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Special community Q&A batch
| Starcraft II Armory » News Updates | [Page 1 of 4] Next » - Jump: |
| Oct 3rd 2008, 10:14am | ||
| Oct 4th 2008, 10:01am | ||
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Not a whole lot of useful new information, but it's good to hear they are still considering new visual effects for upgrades, and that we'll be able to play around with Firebats in the campaign. Yipee. :)
Thanks for the post Spartan. |
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| Oct 4th 2008, 11:45am | ||
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Awesome! It's nice to hear some more details about Starcraft 2 every now and then. Thing is though, when you burrowed zerglings in the original Starcraft you had like an invisible scout and it could identify units passing over around it's area of sight. Why change this in SC2 to where you can only identify the unit when it steps over the burrowed zerg unit? This kinda unpowers that ability. Was it considered not very balanced in the original Starcraft?
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| Oct 4th 2008, 12:20pm | ||
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cool.
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| Oct 4th 2008, 2:16pm | ||
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zeratul was talking to me
Starcraft > Starcraft 2
The sin of Satan is the sign of Gorgoroth |
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| Oct 4th 2008, 2:37pm | ||
I don't think they meant an enemy unit has to be literally OVER a burrowed Zerg unit. Just running through the (very limited) Line of Sight will suffice to have the unit spotted and identified. So my interpretation of the post is that exactly nothing changed concerning the vision of burrowed units. Nor should it. |
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| Oct 4th 2008, 2:04pm | ||
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Cool, but yea, this isn't that great of a Q&A. Oh well.
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| Oct 4th 2008, 2:35pm | ||
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A lot were stupid questions, but at least it's good to know.
Firebat in Campaign?! Woot! ^^ oi |
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| Oct 4th 2008, 4:52pm | ||
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First of all a very good job on posting, my fellow die hard Spartan. :)
questions 1 and 2, makes me wish that naval and underwater battle can be possible in the expansion or even in Starcraft 3 maybe.(But it is just wishful thinking and has very slim possibility to come true). 3 A change in visual unit appearances for up grades is very cool. I like it. 4 Not much of news. 5 It would be very cool if the Terran Reaper can toogle between light pistols and melee chainsaws. Or Marauders can toogle between granade launchers and chainsaws for melee. The Terrans needs a melee unit IMO. 6 I wouldn't worry much. you can just borrow multiple units and spread them in a particular area. Plus it will be interesting players will have to use overlords even more. Though the idea of having a sensor like the radar tower will be cool. 7 As it should be. Psi storms damage should not overlap. So good to know.
"There is no shame in defeat so long as the spirit is unconquered"
Praetor Fenix |
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| Oct 4th 2008, 7:04pm | ||
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idk if they got rid of the physics like the whole exploding thing rolling down the ramp but if they haven't, they should include water physics. whats the point of making cool looking water if it just ends up being a wallpaper?
as for the plasma torpedo thing, the siege tanks AOE isn't that great IMO. not to sound like a broken record but the AOE of the banshees is what made them useful to me. this new 2 missile combo is taking away the worth of the unit. I'm all for aoe for the terrans. and they don't do that thing with the marauders because then everyone would complain about warhammer 4k and we don't need anymore comparisons to that game ever... i remember a time when the batches consisted of like 30 questions not 7 or even 5. they disappoint me sometimes... :-(
Beware the XposdScrotm
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Source: JudgeHype.com