| Name | Minerals | Vespene | Build Time | Supply | Built From | Requires | Hotkey | Hit Points | Energy | Armor | Movement | Attributes | A1 Weapon | A1 Damage | A1 Targets | A1 Range | A1 Speed | A1 Bonus | A2 Weapon | A2 Damage | A2 Targets | A2 Range | A2 Speed | A2 Bonus | Upgrades | Abilities |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SCV | 50 | 17 | 1 | Command Center | S | 45 | 0 (+1) | 2.8125 | Light - Biological - Mechanical | Fusion Cutter | 5 | Ground | 0.1 | 1.5 | Terran Infantry Armor | Repair - Gather | ||||||||||
| MULE | Orbital Command | 60 | 0 | 2.8125 | Light - Mechanical | Gather - Repair | ||||||||||||||||||||
| Marine | 50 | 25 | 1 | Barracks | A | 45 | 0 (+1) | 2.25 | Light - Biological | C-14 Gauss Rifle | 6 (+1) | Ground - Air | 5 | 0.8608 | Terran Infantry Weapons - Terran Infantry Armor - Stimpack - Combat Shield | Use Stimpack | ||||||||||
| Marauder | 100 | 25 | 30 | 2 | Barracks | Tech Lab | D | 125 | 1 (+1) | 2.25 | Armored - Biological | Punisher Grenades | 10 (+1) | Ground | 6 | 1.5 | +10 vs Armored | Terran Infantry Weapons - Terran Infantry Armor - Stimpack - Concussive Shells | Concussive Shells - Use Stimpack | |||||||
| Reaper | 50 | 50 | 45 | 1 | Barracks | Tech Lab | R | 50 | 0 (+1) | 2.9531 | Light - Biological | P-45 Gauss Pistol | 4 x 2 (+1) | Ground | 4.5 | 1.1 | +5 vs Light | D-8 Charge | 30 (+3) | Ground | 5 | 1.8 | Terran Infantry Weapons - Terran Infantry Armor - Nitro Packs | Jet Pack | ||
| Ghost | 200 | 100 | 40 | 2 | Barracks | Ghost Academy - Tech Lab | G | 100 | 200 | 0 (+1) | 2.25 | Biological - Psionic | C-10 Canister Rifle | 10 (+1) | Ground - Air | 6 | 1.5 | +10 vs Light | Terran Infantry Weapons - Terran Infantry Armor - Moebius Reactor - Personal Cloaking | Sniper Round - Cloak - Tac Nuke Strike - EMP Round - Hold Fire - Weapons Free | ||||||
| Hellion | 100 | 30 | 2 | Factory | E | 90 | 0 (+1) | 4.25 | Light - Mechanical | Infernal Flamethrower | 8 (+1) | Ground | 5 | 2.5 | +6 vs Light | Infernal Pre-igniter - Terran Vehicle Weapons - Terran Vehicle Plating | ||||||||||
| Siege Tank | 150 | 125 | 45 | 3 | Factory | Tech Lab | S | 160 | 1 (+1) | 2.25 | Armored - Mechanical | 90mm Cannons | 15 (+2) | Ground | 7 | 1.04 | +10 vs Armored | Crucio Shock Cannon | 35 (+3) | Ground | 13 | 3 | +15 vs Armored | Terran Vehicle Weapons - Terran Vehicle Plating - Siege Tech | Siege Mode - Tank Mode | |
| Thor | 300 | 200 | 60 | 6 | Factory | Armory - Tech Lab | T | 400 | 200 | 1 (+1) | 1.875 | Armored - Mechanical - Massive | Thor's Hammer | 30 x 2 (+3) | Ground | 7 | 1.28 | Javelin Missile Launchers | 6 x 4 (+1) | Air | 10 | 3 | +6 vs Light | Terran Vehicle Weapons - Terran Vehicle Plating - 250mm Strike Cannons | 250mm Strike Cannons | |
| Viking | 150 | 75 | 42 | 2 | Starport | V | 125 | 0 (+1) | 2.75 | Armored - Mechanical | Gatling Cannon | 12 (+1) | Ground | 6 | 1 | Lanzer Torpedoes | 10 x 2 (+1) | Air | 9 | 2 | +4 vs Armored | Terran Ship Weapons - Terran Ship Plating | Fighter Mode - Assault Mode | |||
| Medivac | 100 | 100 | 42 | 2 | Starport | D | 150 | 200 | 1 (+1) | 2.5 | Armored - Mechanical | Terran Ship Plating - Caduceus Reactor | Heal | |||||||||||||
| Raven | 100 | 200 | 60 | 2 | Starport | Tech Lab | R | 140 | 200 | 1 (+1) | 2.25 | Light - Mechanical | Terran Ship Plating - Corvid Reactor - Seeker Missile - Durable Materials | Build Auto-Turret - Detector - Seeker Missile - Build Point Defense Drone | ||||||||||||
