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Karune on Marines, Creep, Towers, Worms
| Starcraft II Armory » News Updates | [Page 1 of 3] Next » - Jump: |
| Sep 16th 2008, 11:44am | ||
| Sep 16th 2008, 5:44pm | ||
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cool!
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| Sep 16th 2008, 5:16pm | ||
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This was a good post.
Shield- I am just curious as to what type of effect that it is going to have on the marines, if it will act like the ultralisk chitnous plating upgrade and boost their defense by 2, or if it's going to give them egg or larva type defense until they croak. Overlord - pretty much what I was thinking it would be like, haven't seen any pics of the creep puke yet. Tower- Is that the same thing that, in one of the previous videos, showed a bunch of exclamation marks in the fog of war when the enemy army was approaching their base. I can't wait for this. |
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| Sep 16th 2008, 5:29pm | ||
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@rbingham917 - Where have you been? The marines get a shield upgrade which equips them with a riot shield that ads 15 health. The xel'naga tower is a neutral tower that reveals an area.
I am the Executor
I am Law. |
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| Sep 16th 2008, 6:25pm | ||
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I have only been checking the front page. I'm not much of a forumer. sry
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| Sep 16th 2008, 6:51pm | ||
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Yummy Yummy Creep...
Good to see that Creep actually out-stretches Pylon width (which was an obvious choice, since Pylon power is instant and easily replaceable, while Creep takes time to expand). I wonder, would an Overseer's maximum sight be larger than a Xel'Naga Observation Tower? -Psi |
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| Sep 16th 2008, 7:07pm | ||
Way to ruin the fun for me blizzard! :P Watch towers - first time ive heard about it - now my scv/probe/drone scouts have somewhere else to go in early game other than enemy bases and getting killed, and i wont get rushed so unexpectedly - they're invincible right? |
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| Sep 16th 2008, 7:18pm | ||
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So Marines still have the pussy ass shields? great...
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| Sep 16th 2008, 9:28pm | ||
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@Tom, Dude you also forgot about the medivac drop ship. Chief blue (Karune) also made some comments about it in the marine shields thread.
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1769526&p=1&#post1769526 Scroll down :) If the Medivac can only heal one unit a time. Then I m a bit worried about this, because they are much bigger than the old medic so having maybe 3 or more of medivacs supporting your infantry could block your view, with them flying over and healing and stuff. Lets face it 1 medivac can't fully support 20 marines even if they heal much faster than medics. So you still need a couple of medivacs to be effective. Karune said this. "It currently heals one unit at a time, but at a rate much, much faster than the original Medic." I know this may be still subjected to balancing but "much, much faster" may mean close to instant healing considering the HP of Terran infantry.
"There is no shame in defeat so long as the spirit is unconquered"
Praetor Fenix |
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| Sep 17th 2008, 12:34am | ||
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The mechanism of marines surviving the initial hit to be brought back to health in no time sounds more than interesring to me...but still Spartan makes a point about how many medivacs u will be needing besides how quickly is "in no time"...Common Blizz...release a vid to strengthen our faith in the medivac...or bring that faith to a decisive end
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