| Production | Vitals | Statistics | Information |
|---|---|---|---|
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Marine candidates who remain unmanageable after neural re-socialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
Weapons
| Icon | Weapon | Damage | Count | Bonus | Speed | Range | Effect |
|---|---|---|---|---|---|---|---|
|
P-38 "Scythe" Gauss Pistols Ground |
4 (+1) | 2 | 5 vs Light | 1.1 | 4.5 | ||
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D-8 Charges Structures |
30 (+4) | 5 |
2.5 |
Abilities
| Jet Pack | |
|---|---|
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Upgrades
| Infantry Weapons (W) | ||
|---|---|---|
| Upgrades the damage dealt by infrantry units. | ||
| Requires: | Armory (L2+) | |
| Minerals | Vespene | Time |
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| Infantry Armor (A) | ||
|---|---|---|
| Upgrades the armor of infantry units. | ||
| Requires: | Armory (L2+) | |
| Minerals | Vespene | Time |
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| Nitro Packs (N) | ||
|---|---|---|
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| Minerals | Vespene | Time |
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