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Terran Units

Name Minerals Vespene Build Time Supply Built From Requires Hotkey Hit Points Energy Armor Movement Attributes A1 Weapon A1 Damage A1 Targets A1 Range A1 Speed A1 Bonus A2 Weapon A2 Damage A2 Targets A2 Range A2 Speed A2 Bonus Upgrades Abilities
SCV 50 17 1 Command Center S 45 0 (+1) 2.8125 Light - Biological - Mechanical Fusion Cutter 5 Ground 0.1 1.5 Terran Infantry Armor Repair - Gather
MULE Orbital Command 60 0 2.8125 Light - Mechanical Gather - Repair
Marine 50 25 1 Barracks A 45 0 (+1) 2.25 Light - Biological C-14 Gauss Rifle 6 (+1) Ground - Air 5 0.8608 Terran Infantry Weapons - Terran Infantry Armor - Stimpack - Combat Shield Use Stimpack
Marauder 100 25 30 2 Barracks Tech Lab D 125 1 (+1) 2.25 Armored - Biological Punisher Grenades 10 (+1) Ground 6 1.5 +10 vs Armored Terran Infantry Weapons - Terran Infantry Armor - Stimpack - Concussive Shells Concussive Shells - Use Stimpack
Reaper 50 50 45 1 Barracks Tech Lab R 50 0 (+1) 2.9531 Light - Biological P-45 Gauss Pistol 4 x 2 (+1) Ground 4.5 1.1 +5 vs Light D-8 Charge 30 (+3) Ground 5 1.8 Terran Infantry Weapons - Terran Infantry Armor - Nitro Packs Jet Pack
Ghost 200 100 40 2 Barracks Ghost Academy - Tech Lab G 100 200 0 (+1) 2.25 Biological - Psionic C-10 Canister Rifle 10 (+1) Ground - Air 6 1.5 +10 vs Light Terran Infantry Weapons - Terran Infantry Armor - Moebius Reactor - Personal Cloaking Sniper Round - Cloak - Tac Nuke Strike - EMP Round - Hold Fire - Weapons Free
Hellion 100 30 2 Factory E 90 0 (+1) 4.25 Light - Mechanical Infernal Flamethrower 8 (+1) Ground 5 2.5 +6 vs Light Infernal Pre-igniter - Terran Vehicle Weapons - Terran Vehicle Plating
Siege Tank 150 125 45 3 Factory Tech Lab S 160 1 (+1) 2.25 Armored - Mechanical 90mm Cannons 15 (+2) Ground 7 1.04 +10 vs Armored Crucio Shock Cannon 35 (+3) Ground 13 3 +15 vs Armored Terran Vehicle Weapons - Terran Vehicle Plating - Siege Tech Siege Mode - Tank Mode
Thor 300 200 60 6 Factory Armory - Tech Lab T 400 200 1 (+1) 1.875 Armored - Mechanical - Massive Thor's Hammer 30 x 2 (+3) Ground 7 1.28 Javelin Missile Launchers 6 x 4 (+1) Air 10 3 +6 vs Light Terran Vehicle Weapons - Terran Vehicle Plating - 250mm Strike Cannons 250mm Strike Cannons
Viking 150 75 42 2 Starport V 125 0 (+1) 2.75 Armored - Mechanical Gatling Cannon 12 (+1) Ground 6 1 Lanzer Torpedoes 10 x 2 (+1) Air 9 2 +4 vs Armored Terran Ship Weapons - Terran Ship Plating Fighter Mode - Assault Mode
Medivac 100 100 42 2 Starport D 150 200 1 (+1) 2.5 Armored - Mechanical Terran Ship Plating - Caduceus Reactor Heal
Raven 100 200 60 2 Starport Tech Lab R 140 200 1 (+1) 2.25 Light - Mechanical Terran Ship Plating - Corvid Reactor - Seeker Missile - Durable Materials Build Auto-Turret - Detector - Seeker Missile - Build Point Defense Drone
Banshee 150 100 60 3 Starport Tech Lab E 140 200 0 (+1) 2.75 Light - Mechanical Backlash Rockets 12 x 2 (+1) Ground 6 1.25 Terran Ship Weapons - Terran Ship Plating - Cloaking Field Cloak
Battlecruiser 400 300 90 6 Starport Fusion Core - Tech Lab B 550 200 3 (+2) 1.875 Armored - Mechanical - Massive ATS Laser Battery 8 (+1) Ground 6 0.225 ATA Laser Battery 6 (+1) Air 6 0.225 Terran Ship Weapons - Terran Ship Plating - Behemoth Reactor - Weapon Refit Yamato Cannon
Auto-Turret Raven T 150 1 (+1) Armored - Mechanical - Structure 12mm Gauss Cannon 8 Ground - Air 6 0.8 Terran Building Armor - Hi-Sec Auto Tracking - Durable Materials
Point Defense Drone Raven D 50 0 (+1) Light - Mechanical - Structure Terran Building Armor - Hi-Sec Auto Tracking - Durable Materials Point Defense Laser

