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Stalker

High Mobility Scout
Stats : Lore : Abilities : Upgrades
Production Vitals Statistics Information
  • Minerals: 125
  • Vespene: 50
  • Supply: 2
  • Build Time: 42
  • Hit Points: 80
  • Shields: 80
  • Regen: 2.00
  • Delay: 10
  • Movement: 2.95
  • Turn Rate: 999.84
  • Acceleration: 1,000.00
  • Armor: 1 (+1)
  • Shield Armor: 1 (+1)
  • Hotkey: S
  • Cargo Size: 2
  • Sight Radius: 10
  • Build Score: 250
  • Kill Score: 500
The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur. They eventually found a new home on the distant planet Shakuras.

Denied the support of the great forges and armories of Aiur, the dark templar were forced to find new ways to defend themselves from a hostile universe. By focusing their inner psionic strength and drawing power from the Void the dark templar learned to mask their presence and strike unseen from the shadows. The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.

However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior fused into a metal body to protect his people.

Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.

The deadly particle disruptors mounted on the stalker's carapace are adept at crippling both ground and air targets. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.
 

Weapons


Icon Weapon Damage Count Bonus Speed Range Effect
Particle Disrupter
Ground, Air
10 (+1) 4 (+1) vs Armored 1.44 6
 

Abilities


Blink (B)
Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds.
Requires: Blink
Type: Command
Cooldown: 10 sec
Range: 6
 

Upgrades


Shields (S)
Upgrades the shields of all Protoss units and structures.
Requires: Twilight Council (L2+)
Minerals Vespene Time
200
300
400
200
300
400
140
170
200
Ground Weapons (G)
Increases the damage dealt by Protoss ground units.
Requires: Twilight Council (L2+)
Minerals Vespene Time
100
175
250
100
175
250
140
170
200
Ground Armor (A)
Upgrades the armor of Protoss ground units.
Requires: Twilight Council (L2+)
Minerals Vespene Time
100
175
250
100
175
250
140
170
200
Blink (B)
Allows Stalkers to teleport to a nearby location.
Minerals Vespene Time
150
150
110