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Raven

Battlefield Support / Construction
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 100
  • Vespene: 200
  • Supply: 2
  • Build Time: 60
  • Repair Time: 41.66
  • Hit Points: 140
  • Energy: 200
  • Regen: 0.56
  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 2.00
  • Armor: 1 (+1)
  • Hotkey: R
  • Sight Radius: 11
  • Build Score: 300
  • Kill Score: 600
  • Producer: Starport
  • Requires: Tech Lab
  • Attributes: Light - Mechanical
  • Classification: Air
The Raven is an all-around workhorse that combines the functions of light manufacturing center and observation post rolled into one. A common sight among the fringe-world colonies, the Raven is a robust, air-mobile vehicle built to operate independently in all but the harshest climates. Although the Raven shares a number of common traits with its smaller cousin, the SCV, the Raven is a far more specialized and advanced engineering craft.

Ravens are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast an impressive array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the Raven can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.

Several standard template constructions are available to the Raven, a popular example being the auto turret. This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time.

The Terran Dominion initially provided Ravens to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the Raven have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier science vessel.
 

Abilities


Build Auto-Turret (T)
Automated defensive turret. Times out after 180 seconds.
Type: Command
Energy: 50
Duration: 180 sec
Detector
This unit can detect cloaked, burrowed, or hallucinated units.
Seeker Missile (R)
Missile that chases its target. Missile has enough fuel for 15 seconds. Missile deals up to 100 area damage.
Type: Command
Stats: 150 damage
Energy: 100
Duration: 15 sec
Range: 6
Radius: 2
Build Point Defense Drone (D)
Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds.
Type: Command
Energy: 100
Duration: 180 sec
 

Upgrades


Ship Plating (P)
Upgrades the armor of units built at a Starport.
Minerals Vespene Time
150
225
300
150
225
300
160
190
220
Corvid Reactor (T)
Increases the starting energy of Ravens by 25.
Minerals Vespene Time
150
150
110
Seeker Missile (R)
Enables Ravens to use the Seeker Missile ability. This missile chases its target. Missile has enough fuel for 15 seconds. Missile deals up to 100 damage.
Requires: Fusion Core
Minerals Vespene Time
150
150
110