Control Panel
Advertisements
Starcraft II Q&A [Batch 46]
| Starcraft 2 Armory » News Updates | [Page 1 of 5] Next » - Jump: |
| Nov 17th 2008, 2:17pm | ||
| Nov 17th 2008, 2:48pm | ||
|
Good to know!
Guess what. I have a fever. And the only proscription, is OVERLOAD. |
||
| Nov 17th 2008, 2:51pm | ||
|
even the corsairs old ability of disruption web would be better than freaking anti-grav
|
||
| Nov 17th 2008, 3:28pm | ||
|
- Anyone agree to this yamato gun not activating immortal shields idea?
- Never realized the command center will be like a bunker war with scvs throwing themselves to fix it. Oh well either rush before they get the upgrade or mass and i wonder if the splash damage does friendly fire. - Sad to see overload ability isn't back yet; I'm getting worried. |
||
| Nov 17th 2008, 3:37pm | ||
|
I am suprised they buffed the Planetary Fortress. People already complained at WWI that it was too powerful due to it`s high health.
This creates an interesting balancing situation. On one hand, the Fortress might be too powerful against drops, especially when combined with the now more powerful Missile Turrets. On the other, however, people might avoid actually ugrading their CC into a Fortress in order to avoid causing splash damage against their own workers. EDIT: Although it is possible that was Blizzard`s intention, to provide a powerful anti-drop weapon but which comes at a cost of causing splash damage to workers. But I am unsure if that is a good idea, since players could get more reliable defence at a cheaper price (while keeping the mobility of the CC!). |
||
| Nov 17th 2008, 5:58pm | ||
|
I love the idea with PLANETARY FORTRESS!!!
![]() |
||
| Nov 17th 2008, 5:42pm | ||
LOL stebo xD... - I agree, overload HAS to come back, Archon/storm anti-air by Protoss doesn't sound like enough =/ - Regarding Fortress, it's funny that they are empowering anti-drop capabilities to Terran. They are already making rushes less effective by increasing worker attacks (as well as Zerglings vs Zealots/Marines). Perhaps they are trying to negate certain game exploits (cheese? XD) to force ppl into more creative strategies, as well as trying to use late game units (although I still don't see Motherships being used that often in comp games). - Gas mechanic sounds so gay =/ ... they turn off every 500 gas, and you have 2? what kind of a mess is that? =x ... like someone said on a diff thread... with many expas you probably won't care/have the time to micro your workers between gas/minerals... - I'm glad spells don't have an actual "spell damage" category, that would have definitely make the game feel Warcraft3ish ^^ haha - I'm very happy that all parts of the Trilogy are consequential to one another. That is, Zerg will pick up from the Terran ending, Protoss will pick up from Zerg's ending. Having up to 90 selectable missions (total) to look at a story from 3 diff povs would have been less exciting that playing the story sequentially and not knowing what's going to happen :). PS: I'm so glad I'm part of the Armory ^^ ... been some time since I wanted to give my opinion in QA Batches and since I don't post at battle.net I was unable to do so. |
||
| Nov 17th 2008, 5:08pm | ||
|
Even with the planetary Fortress buff I am not sure I would want to take a chance with the splash damage, since the enemy could deliberately move into a pack of workers and Com station still seems the better choice in the long run.
Looks like double gas seems the best route for terrans considering how important marauders seem to be. |
||
| Nov 17th 2008, 6:53pm | ||
|
The planetary fortress thing is cool, I hope its not just a poor excuse to counter the unstopable nydus worm >.>
And yes overload is a must and a must NOE! ![]() |
||
| Nov 17th 2008, 6:35pm | ||
|
i thought they wanted terrans not to turtle?
the PF sounds cool but if its too powerful, then it'll end up taking away much of the fun that raiding has. the gas mechanic is extremely not needed. theres no reason for it whats so ever. friendly fires still in so the fun can now begin! i like the idle unit things but id prefer death specific animations over anything else overload was amazing and they f*ed it up royally. i want it back as well as probably everyone else. protoss are pretty much effed when it comes to mass light air unless they happen to have a shit-load of archons and stalkers...i forsee weakness in the protoss...
Beware the XposdScrotm
|
||
| Starcraft 2 Armory » News Updates | [Page 1 of 5] Next » - Jump: |
24,421
8,032



Source: Battle.net
I am Law.