I'd like to see something like the Siegetank for but Anti-Air. Slow-moving on the ground, but deploys.
I know you can build missile towers with SCVS, but I'm talking about something that will have a relatively high gas cost, and have pretty good range that is semi-mobile. Something you could deploy in your mineral line to offer protection while you're building Turrets at a new base, or stagger in your tank column to provide cover from Mutalisks.
I think giving it pretty good range with a slow rate of fire, but high damage and no splash.
And to make it more complicated, perhaps make it where it only covers a 180 degree arc, so you'd actually need to have two of them to cover a 360 degrees. This would mean you could make the unit stronger, but more specialized: would also require more player input and add to the "Chess"-ness of Mech.
HELLLLLLLLLLLLLLLLLLLLLLL YAH! THE CARRIER IS BACK! lurking all the time and praise Allah that the carrier is back.
also surprised warhound is removed, im guessing that their passive makes stalkers ghey and yeah. kinda stuck on zealot archon from what i saw through youtube.
the oracle stille looks like aids
theorcraft here since i dont play lately but it seems that the widow mine seems to take up important build time/ factory usage for more core units. i wish they can add it to a unit. like spider mines. perhaps. delete it and give a raven a faster heatseeker. i dunno. me no no
reapsers are HOT combat awareness. they know thats up.
also no one seems to have tried but during my experience with marine reapers builds vs zerg. the reapers were a great counter to broodlords. broolings would pop so fast that the marine ai would still focus the broodlords whiel the reapers phased out the broodlings. ofcourse your gonna needa critial mass ( start off using the reaper build) make sure they dont die and have mass med marine with a couple marauder.
but my point is that now that the swarm host is locusts range is 2 and the reapers can feel more friendly early game , the reaper build will be great to stop locust pushes no problem. locusts will melt just about as fast.
edit: @ buttercup's terran anti-air post. wtf?!?!? lol u have thor and turrets. i never seem to see a problem with securing bases with terran. lift off
Blizzard shot themselves in the foot because Diablo isn't Starcraft - Timmay
@Wizard: I'm banking that blizzard will just wait to see how the Terrans fare before reintroducing a modified version of the Warhound. As it was it was it just killed innovation while stepping on other units/outshining other units roles.
The last thing I would want is a carbon copy of a Goliath. We have Thors and Vikings so there's little to no room for a ground to air anti armor unit.
A Forgotten Past Bestirs a Future Of Demise.