Starcraft 2 Armory - Unofficial Starcraft 2 Fansite

Protoss Units

Name Minerals Vespene Build Time Supply Built From Requires Hotkey Hit Points Shields Energy Armor Shield Armor Movement Attributes A1 Weapon A1 Damage A1 Targets A1 Range A1 Speed A1 Bonus A2 Weapon A2 Damage A2 Targets A2 Range A2 Speed A2 Bonus Upgrades Abilities
Probe 50 17 1 Nexus E 20 20 0 (+1) 0 (+1) 2.8125 Light - Mechanical Particle Beam 5 Ground 0.1 1.5 Protoss Shields - Protoss Ground Armor Gather
Zealot 100 38 2 Gateway Z 100 50 1 (+1) 0 (+1) 2.25 Light - Biological Psi Blades 8 x 2 (+1) Ground 0.1 1.2 Protoss Shields - Charge - Protoss Ground Weapons - Protoss Ground Armor Charge
Stalker 125 50 42 2 Gateway Cybernetics Core S 80 80 1 (+1) 0 (+1) 2.9531 Armored - Mechanical Particle Disrupters 10 (+1) Ground - Air 6 1.44 +4 vs Armored Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor - Blink Blink
Sentry 50 100 37 2 Gateway Cybernetics Core E 40 40 200 1 (+1) 0 (+1) 2.25 Light - Mechanical - Psionic Disruption Beam 6 (+1) Ground - Air 5 1 Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor - Hallucination Force Field - Guardian Shield
Observer 25 75 40 1 Robotics Facility B 40 20 0 (+1) 0 (+1) 1.875 Light - Mechanical Protoss Shields - Protoss Air Armor - Gravitic Boosters Detector - Permanently Cloaked
Immortal 250 100 55 4 Robotics Facility I 200 100 1 (+1) 0 (+1) 2.25 Armored - Mechanical Phase Disrupters 20 (+2) Ground 6 1.45 +30 vs Armored Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor Hardened Shield
Warp Prism 200 50 2 Robotics Facility A 100 100 0 (+1) 0 (+1) 2.5 Armored - Mechanical - Psionic Protoss Shields - Protoss Air Armor - Gravitic Drive Phasing Mode
Colossus 300 200 75 6 Robotics Facility Robotics Bay C 200 150 1 (+1) 0 (+1) 2.25 Armored - Mechanical - Massive Thermal Lance 15 x 2 (+2) Ground 6 1.65 Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor - Extended Thermal Lance Cliff Walk
Phoenix 150 100 35 2 Stargate X 120 60 200 0 (+1) 0 (+1) 4.25 Light - Mechanical Ion Cannons 5 x 2 (+1) Air 4 1.1 +5 vs Light Protoss Shields - Protoss Air Weapons - Protoss Air Armor - Anion Pulse-Crystals Graviton Beam
Void Ray 250 150 60 3 Stargate V 150 100 0 (+1) 0 (+1) 2.25 Armored - Mechanical Prismatic Beam 6 (+1) Ground - Air 6 0.6 +4 vs Armored Protoss Shields - Protoss Air Weapons - Protoss Air Armor Prismatic Beam
High Templar 50 150 55 2 Gateway Templar Archives T 40 40 200 0 (+1) 0 (+1) 1.875 Light - Biological - Psionic Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor - Psionic Storm Archon Warp - Psionic Storm - Feedback
Dark Templar 125 125 55 2 Gateway Dark Shrine D 40 80 1 (+1) 0 (+1) 2.8125 Light - Biological - Psionic Warp Blades 45 (+5) Ground 0.1 1.694 Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor Permanently Cloaked - Archon Warp
Archon 12 High Templar C 10 350 0 (+1) 0 (+1) 2.8125 Psionic - Massive Psionic Shockwave 25 (+3) Ground - Air 3 1.754 +10 vs Biological Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor
Carrier 350 250 120 6 Stargate Fleet Beacon C 300 150 2 (+2) 0 (+1) 1.875 Armored - Mechanical - Massive Protoss Shields - Protoss Air Weapons - Protoss Air Armor - Graviton Catapult
Interceptor 25 8 Carrier I 40 40 0 (+1) 0 (+1) 7.5 Light - Mechanical Interceptor Beam 5 x 2 (+1) Ground - Air 2 3 Protoss Shields - Protoss Air Weapons - Protoss Air Armor
Mothership 400 400 160 8 Nexus Fleet Beacon M 350 350 200 2 (+2) 0 (+1) 1.4062 Armored - Mechanical - Psionic - Massive Purifier Beam 6 x 6 (+1) Ground - Air 7 2.21 Protoss Shields - Protoss Air Weapons - Protoss Air Armor Vortex - Cloaking Field - Mass Recall

