Starcraft 2 Armory

Marauder

Ground - Armored - Biological
339,678 views

Heavy assault infantry.

Production

  • Minerals: 100
  • Vespene: 25
  • Supply: 2
  • Build Time: 30

Vitals

  • Hit Points: 125

Statistics

  • Movement: 2.25
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Shield Armor: 0

Information

  • Hotkey: D
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 75
  • Kill Score: 150
  • Patch Added: 1.0.0
  • Patch Updated: 1.4.3

Weapons

Icon Weapon Damage Count Bonus Speed Range Effect
Punisher Grenades
Ground
10 (+1) 1 10 vs Armored 1.5 6 Slowing

Abilities

Icon Ability Cost Range Cool Time Duration Radius
Patch: 1.0.0 / 1.4.3 Concussive Shells
Units hit by the Marauder are temporarily slowed.
Massive units are immune.
Requires Upgrade: Concussive Shells
Use Stimpack (T)
Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 20 of the unit's life.
Requires Upgrade: Stimpack
20 Self

Upgrades

Icon Upgrade Minerals Vespene Time
Patch: 1.0.0 / 1.4.3 Terran Infantry Armor (A)
Upgrades the armor of infantry units.
Requires Building: Armory (2+)
100
175
250
100
175
250
160
190
220
Patch: 1.0.0 / 1.4.3 Terran Infantry Weapons (E)
Upgrades the damage dealt by infantry units.
Requires Building: Armory (2+)
100
175
250
100
175
250
160
190
220
Patch: 1.0.0 / 1.4.3 Concussive Shells (G)
Upgrades the Marauder weapons to slow down opponents.
50
50
60
Patch: 1.0.0 / 1.4.3 Stimpack (T)
Enables Marines and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but they increase its attack and movement speeds for a short time.
100
100
170