Blizzard has released a statement in regards to the balance testing they have been doing with current situations in the Pro-Level scene. Some of it focuses on scouting purposes. The rest is up to you to read in the official thread.
Here are some of the things Blizzard is noticing with balance:
and here is what they are testing:
If you feel like testing out these changes made, please play the "Antiga Shipyard (1.4.3 Balance v2.0)" and post in the feedback thread.
Source: Battle.net
Here are some of the things Blizzard is noticing with balance:
Globally, all matchups below pro-level are pretty balanced.
-We aren’t currently seeing any problems with non-pro-level matchups, but as always, we’re watching them very carefully on a weekly basis.
-We want changes we're making to balance at this time to be small, strategic adjustments that will only affect pro-level play.
Zerg at the pro-level are struggling a bit to scout effectively in the early game.
-This is tricky to balance, because we do not want to hinder sneaky strategies or tactical early play vs. zerg.
-Our goal here is to improve zerg scouting, but not to the point where other races feel like they can’t or shouldn’t make any strategic early moves vs. zerg.
Zerg at the pro-level are slightly too susceptible to all-in rushes.
-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.
Protoss at the pro-level are doing well, but not at the very top of the pro-level.
-At this time, we’re keeping a very close eye on this, and preparing to make any necessary adjustments.
We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.
-We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching.
-We aren’t currently seeing any problems with non-pro-level matchups, but as always, we’re watching them very carefully on a weekly basis.
-We want changes we're making to balance at this time to be small, strategic adjustments that will only affect pro-level play.
Zerg at the pro-level are struggling a bit to scout effectively in the early game.
-This is tricky to balance, because we do not want to hinder sneaky strategies or tactical early play vs. zerg.
-Our goal here is to improve zerg scouting, but not to the point where other races feel like they can’t or shouldn’t make any strategic early moves vs. zerg.
Zerg at the pro-level are slightly too susceptible to all-in rushes.
-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.
Protoss at the pro-level are doing well, but not at the very top of the pro-level.
-At this time, we’re keeping a very close eye on this, and preparing to make any necessary adjustments.
We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.
-We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching.
and here is what they are testing:
Overlord movement speed increased to 0.586, up from 0.4687.
Upgraded overlord movement speed unchanged.
Queen starting energy increased to 50, up from 25.
Observer build time decreased to 30, down from 40.
Upgraded overlord movement speed unchanged.
Queen starting energy increased to 50, up from 25.
Observer build time decreased to 30, down from 40.
If you feel like testing out these changes made, please play the "Antiga Shipyard (1.4.3 Balance v2.0)" and post in the feedback thread.
Source: Battle.net