Terran Buildings

Name Minerals Vespene Build Time Built From Requires Hotkey Hit Points Energy Armor Attributes Weapon Damage Targets Range Speed Bonus Researches Upgrades Abilities
Command Center 400 100 SCV C 1500 0 (+1) Armored - Mechanical - Structure Terran Building Armor - Neosteel Frame Lift Off
Supply Depot 100 30 SCV S 400 0 (+1) Armored - Mechanical - Structure Terran Building Armor Lower
Refinery 75 30 SCV R 500 0 (+1) Armored - Mechanical - Structure Terran Building Armor
Barracks 150 65 SCV Command Center B 1000 0 (+1) Armored - Mechanical - Structure Terran Building Armor Lift Off
Orbital Command 150 35 Command Center Command Center - Barracks B 1500 200 0 (+1) Armored - Mechanical - Structure Terran Building Armor Lift Off - Calldown: MULE - Calldown: Extra Supplies - Scanner Sweep
Planetary Fortress 150 150 50 Command Center Command Center - Engineering Bay P 1500 0 (+1) Armored - Mechanical - Structure Ibiks Cannon 40 Ground 6 2 Terran Building Armor - Hi-Sec Auto Tracking
Engineering Bay 125 35 SCV E 850 0 (+1) Armored - Mechanical - Structure Terran Infantry Weapons - Terran Infantry Armor - Terran Building Armor - Hi-Sec Auto Tracking - Neosteel Frame Terran Building Armor
Bunker 100 40 SCV Barracks U 400 0 (+1) Armored - Mechanical - Structure Terran Building Armor - Neosteel Frame Salvage
Missile Turret 100 25 SCV Engineering Bay T 250 0 (+1) Armored - Mechanical - Structure Longbolt Missile 12 x 2 Air 7 0.8608 Terran Building Armor - Hi-Sec Auto Tracking - Neosteel Frame Detector
Sensor Tower 125 100 25 SCV Engineering Bay N 200 0 (+1) Armored - Mechanical - Structure Terran Building Armor Radar
Factory 150 100 60 SCV Barracks F 1250 0 (+1) Armored - Mechanical - Structure Terran Building Armor Lift Off
Ghost Academy 150 50 40 SCV Barracks G 1250 0 (+1) Armored - Mechanical - Structure Moebius Reactor - Personal Cloaking Terran Building Armor
Armory 150 100 65 SCV Factory A 750 0 (+1) Armored - Mechanical - Structure Terran Vehicle Weapons - Terran Vehicle Plating - Terran Ship Weapons - Terran Ship Plating Terran Building Armor
Starport 150 100 50 SCV Factory S 1300 0 (+1) Armored - Mechanical - Structure Terran Building Armor Lift Off
Fusion Core 150 150 65 SCV Starport C 750 0 (+1) Armored - Mechanical - Structure Behemoth Reactor - Weapon Refit Terran Building Armor
Tech Lab 50 25 25 Starport Barracks - Factory - Starport X 400 0 (+1) Armored - Mechanical - Structure Stimpack - Combat Shield - Infernal Pre-igniter - Siege Tech - Corvid Reactor - Caduceus Reactor - Seeker Missile - Durable Materials - Cloaking Field - Nitro Packs - Concussive Shells - 250mm Strike Cannons Terran Building Armor
Reactor 50 50 50 Starport Barracks - Factory - Starport C 400 0 (+1) Armored - Mechanical - Structure Terran Building Armor