| Banshee | 150 | 100 | 60 | 3 | Starport | Tech Lab | E | 140 | 200 | 0 (+1) | 2.75 | Light - Mechanical | Backlash Rockets | 12 x 2 (+1) | Ground | 6 | 1.25 | Terran Ship Weapons - Terran Ship Plating - Cloaking Field | Cloak | |||||||
| Battlecruiser | 400 | 300 | 90 | 6 | Starport | Fusion Core - Tech Lab | B | 550 | 200 | 3 (+2) | 1.875 | Armored - Mechanical - Massive | ATS Laser Battery | 8 (+1) | Ground | 6 | 0.225 | ATA Laser Battery | 6 (+1) | Air | 6 | 0.225 | Terran Ship Weapons - Terran Ship Plating - Behemoth Reactor - Weapon Refit | Yamato Cannon | ||
| Auto-Turret | Raven | T | 150 | 1 (+1) | Armored - Mechanical - Structure | 12mm Gauss Cannon | 8 | Ground - Air | 6 | 0.8 | Terran Building Armor - Hi-Sec Auto Tracking - Durable Materials | |||||||||||||||
| Point Defense Drone | Raven | D | 50 | 0 (+1) | Light - Mechanical - Structure | Terran Building Armor - Hi-Sec Auto Tracking - Durable Materials | Point Defense Laser |
| Name | Tooltip | Hotkey | Requires | 1 - Minerals | 1 - Vespene | 1 - Build Time | 2 - Minerals | 2 - Vespene | 2 - Build Time | 3 - Minerals | 3 - Vespene | 3 - Build Time |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 250mm Strike Cannons | Allows Thors to use the 250mm Strike Cannons ability. | C | 150 | 150 | 110 | |||||||
| Behemoth Reactor | Increases the starting energy of Battlecruisers by 25. | B | 150 | 150 | 80 | |||||||
| Caduceus Reactor | Increases the starting energy of Medivacs by 25. | A | 100 | 100 | 80 | |||||||
| Cloaking Field | Enables Banshees to use the Cloak ability. Cloak renders the Banshee invisible to enemies unless the unit is revealed by detectors or effects. | C | Fusion Core | 200 | 200 | 110 | ||||||
| Combat Shield | Marines gain +10 life. | C | 100 | 100 | 110 | |||||||
| Concussive Shells | Upgrades the Marauder weapons to slow down opponents. | G | 50 | 50 | 60 | |||||||
| Corvid Reactor | Increases the starting energy of Ravens by 25. | T | 150 | 150 | 110 | |||||||
| Durable Materials | Extends the timed duration of Raven Auto-Turrets, Seeker Missiles, and Point Defense Drones. | D | 150 | 150 | 110 | |||||||
| Hi-Sec Auto Tracking | Adds +1 range to Auto-Turrets, Missile Turrets, Planetary Fortresses, and Point Defense Drones. | H | 100 | 100 | 80 | |||||||
| Infernal Pre-igniter | Improves the Hellion's Flamethrower to give +5 damage vs. light units. | I | 150 | 150 | 110 | |||||||
| Moebius Reactor | Increases the starting energy of Ghosts by 25. | M | 100 | 100 | 80 | |||||||
| Neosteel Frame | Increases the cargo space of Bunkers by 2. Also provides extra cargo space for Command Centers and Planetary Fortresses. | N | 100 | 100 | 110 | |||||||
| Nitro Packs | Increases the movement speed of Reapers. | N | Factory | 50 | 50 | 100 | ||||||
| Personal Cloaking | Enables Ghosts to use the Cloak ability. Cloak renders a unit invisible to enemies unless it's revealed by detectors or effects. | C | 150 | 150 | 120 | |||||||
| Seeker Missile | Enables Ravens to use the Seeker Missile armament. This missile chases its target. Missile has enough fuel for 15 seconds. Deals up to 100 damage. | R | Fusion Core | 150 | 150 | 110 | ||||||
| Siege Tech | Enables Siege Tanks to deploy into Siege Mode. While in Siege Mode, Siege Tanks have significantly increased range and damage, but they cannot move. | S | 100 | 100 | 80 | |||||||
