

Dark Templars are the "perfect" stealth warriors.

Observers are the "perfect" scout.

Cannons are the "perfect" defense.

Perfect here not meaning that the unit has no weaknesses, but rather that its weakness are not so glaring. Unit combination for the Protoss is less a matter of necessity as a matter of strategy.

EX: A Terran force of Tanks and Vultures must be perfectly balanced, if it is not, the armies effectiveness is reduced drastically. Too many Tanks and Zealots will walk right over you, too many vultures and Dragoons can snipe with impunity. Compare that to the Protoss: Having balanced force of Zealots and Dragoons is of course important, but the effect is less detrimental if that balance is upset. All Protoss units can fend for them selves to an extent, due to high health and general beefyness. Therefore when playing Protoss it becomes imperitave not only to build the right units, but to deploy them effectively.
Mothership: like taking the most perfect wedding cake, with beefy Zealots and Stalkers holding up the base, all the way to light, airy Carriers on the top tier, and putting a little plastic Elvis statue on top. Big, flashy, but dead of lung cancer at 35.

danielgwj MY

Probe
67 posts

Pet 2,245
2,023

Dec 27th 2009, 05:32
Who would think of giving pylons to detect cloacked units?

It would be pointless than to send cloacked units to attack a protoss race..

I say leave it to the cannons..

Like the protoss aren't strong enough?

I don't know..Maybe they know..but I don't know

CoruPTd_VoID AU

Immortal
1,658 posts

Pet 40,745
20,829

Character:
rAin#238 (SEA)

Dec 31st 2009, 21:51
Quote by danielgwj
Who would think of giving pylons to detect cloacked units?

It would be pointless than to send cloacked units to attack a protoss race..

I say leave it to the cannons..

Like the protoss aren't strong enough?



So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth. YOu had to go in all guns blazing. But where Zerg overlords might sometimes be out of position (i.e. not at the right location for detection- thus needing to be moved), pylons are fixed in one place and 'would' provide detection all over the base, as they are normally all over the base. I love Protoss but even I think this is overkill!
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Dec 31st 2009, 23:42
Quote by CoruPTd_VoID
Quote by danielgwj
Who would think of giving pylons to detect cloacked units?

It would be pointless than to send cloacked units to attack a protoss race..

I say leave it to the cannons..

Like the protoss aren't strong enough?



So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth.


Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

RoachPoacher

Stalker
389 posts

Pet 19,230
6,915

Dec 31st 2009, 23:51
Quote by Mr-Trib

Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).


Exceptions to the rule. These builds are hailed for their originality precisely because it is extremely difficult to sneak by a Zerg. That doesn't mean it doesn't happen between players with widely differing skill...
Mothership: like taking the most perfect wedding cake, with beefy Zealots and Stalkers holding up the base, all the way to light, airy Carriers on the top tier, and putting a little plastic Elvis statue on top. Big, flashy, but dead of lung cancer at 35.

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Jan 1st, 00:15
Quote by RoachPoacher
Quote by Mr-Trib

Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).


Exceptions to the rule. These builds are hailed for their originality precisely because it is extremely difficult to sneak by a Zerg. That doesn't mean it doesn't happen between players with widely differing skill...


There's always an exception to the rule. And yes, I've been DT/Saired a few times and trust me a few hydralisks or scourge and fix this up nice and easy
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

Venator FI

Marauder
296 posts

Pet 37,126
20,348

Jan 1st, 04:11
This is about the same thing as moving missile turrets detection to a supply depot. Mechanic would also make cloaked unit raids useless. I say no.
It's way past time I give some indiscriminate justice.

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Jan 1st, 04:31
Quote by Venator
This is about the same thing as moving missile turrets detection to a supply depot. Mechanic would also make cloaked unit raids useless. I say no.


yea, maybe make obelisks detect but no further than that.
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

bluestorm355 CA

Changeling
614 posts

Pet 14,938
9,693

Jan 1st, 22:21
Quote by RoachPoacher

The are the most useful tower because they are the most expensive tower...right?

And besides, terran towers can be repaired and zerg towers can move. Cannons have no such extra ability.


They have the unique ability to hit ground AND air, so they are more versatile.


CoruPTd_VoID AU

Immortal
1,658 posts

Pet 40,745
20,829

Character:
rAin#238 (SEA)

Jan 1st, 23:47
Quote by Mr-Trib
Quote by CoruPTd_VoID
Quote by danielgwj
Who would think of giving pylons to detect cloacked units?

It would be pointless than to send cloacked units to attack a protoss race..

I say leave it to the cannons..

Like the protoss aren't strong enough?



So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth.


Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).


THe problem with this build IMO (even though it is good), is that it assumes that the Zerg player won't try to take out the majority of your corsairs using hydras etc. Most people will scout and see this build coming. Any player who doesn't scout deserves to get whooped by this build!

SC2 is going to see a lot of Phoenix overlord harassment.
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"

Slaanesh US

Stalker
401 posts

10,149
8,397

Character:
RuSK#652 (US)

Jan 1st, 23:55
Quote by CoruPTd_VoID


So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth. YOu had to go in all guns blazing. But where Zerg overlords might sometimes be out of position (i.e. not at the right location for detection- thus needing to be moved), pylons are fixed in one place and 'would' provide detection all over the base, as they are normally all over the base. I love Protoss but even I think this is overkill!


I wish i saw more people using the medics Blind ability. Granted its very rare it could come into play but imagine you notice only 1 overlord hovering over an expansion.. Blind that sucker (unnoticed preferably) and then lay down a couple nukes. By the time the zerg player realizes his Overlord has been blinded it will be too late for another one to get there and stop the nukes.

I've noticed in SC2 there seems much less extreme tactical spells such as blind.
Long shall be your suffering. Joyous be your pain.

+++ Asteroth, Daemon prince of Slaanesh +++

Mr-Trib US

Corruptor
2,782 posts

Pet 8,955
5,242

Character:
Trib#738 (US)

Jan 2nd, 03:00
Quote by CoruPTd_VoID
Quote by Mr-Trib
Quote by CoruPTd_VoID
Quote by danielgwj
Who would think of giving pylons to detect cloacked units?

It would be pointless than to send cloacked units to attack a protoss race..

I say leave it to the cannons..

Like the protoss aren't strong enough?



So I assume you are not a Protoss player? ANyway Zerg had this issue all throughout SC1/BW. With overlords providing detection, no moron would attempt anything remotely related to stealth.


Ever hear of the Sair/DT build? Or a new build I want to try where you use scourge in ZvZ and pick off overlords, then run in with lurkers >:).


THe problem with this build IMO (even though it is good), is that it assumes that the Zerg player won't try to take out the majority of your corsairs using hydras etc. Most people will scout and see this build coming. Any player who doesn't scout deserves to get whooped by this build!

SC2 is going to see a lot of Phoenix overlord harassment.


The build is very easy to counter, because of two reasons. If you are cheesing with mutas, you will have anti air so you can take out corsairs and your overlords can roam free. Do the fun hydralisk build and you can just keep a few in your base protecting the lords, or even carry your overlords with your army (provided speed upgrade is available).
Quote by Mr-Trib
So really late in the game, when it's just my Chargelots, Stalkers, and High Templars left, I ran across something even scarier than Death-Con's social life. Battlecruisers.

TERRANSC

Civilian
27 posts

277
151

Jan 2nd, 06:29
giving it to a pylon would be unbalanced and stupid, leave detection with cannons!!!