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Karune on Colossus, Nullifier, Nighthawk

Starcraft 2 Armory » News Updates [Page 1 of 8] Next » - Jump:

gearvOsh

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Oct 20th 2008, 2:05pm
Karune has graced us with his knowledge of a few units and their new abilities. We will begin with the colossus, then the Nullifier and lastly the Nighthawk.

What makes the Colossus worth its price? Are the Thermal Lances stronger than thought out to be?
In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus.

Karune, what are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational. Has your team considered enhancing it in any ways, or adding more control to the attack pattern is etches into the ground?
Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield.

Source: Battle.net

Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.

Source: Battle.net

Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?
The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself.

Are these targeting drones permanent or do they have a timed life? Also they appear to be invisible to the enemy. Does the targeted unit have any visual indication that it's being targeted?
The Targeting Drone is similar to the Auto Turret in the fact that it does not have a timed life. It currently costs 50 energy to deploy and has 120 hitpoints (all subject to balance of course). The Targeting Drone can target one unit at a time, and increases the damage that unit takes by 50%. You cannot have two drones targeting the same target. These drones are also flying, stealthed, and immobile. They may excellent perimeter defenses and can be coupled with Auto Turret raids to maximize the damage.

Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimmed at the target, so you will know when there is one around.

Source: Battle.net, Battle.net
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Mandos

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Oct 20th 2008, 2:22pm
very nice find. i posted this in another topic asking about the nullifiers molecular displacement, saying that it in another topic that the archoncould have the ability. its like blizzard is spying on us.....

lom109

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Oct 20th 2008, 2:26pm
@ mandos
well.. of course they want community input, I wouldn't be surprised if they browsed around our site for ideas.

About the Collosuss. It sucks period. None of that crap about 3 beating MMMs, unless they buff it a LOT more, no one is going to use it.

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stebo88

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Oct 20th 2008, 2:33pm
Aye lol, I have to agree with Mandos. Blizzard must be spying on us; I have done nothing but bitching about the Colossus for the past 2 weeks. Yay bitching!

Although I'm starting to see the upside of the Colossus, I still think the macro for a large group of Colossus's is still a big downer. Apparently the only affective way to use a Colossus is if they are in large groups which would cost a lot of minerals/gas. So yes, I still believe the Colossus is a pain in the asshole.

And the Nullifier? Yay Nullifier! ^^ oi

swarmpower99

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Oct 20th 2008, 2:19pm
Well karune was niether disagreeing or agreeing that the colossi sucks right now, I can see it being a hot spot for the devs with all this feedback of hate, they are for sure gunna fix it..... they better.....ruin my favorite unit....

Endri-gol

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Oct 20th 2008, 3:16pm
I have seen movies from Blizzcon and i think Colossus is simply weak. Agree?

Stebo or Garvoosh I've got a question about bunkers. Sorry for posted here...

On one movie I've seen that when zerglings pushes into terran base alarm has started, sirens and red light around the bunkers. Is it included in multiplayer? It was great idea in my opinion.

Raise the Alarm!!!! Zergs are coming!!!! Lock and load let's kick some zergling ass!!

planbee

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Oct 20th 2008, 3:41pm
great, i'm going to build a lot of these colossus against the zerg player who is going to build a lot of ultralisks.

useless vs useless

WHO WILL WIN?!?!

lom109

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Oct 20th 2008, 3:56pm
planbee said...
great, i'm going to build a lot of these colossus against the zerg player who is going to build a lot of ultralisks.

useless vs useless

WHO WILL WIN?!?!


But the thing is.. Ultralisks still do a shitload of damage, they just suck in terms of movement speed and tactics.

Collossus just suck in general.

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gearvOsh

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Oct 20th 2008, 3:23pm
@Endri - Multiplayer only

@planbee - Ultralisks did not suck... and stop bringing such negativity around here.
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Nil

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Oct 20th 2008, 3:42pm
The colossi seems like an annoying unit to balance. The fact that it can walks cliffs already gives it a lot of strengths(in terms of mechanics, cliff jumping is huge in my mind).

The last thing I want is for the Colossus to be the Sc1 Siege Tank of SC2, where every protoss player uses the unit as a crutch.
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