Terran Upgrades

Name Tooltip Hotkey Requires 1 - Minerals 1 - Vespene 1 - Build Time 2 - Minerals 2 - Vespene 2 - Build Time 3 - Minerals 3 - Vespene 3 - Build Time
250mm Strike Cannons Allows Thors to use the 250mm Strike Cannons ability. C 150 150 110    
Behemoth Reactor Increases the starting energy of Battlecruisers by 25. B 150 150 80    
Caduceus Reactor Increases the starting energy of Medivacs by 25. A 100 100 80    
Cloaking Field Enables Banshees to use the Cloak ability. Cloak renders the Banshee invisible to enemies unless the unit is revealed by detectors or effects. C Fusion Core 200 200 110    
Combat Shield Marines gain +10 life. C 100 100 110    
Concussive Shells Upgrades the Marauder weapons to slow down opponents. G 50 50 60    
Corvid Reactor Increases the starting energy of Ravens by 25. T 150 150 110    
Durable Materials Extends the timed duration of Raven Auto-Turrets, Seeker Missiles, and Point Defense Drones. D 150 150 110    
Hi-Sec Auto Tracking Adds +1 range to Auto-Turrets, Missile Turrets, Planetary Fortresses, and Point Defense Drones. H 100 100 80    
Infernal Pre-igniter Improves the Hellion's Flamethrower to give +5 damage vs. light units. I 150 150 110    
Moebius Reactor Increases the starting energy of Ghosts by 25. M 100 100 80    
Neosteel Frame Increases the cargo space of Bunkers by 2. Also provides extra cargo space for Command Centers and Planetary Fortresses. N 100 100 110    
Nitro Packs Increases the movement speed of Reapers. N Factory 50 50 100    
Personal Cloaking Enables Ghosts to use the Cloak ability. Cloak renders a unit invisible to enemies unless it's revealed by detectors or effects. C 150 150 120    
Seeker Missile Enables Ravens to use the Seeker Missile armament. This missile chases its target. Missile has enough fuel for 15 seconds. Deals up to 100 damage. R Fusion Core 150 150 110    
Siege Tech Enables Siege Tanks to deploy into Siege Mode. While in Siege Mode, Siege Tanks have significantly increased range and damage, but they cannot move. S 100 100 80    
Stimpack Enables Marines and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but they increase its attack and movement speeds for a short time. T 100 100 170    
Terran Building Armor Upgrades the armor of structures by 2. B 150 150 140    
Terran Infantry Armor Upgrades the armor of infantry units. A Armory 100 100 160 175 175 190 250 250 220
Terran Infantry Weapons Upgrades the damage dealt by infantry units. E Armory 100 100 160 175 175 190 250 250 220
Terran Ship Plating Upgrades the armor of units built at a Starport. P 150 150 160 225 225 190 300 300 220
Terran Ship Weapons Upgrades the damage dealt by units built at a Starport. S 100 100 160 175 175 190 250 250 220
Terran Vehicle Plating Upgrades the armor of ground vehicles. V 100 100 160 175 175 190 250 250 220
Terran Vehicle Weapons Upgrades the damage dealt by ground vehicles. E 100 100 160 175 175 190 250 250 220
Weapon Refit Enables use of the Battlecruiser Yamato Cannon. R 150 150 60    

