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Armory Network: Starcraft 2 Armory Diablo 3 Armory

Overseer

Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 50
  • Vespene: 100
  • Supply: 8
  • Build Time: 17
  • Hit Points: 200
  • Regen: 0.27
  • Energy: 200
  • Regen: 0.56
  • Movement: 1.88
  • Turn Rate: 999.84
  • Acceleration: 2.13
  • Armor: 1 (+1)
  • Hotkey: V
  • Sight Radius: 11
  • Build Score: 200
  • Kill Score: 400
  • Producer: Overlord
  • Requires: Lair
  • Attributes: Armored - Biological
  • Classification: Air
Overseers are genetically altered Overlords who that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through much iteration, each developmental cycle improving upon the preceding one’s optical evolution. The Zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the Overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Perhaps most disturbing are reports that Overseers can either carry or give birth to Changelings, infiltrator organisms that can convincingly mimic enemy Zerg, Terrans, or Protoss.
 

Abilities


Spawn Changeling (C)
Spawns a Changeling. A small fast unit that can take the form of the enemy.
Type: Command
Energy: 50
Duration: 150 sec
Detector
Provides detection and reveals invisible, hallucinated and burrowed units.
Contaminate (C)
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
Type: Command
Energy: 75
Duration: 30 sec
 

Upgrades


Flyer Carapace (C)
Increases the armor of all Zerg air units.
Minerals Vespene Time
150
225
300
150
225
300
140
170
200