Protoss Buildings

Name Minerals Vespene Build Time Built From Requires Hotkey Hit Points Shields Energy Armor Shield Armor Attributes Weapon Damage Targets Range Speed Bonus Researches Upgrades Abilities
Nexus 400 100 Probe N 1000 1000 100 2 (+2) 0 (+1) Armored - Structure Protoss Shields Chrono Boost
Pylon 100 25 Probe E 200 200 2 (+2) 0 (+1) Armored - Structure Protoss Shields
Assimilator 75 30 Probe A 450 450 2 (+2) 0 (+1) Armored - Structure Protoss Shields
Gateway 150 65 Probe Nexus G 500 500 2 (+2) 0 (+1) Armored - Structure Protoss Shields - Warp Gate Transform to Warp Gate
Forge 150 45 Probe F 400 400 2 (+2) 0 (+1) Armored - Structure Protoss Shields - Protoss Ground Weapons - Protoss Ground Armor Protoss Shields
Photon Cannon 150 40 Probe Forge C 150 150 2 (+2) 0 (+1) Armored - Structure Photon Cannon 20 Ground - Air 7 1.25 Protoss Shields Detector
Warp Gate 10 Gateway Gateway G 500 500 2 (+2) 0 (+1) Armored - Structure Protoss Shields Transform to Gateway
Cybernetics Core 150 50 Probe Gateway Y 550 550 2 (+2) 0 (+1) Armored - Structure Protoss Air Weapons - Protoss Air Armor - Warp Gate - Hallucination Protoss Shields
Twilight Council 150 100 50 Probe Cybernetics Core C 500 500 2 (+2) 0 (+1) Armored - Structure Charge - Blink Protoss Shields
Robotics Facility 200 100 65 Probe Cybernetics Core R 450 450 2 (+2) 0 (+1) Armored - Structure Protoss Shields
Stargate 150 150 60 Probe Cybernetics Core S 600 600 2 (+2) 0 (+1) Armored - Structure Protoss Shields
Templar Archives 150 200 50 Probe Twilight Council T 500 500 2 (+2) 0 (+1) Armored - Structure Psionic Storm Protoss Shields
Dark Shrine 100 250 100 Probe Twilight Council D 500 500 2 (+2) 0 (+1) Armored - Structure Protoss Shields
Robotics Bay 200 200 65 Probe Robotics Facility B 500 500 2 (+2) 0 (+1) Armored - Structure Extended Thermal Lance - Gravitic Boosters - Gravitic Drive Protoss Shields
Fleet Beacon 300 200 60 Probe Stargate F 500 500 2 (+2) 0 (+1) Armored - Structure Graviton Catapult - Anion Pulse-Crystals Protoss Shields