| Stimpack | Enables Marines and Marauders to use the Stimpack ability. Stimpacks cause damage to a unit, but they increase its attack and movement speeds for a short time. | T | 100 | 100 | 170 | |||||||
| Terran Building Armor | Upgrades the armor of structures by 2. | B | 150 | 150 | 140 | |||||||
| Terran Infantry Armor | Upgrades the armor of infantry units. | A | Armory | 100 | 100 | 160 | 175 | 175 | 190 | 250 | 250 | 220 |
| Terran Infantry Weapons | Upgrades the damage dealt by infantry units. | E | Armory | 100 | 100 | 160 | 175 | 175 | 190 | 250 | 250 | 220 |
| Terran Ship Plating | Upgrades the armor of units built at a Starport. | P | 150 | 150 | 160 | 225 | 225 | 190 | 300 | 300 | 220 | |
| Terran Ship Weapons | Upgrades the damage dealt by units built at a Starport. | S | 100 | 100 | 160 | 175 | 175 | 190 | 250 | 250 | 220 | |
| Terran Vehicle Plating | Upgrades the armor of ground vehicles. | V | 100 | 100 | 160 | 175 | 175 | 190 | 250 | 250 | 220 | |
| Terran Vehicle Weapons | Upgrades the damage dealt by ground vehicles. | E | 100 | 100 | 160 | 175 | 175 | 190 | 250 | 250 | 220 | |
| Weapon Refit | Enables use of the Battlecruiser Yamato Cannon. | R | 150 | 150 | 60 | |||||||
| Name | Tooltip | Stats | Type | Requires | Hotkey | Minerals | Vespene | Energy | Cast Time | Finish Time | Radius | Duration | Cooldown | Range | Targets |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 250mm Strike Cannons | Fires at a single unit or structure, stunning the target and dealing 500 damage over 6 seconds. | Channeled | 250mm Strike Cannons | C | 150 | 2 | 7 | ||||||||
| Assault Mode | Transforms the Viking to Assault Mode. In this mode Vikings move on the ground and can only attack ground targets. | Command | D | 2.59 | |||||||||||
| Build Auto-Turret | Automated defensive turret. Times out after 180 seconds. | Command | T | 50 | 3 | ||||||||||
| Build Point Defense Drone | Uses a laser to shoot down enemy missiles. Cannot target special attacks. Times out after 180 seconds. | Command | D | 100 | 3 | ||||||||||
| Calldown: Extra Supplies | Drops additional supplies, permanently increasing the supply output of the target Supply Depot by 8. | +8 Supply | Command | X | 50 | ||||||||||
| Calldown: MULE | Drops an experimental robotic MULE miner onto the target Mineral Field. MULEs collect minerals more quickly than SCVs. MULEs last 90 seconds before their systems fail. | Command | E | 50 | |||||||||||
| Cloak | Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. | -0.9 energy a second | Command | Personal Cloaking | C | 25 | |||||||||
| Cloak | Cloaks the unit, preventing enemy units from seeing or attacking it. A cloaked unit will only be revealed by detectors or effects. | -0.9 energy a second | Command | C | 25 | ||||||||||
| Concussive Shells | Units hit by the Marauder are temporarily slowed. | 50% Slow | Passive | Concussive Shells | |||||||||||
| EMP Round | Creates an electromagnetic pulse that does 100 damage to shields and energy of all units in the targeted area. Cloaked units hit by EMP are revealed for a short time. | -100 shields and energy | Command | E | 75 | 0.01 | 1.5 | 10 | |||||||
| Fighter Mode | Transforms the Viking to Fighter Mode. In this mode Vikings fly, but they can only attack air targets. | Command | E | 2.583 | |||||||||||
| Gather | Orders SCV to gather resources from a selected Mineral Field or Vespene Geyser. | Command | G | ||||||||||||
| Gather | Orders MULE to gather minerals from a selected Mineral Field. | Command | G | 0.5 | |||||||||||