Terran Abilities

Name Tooltip Stats Type Requires Hotkey Minerals Vespene Energy Cast Time Finish Time Radius Duration Cooldown Range Targets
250mm Strike Cannons Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds. Channeled 250mm Strike Cannons C 150 2 7
Assault Mode Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets. Command D 2.59
Build Auto-Turret Automated defensive turret. Times out after 180 seconds. Command T 50 3
Build Point Defense Drone Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds. Command D 100 3
Calldown: Extra Supplies Drops additional supplies, permanently increasing the supply output of the target Supply Depot by 8. +8 Supply Command X 50
Calldown: MULE Drops an experimental robotic MULE miner onto the target Mineral Field. MULEs collect minerals more quickly than SCVs. MULEs last 90 seconds before their systems fail. Command E 50
Cloak Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. -0.9 energy a second Command Personal Cloaking C 25
Cloak Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. -0.9 energy a second Command C 25
Concussive Shells Units hit by the Marauder are temporarily slowed. 50% Slow Passive Concussive Shells
EMP Round Creates an electromagnetic pulse that does 100 damage to shields and energy of all units in the targeted area. Cloaked units hit by EMP are revealed for a short time. -100 shields and energy Command E 75 0.01 1.5 10
Fighter Mode Transforms the Viking to Fighter Mode. In this mode Vikings fly, but they can only attack air targets. Command E 2.583
Gather Orders SCV to gather resources from a selected Mineral Field or Vespene Geyser. Command G
Gather Orders MULE to gather minerals from a selected Mineral Field. Command G 0.5
Heal Heals a friendly biological target. +3 HP per 1 energy Auto-Cast E 4
Hold Fire Orders selected units to holster their weapons and avoid engaging enemies, unless given a direct command. Units holding fire will flee if attacked. Command F
Jet Pack Reapers can jump up and down cliffs. Passive
Lift Off Transforms structure into a slow air unit for redeployment. May not produce units, research upgrades, or use abilities until it has landed. Command L 2
Lower Lowers the structure, allowing ground units to move across it. Command R 1.3
Point Defense Laser Automated defensive laser that intercepts enemy projectiles.Effective against Marauders, Vikings, Banshees, Battlecruisers, Thors, Missile Turrets, Reaper D8 Charges, Stalkers, Phoenixes, Photon Cannons, Queens, Mutalisks, Corruptors, Hydralisks, and Spor -10 energy per missile Passive
Radar Able to expose enemy movements within its radar capability. Does not reveal the area. Passive
Repair Restores life to mechanical units and structures at the cost of resources. Auto-Cast R
Repair Restores life to mechanical units and structures at the cost of resources. Command R
Salvage Salvages the structure, removing it and returning 750f its mineral and gas value. Salvage takes 5 seconds to finish. Warning: once Salvage is triggered, it cannot be canceled. Command V
Scanner Sweep Reveals an area of the map, detecting cloaked and burrowed units. Lasts 12 seconds. Command C 50 13
Seeker Missile Missile that chases its target. Has enough fuel for 15 seconds. Deals up to 100 area damage. Command R 125 6
Siege Mode Deploys into Siege Mode. In this mode Siege Tanks have very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range. Command Siege Tech E 4.291
Sniper Round A careful shot, dealing 25 (50 vs. Psionic) damage. Ignores armor. Command R 25 0.5 10
Tac Nuke Strike Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius. Channeled Arm Silo with Nuke N 8 12
Tank Mode Reverts to Tank Mode. In this mode Siege Tanks can move, but they do less damage. Command D 3.791
Use Stimpack Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 10 of the unit's life. Command Stimpack T
Use Stimpack Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 20 of the unit's life. Command T
Weapons Free Orders selected units to fire at will. They will engage enemy units within range and chase them as normal. Command G
Yamato Cannon Blasts a target with a devastating plasma cannon, causing 300 damage. Command Weapon Refit Y 125 3 0.833 10

Legend
* Numbers within parenthesis are the damage or armor increment numbers based on each upgrade level
* Attacks with a "x Number" are how many projectiles it shoots per attack animation
* Some bonuses have special effects within parenthesis