Protoss Upgrades

Name Tooltip Hotkey Requires 1 - Minerals 1 - Vespene 1 - Build Time 2 - Minerals 2 - Vespene 2 - Build Time 3 - Minerals 3 - Vespene 3 - Build Time
Anion Pulse-Crystals Increases the range of the Phoenix weapon by 2. R 150 150 90    
Blink Allows Stalkers to teleport to a nearby target location. B 150 150 140    
Charge Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. C 200 200 140    
Extended Thermal Lance Increases the range of the Colossus weapon. E 200 200 140    
Gravitic Boosters Increases the movement speed of Observers. B 100 100 80    
Gravitic Drive Increases the movement speed of Warp Prisms. G 100 100 80    
Graviton Catapult Makes the Carrier launch Interceptors more quickly. G 150 150 80    
Hallucination Allows Sentries to use Hallucination.Hallucination creates copies of the selected unit. These copies function like the original unit, but they cannot use active abilities, cannot deal damage, and die more easily. Hallucinations last 60 seconds before they H 100 100 80    
Protoss Air Armor Upgrades the armor of Protoss air units. A Fleet Beacon 150 150 160 225 225 190 300 300 220
Protoss Air Weapons Upgrades the damage dealt by Protoss air units. E Fleet Beacon 100 100 160 175 175 190 250 250 220
Protoss Ground Armor Upgrades the armor of Protoss ground units. A Twilight Council 100 100 160 150 150 190 200 200 220
Protoss Ground Weapons Upgrades the damage dealt by Protoss ground units. G Twilight Council 100 100 160 150 150 190 200 200 220
Protoss Shields Upgrades the shields of all Protoss units and structures. S Twilight Council 150 150 160 225 225 190 300 300 220
Psionic Storm Allows High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the target area. T 200 200 110    
Warp Gate Enables Gateways to upgrade to Warp Gates. G 50 50 160    

Protoss Abilities

Name Tooltip Stats Type Requires Hotkey Minerals Vespene Energy Cast Time Finish Time Radius Duration Cooldown Range Targets
Archon Warp Sacrifices 2 Templar to create an Archon. Command C 12
Blink Teleports the Stalker to a nearby target location. Ability can only be used once every 10 seconds. Command Blink B 10
Charge Allows Zealots to intercept nearby enemies. Also increases the movement speed of Zealots. Ability can only be used once every 10 seconds. Auto-Cast Charge C 10
Chrono Boost Places target structure in a Chrono Boost. All structures will operate 500.000000aster for 20 seconds. 50% increase Command C 25
Cliff Walk The Colossus can walk up and down cliffs. Passive
Cloaking Field Cloaking Field passively cloaks friendly nearby units and structures. Passive
Feedback Drains all energy from the target. Deals 1 damage per point of energy. Command F 50 9
Force Field Barrier that lasts 15 seconds and impedes movement of ground units. Massive units will shatter Force Fields on contact. Command F 50 1.7 9
Gather Orders Probe to gather resources from a selected Mineral Field or Vespene Geyser. Command G
Graviton Beam Makes the target unit float in the air, disabling its abilities. Effect lasts up to 10 seconds. Channeled G 50 4
Guardian Shield Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds. Command G 75 15.2
Hardened Shield Reduces incoming damage to a maximum of 10 while the Immortal still has shields. Passive
Mass Recall Teleports all units owned by the player in the targeted area to the Mothership. Command R 100 6.5
Permanently Cloaked The Dark Templar is permanently cloaked. Passive
Permanently Cloaked The Observer is permanently cloaked. Passive
Phasing Mode Transforms the Warp Prism to Phasing Mode and generates a power radius similar to that of a Pylon. The Warp Prism cannot move in this mode. Channeled E 1.5
Prismatic Beam The Void Ray's damage output increases the longer the Void Ray remains on a single target. Passive
Psionic Storm Creates a storm of psionic energy that lasts 4 seconds, causing up to 80 damage to all units in the target area. Command Psionic Storm T 75 1.5 2 9
Transform to Gateway Transforms this Warp Gate back to a Gateway. Command M 10
Transform to Warp Gate Upgrades this Gateway to a Warp Gate, allowing it to warp in ground units to any location powered by a Pylon or Warp Prism. Command Warp Gate G 10
Vortex Creates a gravity Vortex that stuns ground and air units in the target area. Units within the Vortex are invulnerable to all damage and effects. Lasts for 20 seconds. Command V 100 2.5 9

Legend
* Numbers within parenthesis are the damage or armor increment numbers based on each upgrade level
* Attacks with a "x Number" are how many projectiles it shoots per attack animation
* Some bonuses have special effects within parenthesis