| Heal | Heals a friendly biological target. | +3 HP per 1 energy | Auto-Cast | E | 4 | ||||||||||
| Hold Fire | Orders selected units to holster their weapons and avoid engaging enemies, unless given a direct command. Units holding fire will flee if attacked. | Command | F | ||||||||||||
| Jet Pack | Reapers can jump up and down cliffs. | Passive | |||||||||||||
| Lift Off | Transforms structure into a slow air unit for redeployment. May not produce units, research upgrades, or use abilities until it has landed. | Command | L | 2 | |||||||||||
| Lower | Lowers the structure, allowing ground units to move across it. | Command | R | 1.3 | |||||||||||
| Point Defense Laser | Automated defensive laser that intercepts enemy projectiles.Effective against Marauders, Vikings, Banshees, Battlecruisers, Thors, Missile Turrets, Reaper D8 Charges, Stalkers, Phoenixes, Photon Cannons, Queens, Mutalisks, Corruptors, Hydralisks, and Spor | -10 energy per missile | Passive | ||||||||||||
| Radar | Able to expose enemy movements within its radar capability. Does not reveal the area. | Passive | |||||||||||||
| Repair | Restores life to mechanical units and structures at the cost of resources. | Auto-Cast | R | ||||||||||||
| Repair | Restores life to mechanical units and structures at the cost of resources. | Command | R | ||||||||||||
| Salvage | Salvages the structure, removing it and returning 750f its mineral and gas value. Salvage takes 5 seconds to finish. Warning: once Salvage is triggered, it cannot be canceled. | Command | V | ||||||||||||
| Scanner Sweep | Reveals an area of the map, detecting cloaked and burrowed units. Lasts 12 seconds. | Command | C | 50 | 13 | ||||||||||
| Seeker Missile | Missile that chases its target. Has enough fuel for 15 seconds. Deals up to 100 area damage. | Command | R | 125 | 6 | ||||||||||
| Siege Mode | Deploys into Siege Mode. In this mode Siege Tanks have very long range and inflict area damage. Siege Tanks in this mode cannot move or attack targets at close range. | Command | Siege Tech | E | 4.291 | ||||||||||
| Sniper Round | A careful shot, dealing 25 (50 vs. Psionic) damage. Ignores armor. | Command | R | 25 | 0.5 | 10 | |||||||||
| Tac Nuke Strike | Calls down a Nuclear Strike at a target location. Nukes take 20 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius. | Channeled | Arm Silo with Nuke | N | 8 | 12 | |||||||||
| Tank Mode | Reverts to Tank Mode. In this mode Siege Tanks can move, but they do less damage. | Command | D | 3.791 | |||||||||||
| Use Stimpack | Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 10 of the unit's life. | Command | Stimpack | T | |||||||||||
| Use Stimpack | Injects the unit with powerful stimulants that greatly increase attack and movement speeds for a few seconds. Injures the unit for 20 of the unit's life. | Command | T | ||||||||||||
| Weapons Free | Orders selected units to fire at will. They will engage enemy units within range and chase them as normal. | Command | G | ||||||||||||
| Yamato Cannon | Blasts a target with a devastating plasma cannon, causing 300 damage. | Command | Weapon Refit | Y | 125 | 3 | 0.833 | 10 |
Legend
* Numbers within parenthesis are the damage or armor increment numbers based on each upgrade level
* Attacks with a "x Number" are how many projectiles it shoots per attack animation
* Some bonuses have special effects within parenthesis