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Special community Q&A batch

Starcraft II Armory » News Updates [Page 1 of 4] Next » - Jump:

Spartan

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Oct 3rd 2008, 10:14am
The guys over at JudgeHype have released their batch of Q&A that they earned because of the previously hosted "I love SC" contest. Here is what Blizzard provided them with:

1. Will the editor allow us to have the water surface react to explosions and units passing by ?
No, there won't be any physics effects involving water.

2. Will we have the possibility of having units evolve under water in the editor ?
Water is only decorative, it won't have any gameplay effects. Units won't be able to go "under" water. Although, you may be able to simulate this to some extent through triggers and data modification.

3. Will the Ultralisk upgrades change his visual appearance ?
Depending on time, we would like to have various upgrades be able to be seen visually on the units themselves, similar to the Marine's shields. However, it has not been determined which upgrades will be seen yet though, as the art is still WIP.

4. The plasma turret of the Battlecruisers seem to have disappeared (Q&A 40) will we find something similar on another unit ?
With the Siege Tank already doing splash ground area of effect damage, the plasma turret was not needed, as it would overlap as the same role. If you are referring to the visual of the plasma turret, not other unit currently has that ability, although it will be available in the map editor.

5. The Firebat has disappeared, what other close combat units do we have ?
Terrans currently have no melee units for multiplayer. The Firebat will however be seen in the single player campaign.

6. Do the burrowed Zerg see the units on the surface as they are or will they only see the movements like the Terran radar does ?
Burrowed Zerg units will have a very limited line of sight. If the enemy unit does walk over them though, the Zerg player will be able to see their units clearly and be able to identify them (unlike radar).

7. In the original StarCraft two Psi-Storms at the same location will not double the damage, will this stay the same in StarCraft II ?
Yes, this will stay the same in StarCraft II.


Source: JudgeHype.com
[VG] http://vilegaming.com ..founder & developer.

Psyker

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Oct 4th 2008, 10:01am
Not a whole lot of useful new information, but it's good to hear they are still considering new visual effects for upgrades, and that we'll be able to play around with Firebats in the campaign. Yipee. :)

Thanks for the post Spartan.

DSExpert

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Oct 4th 2008, 11:45am
Awesome! It's nice to hear some more details about Starcraft 2 every now and then. Thing is though, when you burrowed zerglings in the original Starcraft you had like an invisible scout and it could identify units passing over around it's area of sight. Why change this in SC2 to where you can only identify the unit when it steps over the burrowed zerg unit? This kinda unpowers that ability. Was it considered not very balanced in the original Starcraft?

Dragg

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Oct 4th 2008, 12:20pm
cool.

Xel_Nagaist

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Oct 4th 2008, 2:16pm
zeratul was talking to me
Starcraft > Starcraft 2

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Psyker

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Oct 4th 2008, 2:37pm
DSExpert said...
Why change this in SC2 to where you can only identify the unit when it steps over the burrowed zerg unit?

I don't think they meant an enemy unit has to be literally OVER a burrowed Zerg unit. Just running through the (very limited) Line of Sight will suffice to have the unit spotted and identified.

So my interpretation of the post is that exactly nothing changed concerning the vision of burrowed units. Nor should it.

Lewis

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Oct 4th 2008, 2:04pm
Cool, but yea, this isn't that great of a Q&A. Oh well.

stebo88

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Oct 4th 2008, 2:35pm
A lot were stupid questions, but at least it's good to know.

Firebat in Campaign?! Woot! ^^ oi

spartan198

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Oct 4th 2008, 4:52pm
First of all a very good job on posting, my fellow die hard Spartan. :)

questions 1 and 2, makes me wish that naval and underwater battle can be possible in the expansion or even in Starcraft 3 maybe.(But it is just wishful thinking and has very slim possibility to come true).

3 A change in visual unit appearances for up grades is very cool. I like it.

4 Not much of news.

5 It would be very cool if the Terran Reaper can toogle between light pistols and melee chainsaws. Or Marauders can toogle between granade launchers and chainsaws for melee. The Terrans needs a melee unit IMO.

6 I wouldn't worry much. you can just borrow multiple units and spread them in a particular area. Plus it will be interesting players will have to use overlords even more. Though the idea of having a sensor like the radar tower will be cool.

7 As it should be. Psi storms damage should not overlap. So good to know.
"There is no shame in defeat so long as the spirit is unconquered"
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Tide_of_Corn

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Oct 4th 2008, 7:04pm
idk if they got rid of the physics like the whole exploding thing rolling down the ramp but if they haven't, they should include water physics. whats the point of making cool looking water if it just ends up being a wallpaper?

as for the plasma torpedo thing, the siege tanks AOE isn't that great IMO. not to sound like a broken record but the AOE of the banshees is what made them useful to me. this new 2 missile combo is taking away the worth of the unit. I'm all for aoe for the terrans.

and they don't do that thing with the marauders because then everyone would complain about warhammer 4k and we don't need anymore comparisons to that game ever...

i remember a time when the batches consisted of like 30 questions not 7 or even 5. they disappoint me sometimes... :-(
Beware the XposdScrotm
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