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Reaper

Raider
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 50
  • Vespene: 50
  • Supply: 1
  • Build Time: 40
  • Repair Time: 20
  • Hit Points: 50
  • Movement: 2.95
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 0 (+1)
  • Hotkey: E
  • Cargo Size: 1
  • Sight Radius: 9
  • Build Score: 100
  • Kill Score: 200
  • Producer: Barracks
  • Requires: Tech Lab
  • Attributes: Light - Biological
  • Classification: Ground
Marine candidates who remain unmanageable after neural re-socialization are sent to be trained as Reapers. These troops are chemically altered to heighten their aggression even further, and then they are instructed in close-quarters combat and the use of Jet Packs. These grant Reapers a high degree of mobility, allowing them to traverse obstacles easily and cover ground rapidly. In combat, Reapers attack with rapid-fire dual Gauss Pistols and dangerously unstable D-8 Charges. Reapers are guaranteed their freedom after two years of service, but none has survived for more than six months.
 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
P-38 "Scythe" Gauss Pistols
Ground
4 (+1) 2 5 vs Light 1.1 4.5
D-8 Charges
Structures
30 (+4) 5 2.5
 

Abilities


Jet Pack
Allows Reaper's to jump up and down cliffs.
 

Upgrades


Infantry Weapons (W)
Upgrades the damage dealt by infrantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Infantry Armor (A)
Upgrades the armor of infantry units.
Requires: Armory (L2+)
Minerals Vespene Time
100
175
250
100
175
250
160
190
220
Nitro Packs (N)
Increases the movement speed of Reapers.
Minerals Vespene Time
50
50
100