Reaper

Raider
Stats : Lore : Abilities : Upgrades
Added in patch 1.0.0
Last updated in patch 1.4.3
Wings of Liberty
Multiplayer
Production Vitals Statistics Information
  • Minerals: 50
  • Vespene: 50
  • Supply: 1
  • Build Time: 45
  • Repair Time: 20
  • Hit Points: 50
  • Movement: 2.95
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Shield Armor: 0
  • Hotkey: R
  • Cargo Size: 1
  • Sight Radius: 9
  • Build Score: 100
  • Kill Score: 200
  • Producer: Barracks
  • Requires: Tech Lab
  • Attributes: Light - Biological
  • Classification: Ground
Marine candidates who remain unmanageable after neural re-socialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.

Strengths

Weaknesses

 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
P-45 Gauss Pistol
Ground
4 (+1) 2 5 vs Light 1.1 4.5
D-8 Charge
Ground
30 (+3) 1 1.8 5 2.5
 

Abilities


Jet Pack
Reapers can jump up and down cliffs.
Patch: 1.0.0 / 1.4.3
 

Upgrades


Terran Infantry Weapons (E)
Upgrades the damage dealt by infantry units.
Requires: Armory (L2+)
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Terran Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (L2+)
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Nitro Packs (N)
Increases the movement speed of Reapers.
Requires: Factory
Patch: 1.0.0 / 1.4.3
Minerals Vespene Time
50
50
100