Sep 15th 2012, 03:53:54 Quote by stormguy85
Carrier
This unit has returned to the game.
Warhound
This unit has been removed from the game.
Party at Zeratul's house!
Note: To all humans that will be attending please bring your own food and drinks as Protoss don't have mouths they won't be preparing any.
Zerg
They are going in the right direction with the locust. Now how about reducing its attack damage as well. I don't mind if they have high HP now.
Terran
IMHO Hellions (vehicle mode) should still be produced in the factory normally like in WoL. Then just have an upgrade research to transform them into Battle mode. Hellions in WoL are harassment units at early mid game (and they still should be). Battle mode is needed in late mid game and so on for that extra HP.
About the Warhound. Didn't expect the scrapping this early, thought it would just be constantly nerfed and polished until it fits into a suitable role. Curios as what Blizzard will be replacing it with.
I will agree about giving the Viking Walker mode some attention. Usually players get vikings for its fighter mode and not its walker mode. But it shouldn't take the role of a factory unit.
Reaper.
"Combat awareness"? Really? First "combat drugs" and now this. LOL Blizzard really wants the reaper to see a lot of combat. Unless they make reapers psychic like ghost lore wise this doesn't make any sense IMHO.
I humbly propose the following for the reaper;
1. change the combat drugs mechanic into a some sort of reverse stim pack. The reaper heals 10/20 HP instantly, even in combat, but this ability will have a long cool down of lets say 10 secs? This way reapers can last longer in an engagement.
The current mechanic for combat drugs doesn't make sense to me. It can only be used out of combat? The reaper depends on the element of surprise to be effective, it needs to stay as long as it can to deal maximum damage on its first strike. If it heals somewhere and then return of course your opponent will already be expecting it and have done the necessary precautions to deal with it.
2. Combat awareness if its a passive ability will not encourage players to use reapers in mass. How about make it a cool down ability as well. Like the reaper can throw a flash grenade over cliffs or deploy a small flying scout drone to gain vision over cliffs over a short period of time. Now this make sense, yes?
Protoss
Its all good news for the Protoss. Finally the oracle has a support role as well. and I no longer have any problems with Abduct anymore
Tempest and Carriers! Protoss air power is as it should be. Thank you Blizzard!