Will divide the OP in few sections that each has clear divided point IMO, here we go:
1 - Why did I put this poll ??
Basically it answers one very Key question: Is the WH imbalanced as a Unit by itself, OR - it's the TvP/TvT imbalances only - i.e. - the fact that it does extra damage vs Mech that makes it too strong.. ??
2 - Where did I get the idea/picture to create this poll ?? - Here's a semi/long story I think I noticed though:
Just a few hours ago I thought the same too - WH IMBA (I mean it is, lol), need be 3 supply, yada, yada..
BUT - watched a very good game of IdrA vs Demuslim on both the streams simultaneously (hopefully Husky gets it or someone else and will be able to present it to all of us soon..
) (on one of the new smaller maps - well - the reverse Blistering Sands map basically that is)
And - basically what I noticed from that game is - if Warhounds were indeed 3 supply instead of 2 - Terran couldn't have held (both of the players had 170+-ish supply for most of the time while engagements repeated on and on) the Zerg who used only a relative-cheap later-mid-game army (Roach-Hydra that is) along with some good use of Vipers (IdrA's da man
) and never even needing to get Ultra or Lords.. 
3 - WH has some bad designs and is OP, but not as much OP as mostly of us tend to think though:
Here's a short list of few things that I see at WH as bad that affect things badly in the very core of things:
I know it's only one matchup that I tend to talk about, but - let's put Protoss aside for a second
as well as some speculations (though might be worth mentioning it)
and focus only on the Warhound only vs Zerg..
Is WH really IMBA in TvZ.. ?? Post what you think guys.. (looking forward to update this OP with a video of the game if it gets casted, so you get the picture of things I wanted to say though)
1 - Why did I put this poll ??
Basically it answers one very Key question: Is the WH imbalanced as a Unit by itself, OR - it's the TvP/TvT imbalances only - i.e. - the fact that it does extra damage vs Mech that makes it too strong.. ??
2 - Where did I get the idea/picture to create this poll ?? - Here's a semi/long story I think I noticed though:
Just a few hours ago I thought the same too - WH IMBA (I mean it is, lol), need be 3 supply, yada, yada..
BUT - watched a very good game of IdrA vs Demuslim on both the streams simultaneously (hopefully Husky gets it or someone else and will be able to present it to all of us soon..
) (on one of the new smaller maps - well - the reverse Blistering Sands map basically that is)And - basically what I noticed from that game is - if Warhounds were indeed 3 supply instead of 2 - Terran couldn't have held (both of the players had 170+-ish supply for most of the time while engagements repeated on and on) the Zerg who used only a relative-cheap later-mid-game army (Roach-Hydra that is) along with some good use of Vipers (IdrA's da man
) and never even needing to get Ultra or Lords.. 
3 - WH has some bad designs and is OP, but not as much OP as mostly of us tend to think though:
Here's a short list of few things that I see at WH as bad that affect things badly in the very core of things:
I know it's only one matchup that I tend to talk about, but - let's put Protoss aside for a second
as well as some speculations (though might be worth mentioning it)
and focus only on the Warhound only vs Zerg..
Is WH really IMBA in TvZ.. ?? Post what you think guys.. (looking forward to update this OP with a video of the game if it gets casted, so you get the picture of things I wanted to say though)


), plus IdrA didn't get a single Infestor beside the very high gas amount to defend his mineral lines..


). Now I am not sure why this ability was thought up for that role, it is slow(meaning it would most likely be used on Hellions or other Warhounds and not on Tanks) long range, single target, does not provide AA, is not controlled by the player, and is only useful against mechanical units. What this comes out as in the end is that you get a small DPS boost when fighting mechanic units(30 damage every 6 seconds is not much, even if it can turn the tide), and mechs answer to Immortals(well, since the last answer of 250mm was made unattractive). Turning it into an anti-armor ability I see as pointless as well since you can just add that onto the damage as a bonus and remove the ability.

