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Baneling

Sapper
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 25
  • Vespene: 25
  • Supply: 0.5
  • Build Time: 20
  • Hit Points: 30
  • Regen: 0.27
  • Movement: 2.50
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: E
  • Cargo Size: 2
  • Sight Radius: 8
  • Build Score: 150
  • Kill Score: 300
The Baneling is a creature so bloated with fluid-filled sacs that it can barely walk; instead, it moves itself by tucking into a tight ball and rolling. However, this ungainly appearance belies the fact that the baneling is an extremely dangerous organism, one of several new zerg specialists recently seen on the battlefield. When a baneling gets close enough to an enemy, the creature triggers a reaction within its volatile chemical payload that causes it to explode with devastating force and shower the immediate surroundings with searing acid. The baneling is destroyed in the explosion, which is very likely to inflict a huge amount of damage.

These living bombs are highly effective against both structures and ground forces; in fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities emerge and roll into the midst of their foes, giving them virtually no time to react.

At first the baneling was identified as an unstable zerg mutation of an unspecified genus. Subsequent observations have revealed it to be a morph of the zergling, the most numerous zerg subtype. Zerglings have been seen entering a brief chrysalis phase before emerging in their new form. This alarming development has demonstrated the advanced ability of the zerg queens to manipulate their offspring. Although the baneling is chemically volatile and unstable enough to explode at any time, the queens have engineered a morph that can contain its energies until just the right moment. By creating the baneling out of the most basic of zerg fighters, the queens have also ensured that an inexhaustible supply of raw materials is available for the task.

Terran commanders now train their troops to watch for these abominations. In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.
 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
Volatile Burst
Ground
20 (+2) 15 (+2) vs Light 0.833 1 Splash
Radius: 2.2
Volatile Burst
Structures
80 (+8) 0.833 1 Splash
Radius: 2.2
 

Abilities


Burrow (W)
Enables the Baneling to burrow underground, rendering it invisible and unable to attack.
Requires: Burrow
Type: Command
Attack Structure (B)
Commands the Baneling to attack a building, dealing large amounts of damage.
Type: Auto-Cast
Stats: 80 Damage
Explode (E)
Forces the Baneling to detonate and deal damage.
Type: Command
 

Upgrades


Burrow (B)
Allows select Zerg units to use the Burrow ability.
Requires: Lair
Minerals Vespene Time
100
100
100
Centrifugal Hooks (C)
Increases the movement speed of all Banelings.
Minerals Vespene Time
150
150
110
Melee Attacks (M)
Increases attack damage of all Zerg ground melee units.
Requires: Lair (L2+)
Minerals Vespene Time
100
150
200
100
150
200
140
170
200
Ground Carapace (C)
Increases the armor of all Zerg ground units.
Requires: Lair (L2+)
Minerals Vespene Time
150
225
300
150
225
300
140
170
200