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SCV repairs marines (read the post before voting!) | Dec 6th 2009, 00:04 | |
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Before you vote, please refresh your memory with this video of how to become a marine. Pay close attention to marine's armor. Brings good memories, doesn't it?
As you saw in the video, the marine's armor...is THICK. Perhaps thicker than puny SCV's armor. Made of something strong or stronger than steel. Like a knight, he is covered with the metallic metal from head to toe. So I propose this slight tweak to SC2: SCVs repairing terran infantry. And why not? SCV and terran infantry share same type of armor: the terran infantry armor. Repair takes resources and takes SCV away from his mining. Repair is slow when done by few SCVs. Oh, and don't forget....SCV can repair another SCV. So why shouldn't SCV repair marines, marauders, reapers and ghosts when they have same type of armor? It makes sense in lore. For instance, that video above shows thickness of infantry armor. HP of marine and ghost increased from Sc2...(you can say their improved armor increased their HP) Marauder looks like a tank man. COmpare them with this poorly armored SCV And surely making SCV repair marines won't cause any OP problems in gameplay. All I can see is that infantry repair will make Reapers better harassing units. How many Terran players would risk reducing mining rate and lives of SCVs by sending them to front-line battle? Only in early rushes. If infantry repair does cause serious problems Blizzard might as well increase resource cost for infantry repairs only. I just think that it'd be interesting to see SCV repairing marines. A small change, I suppose, but I like the concept. Edited later: SCV will not automatically repair infantry. YOu must do them manually For balance, you can reduce repair rate of SCV or change repair cost if necessary I just want SCV infantry repair as one of redundant featueres in SC2. In most cases, SCV repairing themselves are redundant...rarely seen I think giving SCV to repair marines is redudant feature BUT is interesting. Many of you are missing the point. I don't want SCV as another medic or replace Medivac. I just like the concept and would like to see it in SC2, that's all. Infantry repair is as redundant as fancy Ultralisk dying animation...contributes almost nothing to game balance but is cool to see Think of this: Medic's flare ability was least used spell, but pros used them to blind observers and use wraith to kill Carriers. SCV repair infantry is same thing--very situtational, but not useless...esp in emergencies. Because so many of you accused me of OP effects of infantry repair in early rushing, I modified idea so that repair rate for infantry will be 30% slower than mechanic repair rate. |
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| Dec 6th 2009, 00:09 | |
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I see why your posting this.
The marine and marauder armour does seem a bit think. But as you said this is abit Op. You can always double up the price of this, but I don't really like the concept. The medivac can do this already. This is their job. Sorry. As for scv repairing marauder, sure, they sorta suck at the begining of the game when they are usually made. They keep on getting harrased by alot of light armoured units goons.
"Life isn't fair, theres to many rules .But screw the rules, I have resources."
-Iron_skull_protoss |
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| Dec 6th 2009, 00:13 | |
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i definitely see why you posted this, but i said NO. Marine's are classified as biological. It would be way over powered to be able to mechanically repair a biological unit that cost 50m and 1 supply.
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"
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| Dec 6th 2009, 00:14 | |
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When the marine is hurt, its not the armor of the marine thats being hurt, its their actual body. A scv can't repair human flesh, the armor in theory only protects the body, that and the fact thats its a video game and stuff in that universe doesn't exactly make sense in this universe.
If being dumb was a sin, I would be Satan.
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| Dec 6th 2009, 00:14 | |
So do you think SCV is BOTH mechanical and biological? To me, SCVs are (at least in their armor). That's why they can repair themselves. ANd I say the same for marines. For people who say marines are hurt physically, not only armor, tell me this: then why can SCVs repair themselves? |
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| Dec 6th 2009, 00:17 | |
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Because its a video game..
If being dumb was a sin, I would be Satan.
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| Dec 6th 2009, 00:19 | |
well, I say in lore that HP = armor. That's why marine HP increases when they gain shields. I also say that game play dominates lore ONLY if it is ABSOLUTELY NECESSARY for game balance. There are plenty of lore-related aspect in Starcraft... for instance, Banelings with speed upgrade ROLL for instance marine HP increases when they gain shields for instance zerglings get wings when they get speed upgrade for instance siege tank attack harms friendly units |
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| Dec 6th 2009, 00:23 | |
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SCV's repair each other is just a mechanic. As for lore, I can't really say how blizzard would explain that SCV's can repaired and healed. And others can't, but yes it would be an overpowered thing especially in rushes. But like I said as for making sense.. it doesn't have to its a video game. IDK any other explanation for you.
Edit: If everything in the game made logical sense. The zerg would have killed everything already. How do you explain protoss technology. There are plenty of things that don't make sense.. thats because its a fantasy world.
If being dumb was a sin, I would be Satan.
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| Dec 6th 2009, 00:26 | |
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This will disrupt the SCV from auto healing critical units, such as thors and siege tanks, and heal marines on the front line, but no. They are already dead in the 2 seconds that took for the SCV to reach the marine.
The SCV will do a better job anyway by just healing really mechanical units. Also, medivacs do their job well enough, better than an SCV. |
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| Dec 6th 2009, 00:27 | |
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Let me give you a "special reason" for this: No Female SCVs in the game... JK
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![]() "I bring tidings of doom..." SC2 ID: GLeeary.386 |
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| Dec 6th 2009, 00:28 | |
Yeah but Medivacs are tier 3. I want to see SCV repair infantry before that. And I want terran players to select SCV and MANUALLY repair each infantry. |
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| Dec 6th 2009, 00:33 | |
No i didn't mean that its both, my bad. The issue is that the armour may may seem mechanical and thus being allowed to be repaired. But it should NOT be the case for the Marine. THe reason why SCVs can be repaired lies in their name: 'Space Construction Vehicle' <-- Vehicle that is driven and thus is mechanical. When the SCV is destroyed it blows up killing the human inside.
He who likes to take a dump! Favourite Quote: "Plan B? What the hell is plan B?"
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| Dec 6th 2009, 00:36 | |
Why, that's the best argument I have seen so far. Good job. But if marines, maruaders, ghosts, and reapers also exploded at death...their armor would be similar to vehiclem, wouldn't it? Personally I would prefer exploding infantry Anyways in Sc1 firebat died exploding, too (was it because of fire or armor? fire) |
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| Dec 6th 2009, 00:46 | |
| Dec 6th 2009, 01:05 | |
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Marines already have the medivac. Isn't that enough? I know the SCV wont compete with the medivac. But honestly, why add another redundant feature if the medivac heals far better without cost?
There is no real point gameplaywise to add this feature. It's just another lore related arguement. |
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